GwenBlade Witcheresque Review
A Third Swing at the Same Blade GwenBlade Witcheresque is the third entry in solo developer ArcWillow's small GwenBlade series, following the original GwenBlade and GwenBlade H
5.5 / 10
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1861 RPG games reviewed and scored, best first.
1861 reviews
A Third Swing at the Same Blade GwenBlade Witcheresque is the third entry in solo developer ArcWillow's small GwenBlade series, following the original GwenBlade and GwenBlade H
5.5 / 10
Worked to Death, Reincarnated to Keep Working Hatarake! opens with a premise sharp enough to carry a review on its own: an overworked office employee collapses from exhaustion, die
5.5 / 10
Read review of Hatarake! - Working Hard! Even though I getting isekai'd! Review
A genuinely ad-free, purchase-free idle RPG from a solo developer players consistently praise for listening and staying active — undercut by a thin, repetitive core loop that even a large share of its own fans concede has "not much to it."
5.5 / 10
The mobile half of a decade-old hero-collector empire, reviewed under the name it actually ships with today — a competent auto-battler with a genuinely flexible manual/auto combat switch, buried under the industry's most notorious ad campaign and a monetisation stack that never really lets up.
5.5 / 10
A beautifully scored, well-drawn flooded-world adventure that a real share of players who loved this small studio's earlier games call a step down, mainly because of turn-based combat several reviewers, fans and critics alike, describe as slow and undemanding.
5.5 / 10
One entry in a whole shelf of near-identical cheap idle RPGs from the same solo developer, with genuine long-term depth for players who push through — and a first hour so poorly explained that one reviewer called it "the easiest refund of my life."
5.5 / 10
A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.
5.5 / 10
A cheap, fairly-monetised idle RPG about auto-battling demons with a squad of exorcists and spirit pets -- functional and honest about its price, but its own Chinese-speaking audience (89 of its 100 reviews) calls it a near-copy of the developer's two previous idle games, and its tiny English-language review sample flags a rough machine translation.
5.5 / 10
A bare-bones NZ$1.29 idle clicker that earns its Mixed rating honestly — genuinely fixed a serious early save-corruption bug across ten patches, but never resolves the design gap between its late-game grind and a prestige system reviewers say barely rewards using it.
5.5 / 10
A turn-based tactical roguelite with a genuinely inventive three-phase combat system, Very Positive with the players who found it — undercut by an Early Access status that has sat completely frozen since a single update in September 2022, alongside an unresolved softlock bug reviewers say the developer stopped answering around the same time.
5.5 / 10
A pixel-art village-builder that wants to be an idle game and a management sim at once, and spends its first year of updates finding out how hard it is to be both without either side suffering.
5.5 / 10
A small, chill background idle RPG about managing a tropical colony of mercenary creatures, genuinely enjoyed by a niche audience for low-pressure passive play, held back by real, consistently reported bugs and a UI several reviewers call unfinished.
5.5 / 10
Island of Hearts is a live-action dating adventure filmed on location in Phuket with a cast of social-media influencers, and this review's 100-review sample splits almost exactly in half between players won over by the real-location production and the attractive cast, and players frustrated by rough audio, flat writing, and bugs that undercut the game's own achievement and chapter-select systems.
5.5 / 10
An Early Access incremental colony game about hunting monsters for materials and growing a village of survivors, praised for its art and music but repeatedly criticised for a slow, fiddly idle rhythm and at least one reported progression-blocking bug.
5.5 / 10
A cheap, ASCII-driven text-based kingdom simulator repeatedly compared to Warsim, praised for genuine value and a responsive solo developer but criticised for a shallow social-stability mechanic, specific broken combat, trade and food systems, cumbersome menu navigation, and a reported single dominant path to victory once learned.
5.5 / 10
Discovery, one card combination at a time Kingdom of Cards belongs to the small but growing genre of card-combination crafting games popularised by titles like Stacklands: place re
5.5 / 10
A gather-upgrade-fight resource loop with real short-term appeal that grows repetitive and punishing over a longer Early Access life, whose advertised co-op turns out to be shared-camera split-screen rather than independent multiplayer.
5.5 / 10
A solo-developer dungeon crawler where a small green-hooded adventurer works through expanding stone chambers on stamina, hearts and a growing key ring, with almost nobody outside the developer having weighed in on it yet.
5.5 / 10
A long-running idle RPG about a monster-forest slime clan grinding gear and dungeons, still pulling ten million-plus downloads years after launch — undercut lately by an ad frequency its own players say has quietly gotten much worse.
5.5 / 10
A confident turn-based roguelite spinoff of Ironhide's tower-defense franchise, held back from its own beloved series' standard by a mobile-carried-over interface, thin content for its price, and a single major post-launch update before the studio moved on to its bigger releases.
5.5 / 10
A turn-based roguelike RPG about guiding a randomly assembled six-character party through twenty floors of a cursed labyrinth, built on a genuinely promising resource- management core that launched rough enough to frustrate even its own admirers.
5.5 / 10
A judge, a divided world, and a lot of reading Lightracer: For Judge puts you in the seat of power in a dystopian future, playing a Judge navigating a fractured society while searc
5.5 / 10
A one-mechanic dragon-hunting action RPG — hold a direction, auto-fight, buy four stats — that most players clear in well under an hour, with an eleven-year-old windowed-mode bug still being reported the week before this review was written.
5.5 / 10
Low Magic Age recreates 3.5-edition Dungeons & Dragons rules with startling mechanical fidelity inside a procedurally generated sandbox world, and its most devoted fans call it one of the best tabletop-rules emulators ever made on PC. Nearly a decade after entering Early Access, it is still there, and a large, detailed body of reviews argues its content and story have never caught up to its rules engine.
5.5 / 10