Murdercartel key art

Game review

Murdercartel Review

5.5 / 10

Developer
Marco van Pelt
Publisher
Marco van Pelt
Released
10 September 2026
Platforms
["Windows", "Mac"]
Genre
RPG

One Developer, An Entire MMORPG

Murdercartel is a free 2D fantasy MMORPG built and published by a single developer, Marco van Pelt, and released on September 10, 2026. The pitch is a familiar one to anyone who has spent time with browser-era or classic-formula MMOs: a persistent, handcrafted open world, a combat-and-profession leveling system spanning Woodcutting, Mining, Harvesting, Skinning, Smelting, Weaving, Tanning, Lumbermilling, and Crafting, a Collection Log for tracking rare drops, dungeon bosses, a player marketplace, and global leaderboards. It's an ambitious feature list for a solo project, and the game's own key-features list reads like a scaled-down homage to the genre's biggest names rather than an attempt to reinvent anything. Nine days after launch, it has drawn eight English-language reviews, seven positive and one negative, and the shape of that split tells most of the story: real players are logging real hours in it, but it is showing every sign of being a solo dev's first days out of the gate.

Real Playtime, Real Bugs

What stands out most in the review pool isn't the sentiment so much as the engagement behind it. Several reviewers logged startlingly long sessions for a nine-day-old free MMORPG from a single developer: one played over 3,100 minutes (more than 50 hours), another over 1,750 minutes, another over 3,000. "This is a great game for people of all ages. 3 combat class types, multiple skill branches, lots of collecting and production skills," wrote the reviewer with the highest logged playtime, before adding an important caveat: "I will say it has some bugs atm, but the admin is on ALL THE TIME. so he is always right on top of fixing anything that comes up. And the game has only been out a few days so its to be expected." That sentiment, real bugs, offset by a developer who is visibly and constantly patching, repeats across multiple reviews: "Really fun game with a super active developer who is adjusting and adding daily," and more simply, "I like it, admins cool and is working hard to improve it." For a genre where dead, unmaintained servers are the default failure mode, a solo developer who is present and responsive in the game's first week is a meaningfully different signal than the bug reports alone would suggest.

Login Problems And A Rough First Impression

The negative review, and part of one positive one, point at real early-launch friction. One player described a frustrating account snag: after making initial progress, a Steam login error locked them out entirely, and creating a fresh account produced an error message they couldn't even read. "I was enjoying this game.... GM if you are reading this maybe you have" is where that review cuts off, an unresolved complaint hanging in the air, which is about as honest a picture of early-access-style rough edges as a review pool can offer. The lone negative review is blunter about first impressions: "Might be an ok game for like a 7 year old. Looks like a mobile game, auto attack, terrible UI, was waiting for the topup to appear but never saw it." That reviewer's expectation of a monetization prompt that never showed up is itself notable, it suggests Murdercartel reads, at a glance, like the kind of free-to-play mobile MMO built around a cash shop, even though nothing in the store listing or the other reviews describes one. A third reviewer's early impression lands in between: "You start the game with a LOT of information, whether it's dailies, tutorials, and other things, along with a lot of buttons that feel out of place," describing an onboarding experience that front-loads systems faster than a brand-new player can absorb them.

A Familiar Formula, Executed At Solo-Dev Scale

There's nothing in Murdercartel's pitch that hasn't been done, and done bigger, by other 2D skill-and-combat MMORPGs; the profession list alone (gathering, refining, crafting, a Collection Log, a player marketplace) reads as a direct structural echo of the genre's most influential entries. That's not a criticism unique to this game so much as the reality of what one person can realistically build from scratch: a familiar, well-understood formula is the only way a single developer gets a functioning MMO server, a marketplace economy, and dungeon content out the door at all, let alone in a state where players are logging fifty-hour sessions within the first week. The originality here isn't in the systems, it's in the fact that they exist and run at all, built and maintained by one person answering bug reports directly.

Verdict

Murdercartel is a rough, occasionally broken, but genuinely alive solo-developer MMORPG that launched free on September 10, 2026 and has already pulled in players willing to log dozens of hours despite login bugs, an overloaded early tutorial, and interface complaints. The developer's visible, constant presence patching issues as they're reported is the single strongest thing going for it, turning what would otherwise be a forgettable free MMO clone into something a handful of early adopters are actively rooting for. It isn't polished, it isn't original, and the account and UI issues reported in its first days are the kind of thing that would sink a paid release outright. But at zero cost, with a developer this responsive this early, it's a reasonable low-stakes curiosity for genre fans willing to tolerate rough edges in exchange for watching a solo project grow in something close to real time. Anyone allergic to jank should wait a few months and see whether that early momentum turns into a genuinely stable game; anyone who enjoys ground-floor access to a scrappy passion project has little to lose by trying it today.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 7 / 10
  • Value 7.5 / 10
  • Originality 4.5 / 10
  • Interface 3.5 / 10