Key art for EBOLA VILLAGE

Game review

EBOLA VILLAGE

5.5 / 10

Developer
indie_games_studio
Publisher
indie_games_studio
Released
13 May 2025
Platforms
Windows
Genre
Action, Adventure, Indie, RPG
Monetisation
Premium, one-time purchase. No microtransactions.
Players
Single-player only.

The short version

EBOLA VILLAGE, developed and published solo by indie_games_studio, is a first-person survival horror game built around a decaying Soviet rural village, blending Resident Evil-style puzzles and limited resources with Dead Island-style open exploration. Reviewers consistently praise its atmosphere, unusual setting, and handmade charm, with several longtime fans of the developer's earlier work calling it a genuine step up in structure. But janky combat animations, a frustrating opening inventory gauntlet, real corroborated crash reports, Russian-only voice audio, and a widely noted AI-generated ending undercut that goodwill for a meaningful share of its review sample.

Biggest strengths

  • Praised repeatedly for its unusual, immersive Soviet rural village atmosphere, with one reviewer calling the "immersion in this game... fantastic" for "dropping the player in the village with no real explanation," and another praising "solid and recognizable detailing of locations" alongside an "excellent soundtrack."
  • Praised for genuinely engaging, old-school puzzle and inventory design reminiscent of classic Resident Evil, with one reviewer describing the "inventory system feels like Tetris on hard mode I love it," and comparing the puzzles favorably to the genre's roots.
  • Praised by longtime followers of the developer's prior games as a structural improvement over earlier entries, with one reviewer noting it is "structured almost like an actual video game which makes it an instant masterpiece compared to the rest of this series."

Biggest weaknesses

  • The most heavily corroborated technical complaint concerns real instability, with one reviewer reporting "8 game crashes in 2.5 hours (full playthrough)," and a separate reviewer independently describing the game as "poorly optimized," on top of an excessive number of loading-screen doors even within single buildings.
  • A second, widely corroborated complaint concerns a frustrating opening sequence that forces constant inventory juggling, with one reviewer describing having to "DROP either your HERB or AMMO" repeatedly just to progress, calling the sequence unnecessarily punishing before the game grants more inventory space.
  • A third complaint concerns Russian-only voice audio despite English subtitles, with one reviewer noting bluntly "the game only has Russian language with English subtitle, so there's no English audio," a limitation a separate reviewer confirms cannot be changed "even if it is changed in the settings."

Who it's for: Fans of janky, budget survival horror and Resident Evil-style exploration who value atmosphere and unusual settings over technical polish; players wanting smooth animations, English voice acting, or a bug-free experience should wait for further patches.

Our recommendation: A genuinely atmospheric, handmade survival horror experience undercut by janky combat, crashes, Russian-only voice audio, and an AI-generated ending.

5.5 / 10

A Soviet village, Resident Evil roots, and real atmosphere

EBOLA VILLAGE, released 13 May 2025 by solo indie developer and publisher indie_games_studio, is a first-person survival horror game set in a decaying rural Soviet village overrun by disturbing creatures, blending limited-resource puzzle-solving with graphic combat. One detailed reviewer summarizes the pitch cleanly: "EBOLA VILLAGE is a first-person survival horror game built around the spirit of classic 1990s horror while establishing its own identity through an unusual Soviet rural setting," combining "exploration, puzzles, inventory management, limited resources, firearms, disturbing creatures, and graphic violence." Another reviewer situates it more directly against its genre touchstones, describing it as "a cross between the Resident Evil 7/8 games and the Dead Island franchise," specifically praising the lack of hand-holding: "You must explore, find items, and solve puzzles yourself to open doors and discover new pathways."

That deliberately old-school, unpolished approach earns real, specific affection from a meaningful share of the review sample, many of whom credit the game's setting as genuinely distinctive within a crowded genre. One reviewer, who links a two-part video review of their full playthrough, praises "solid and recognizable detailing of locations" and calls the soundtrack "excellent," specifically highlighting "the sounds in the swamp" as "especially gorgeous." Another reviewer captures the tonal appeal with a memorable description: "This game is like your grandma's soup: strange ingredients, probably cursed, but it warms your soul... an unsettling world where creepy puppets and Soviet trauma collide."

A cult developer's series finds real structural improvement

For reviewers already familiar with indie_games_studio's earlier "EBOLA"-branded catalogue, this entry earns specific praise as a genuine structural step forward rather than more of the same. One reviewer, despite openly mocking the game's presentation, admits "it is structured almost like an actual video game which makes it an instant masterpiece compared to the rest of this series," adding they've "probably beaten ebola village more times than anyone else in the entire world" trying to unlock its hidden ranking system. That backhanded but genuine praise underscores a recurring theme: reviewers familiar with the developer's history read this release charitably, treating its rough edges as consistent with a known, beloved brand of budget jank rather than a fresh disappointment.

Not every longtime fan agrees, however, and the same familiarity cuts the opposite way for some. One reviewer who states they've "played almost all of this wonderful Devs games" calls this specific entry "one of the worst," arguing "the biggest tragedy for those who are familiar with this developer is all the charm and campiness of the series is gone from this game," and that it "tried to take itself too seriously and falls flat on its face." That split among the developer's existing fanbase suggests the game's more serious tone is a genuinely divisive departure rather than a universally welcomed maturation.

Real instability and a punishing opening test player patience

Beyond tone, the review sample converges on a specific, heavily corroborated technical complaint: real instability that goes well beyond typical indie jank. One detailed reviewer reports "8 game crashes in 2.5 hours (full playthrough), with the treehouse being especially cursed for crashes," while separately noting "an insane number of doors with loading screens, even inside the same house." A second reviewer independently corroborates the underlying performance concern, describing the game bluntly as "poorly optimized."

A second, widely corroborated complaint concerns the game's opening minutes specifically, which several reviewers describe as needlessly punishing before the core loop opens up. One reviewer describes being forced to "DROP either your HERB or AMMO" almost immediately after starting, then repeating the same forced trade-off to progress further, asking pointedly "why???" before the game finally grants additional inventory space. A separate reviewer echoes frustration with the reload system specifically, noting "there is no cancel reload animation so if you run out of ammo you will be stuck and unable to do anything until weapon is fully reloaded," a problem they say is "especially bad with shotgun."

Language limitations and an AI-generated ending draw scrutiny

A further significant and consistently corroborated complaint concerns audio localisation, with the game's Russian-only voice work catching several English-speaking reviewers off guard. One reviewer notes plainly "the game only has Russian language with English subtitle, so there's no English audio," a limitation independently confirmed by a separate reviewer who reports the Russian audio "can't be changed into English even if it is changed in the settings, only English you get is the subtitles." For a narrative-driven horror game, that gap meaningfully affects immersion for much of its likely Western audience.

Separately, several reviewers specifically call out the game's ending sequence as relying on AI-generated art, a detail that several otherwise sympathetic reviewers single out with visible disappointment. One reviewer who broadly enjoys the game's jankiness still notes "the ending is just AI art which is a shame though," while a more critical reviewer frames similar concerns more harshly, describing portions of the game's narrative and art direction as "poorly made AI." That complaint, corroborated across more than one review with specific reference to the same closing sequence, represents a genuine, substantiated quality concern rather than an isolated gripe.

Verdict

EBOLA VILLAGE is a genuinely atmospheric, handmade survival horror game that earns real praise from its review sample for an unusual Soviet village setting, old-school puzzle design, and a soundtrack several reviewers single out by name. But real, corroborated crash reports, a needlessly punishing opening inventory gauntlet, Russian-only voice audio despite English subtitles, and a widely noted AI-generated ending pull down what could otherwise be a more confidently recommended cult horror experience. Fans of budget, atmospheric survival horror willing to tolerate real technical rough edges should find something worth exploring here; anyone wanting smooth animations, full English audio, or a bug-free experience should wait for further patches.

Pros and cons

Pros

  • Praised repeatedly for its unusual, immersive Soviet rural village atmosphere, with one reviewer calling the "immersion in this game... fantastic" for "dropping the player in the village with no real explanation," and another praising "solid and recognizable detailing of locations" alongside an "excellent soundtrack."
  • Praised for genuinely engaging, old-school puzzle and inventory design reminiscent of classic Resident Evil, with one reviewer describing the "inventory system feels like Tetris on hard mode I love it," and comparing the puzzles favorably to the genre's roots.
  • Praised by longtime followers of the developer's prior games as a structural improvement over earlier entries, with one reviewer noting it is "structured almost like an actual video game which makes it an instant masterpiece compared to the rest of this series."

Cons

  • The most heavily corroborated technical complaint concerns real instability, with one reviewer reporting "8 game crashes in 2.5 hours (full playthrough)," and a separate reviewer independently describing the game as "poorly optimized," on top of an excessive number of loading-screen doors even within single buildings.
  • A second, widely corroborated complaint concerns a frustrating opening sequence that forces constant inventory juggling, with one reviewer describing having to "DROP either your HERB or AMMO" repeatedly just to progress, calling the sequence unnecessarily punishing before the game grants more inventory space.
  • A third complaint concerns Russian-only voice audio despite English subtitles, with one reviewer noting bluntly "the game only has Russian language with English subtitle, so there's no English audio," a limitation a separate reviewer confirms cannot be changed "even if it is changed in the settings."

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Performance 3.5 / 10
  • Originality 6.5 / 10
  • Replayability 4.5 / 10
  • Multiplayer 1 / 10
  • Monetisation 5 / 10