Key art for Made in Abyss: Binary Star Falling into Darkness

Game review

Made in Abyss: Binary Star Falling into Darkness

5.5 / 10

Developer
Chime Corporation
Publisher
Spike Chunsoft Co., Ltd.
Released
2 September 2022
Platforms
Windows
Genre
Action RPG
Monetisation
One-time purchase. No in-app purchases or DLC.
Players
Single-player only

The short version

Made in Abyss: Binary Star Falling into Darkness sends players down into the Abyss, the bottomless pit at the heart of the source manga and anime, where descending is safe but climbing back up inflicts an escalating, canonically gruesome curse. It's a genuinely faithful adaptation of a story built on brutal stakes, and Steam's Mostly Positive rating -- 79.2% of 2,789 reviews -- reflects real appreciation from the series' fanbase for that commitment to tone.

What holds it down is almost everything else. The single most-upvoted review on the entire page (800 votes) opens by calling out "Triple A pricing for a B budget game," and that specific complaint -- clunky combat, dense random mob spawns dense enough that fans built an unofficial mod to fix them, and visible budget limitations throughout -- recurs so consistently across both positive and negative reviews that "wait for a deep sale" has become close to a house rule in this game's own community.

Biggest strengths

  • The curse mechanic -- ascending too quickly inflicts escalating, often gruesome effects on your character -- is a faithful, structurally interesting adaptation of the source material's central premise
  • Genuine commitment to the series' brutal tone, including specific death animations that fans credit as staying true to the story's stakes
  • The world of the Abyss is recognisable and detailed enough that longtime fans describe real excitement at exploring it directly for the first time

Biggest weaknesses

  • The single most-upvoted review in the game's history opens by calling out full price as disproportionate to the game's actual budget and polish, and that specific framing recurs constantly across the review corpus
  • Combat is widely described as clunky and unsatisfying, with repetitive audio cues and mediocre visual fidelity noted even by reviewers who otherwise recommend the game
  • Enemy spawn density is dense enough to draw sustained complaints about being pulled out of exploration into constant, low-value fights -- serious enough that fans built an unofficial mod specifically to fix spawn rates

Who it's for: Committed fans of the Made in Abyss manga or anime who want to experience its brutal tone interactively, and are prepared to buy only on a steep discount. Not recommended for players unfamiliar with the source material looking for a polished survival RPG -- the game's appeal leans almost entirely on investment in what it's adapting.

Our recommendation: Only worth buying at a steep discount, and largely only for existing fans of the franchise. The curse mechanic and the source material's uncompromising tone are executed with real care, but the combat, exploration pacing and overall polish don't come close to justifying full price, a point this game's own reviewers make more consistently than almost anything else in this library.

5.5 / 10

Made in Abyss tells a deceptively cute story about a bottomless pit that mutilates anyone who tries to climb back out of it, and its 2022 video game adaptation is built around exactly that tension. Binary Star Falling into Darkness puts players in an original story set in the same world as the manga and anime, descending layer by layer into the Abyss while managing hunger, equipment durability and a curse mechanic that punishes ascent far more than descent. It's a faithful, structurally interesting idea for a licensed game -- and its Steam audience, Mostly Positive at 79.2% of 2,789 reviews, largely agrees the source material comes through intact. What they don't agree the game earns is its price tag.

The curse mechanic is genuinely the right idea

The Abyss's defining rule -- going down is fine, coming back up inflicts the Curse of the Abyss, with severity scaling by depth and speed of ascent -- is the single thing this game gets structurally right. It gives every expedition real stakes: dive deep enough and fast enough, and the climb back to camp becomes a genuine risk-management puzzle rather than a formality. Longtime fans specifically credit the game for not softening this mechanic to make the game more approachable, including specific character mutilation and death animations that multiple reviewers call out as faithful to just how unforgiving the source material actually is. For a series whose whole identity rests on that particular horror, getting this piece right matters more than almost anything else the game could have done well.

Combat and exploration don't match the ambition

Everything wrapped around that central mechanic draws far more mixed reactions. Combat is repeatedly described as clunky, with reviewers pointing to repetitive audio design, unsatisfying hit feedback and visuals that read as budget-constrained rather than stylistically deliberate. The bigger, more specific complaint is enemy density: monsters spawn frequently enough, and often enough outside the player's field of view, that exploring the Abyss's more atmospheric spaces turns into a steady stream of low-stakes skirmishes rather than the tense, deliberate descent the curse mechanic sets up. That complaint is serious enough that the game's own modding community built and maintains an unofficial spawn-rate fix -- a strong, independently verifiable signal that this isn't just one reviewer's pacing preference, but a real, widely felt design problem.

The price complaint that won't stop repeating

If there's one thing that unites this game's review history more than the curse mechanic itself, it's price. The single most-upvoted review on the entire page opens with "Triple A pricing for a B budget game," and that framing -- full price buying more polish than the game actually delivers -- recurs across dozens of reviews on both sides of the recommendation split. Positive reviews routinely open with disclaimers like "only buy this on a steep sale" before recommending the game at all, which is a much stronger and more specific signal than typical "wait for a sale" advice: it's coming from reviewers who like the game enough to recommend it, qualifying their own recommendation around price rather than content. At its heaviest discounts -- as much as 85% off, bringing it under NZ$12 -- that calculus shifts considerably; at full price, the game's own fans are telling you not to.

Who actually gets the most out of this

Reception splits sharply along one clear line: familiarity with the source material. Reviewers who know and love the manga or anime describe real excitement walking through a recognisable version of the Abyss, and several put 70 or more hours into the game despite listing the same combat and pacing complaints as its detractors. Reviewers going in without that context report a much thinner experience -- a generic survival RPG with an unusually grim tone and comparatively little else to distinguish it. That split is worth taking seriously before buying: this is a game built for an existing fanbase's investment, not a survival RPG designed to win over players unfamiliar with what it's adapting.

Survival systems that occasionally work against themselves

Underneath the curse mechanic sits a fairly conventional survival layer -- hunger, equipment durability, crafting from resources gathered on each descent -- and reviewers who stick with the game describe it as functional rather than distinctive on its own terms. Where it becomes a genuine source of frustration is how those systems interact with the curse: one detailed negative review describes losing hours of progress to a cascading failure of broken tools, poison, paralysis and a snapped rope all converging at once with no save point in reach, which several other reviewers echo as a real, repeatable failure state rather than an unlucky one-off. That kind of compounding punishment is arguably in keeping with a story about a pit that mutilates anyone who climbs it, but it reads very differently depending on whether a player finds that thematically appropriate or simply badly balanced -- and the review corpus splits close to evenly on exactly that question.

What the achievement curve suggests about how far players get

Global achievement data shows a fairly ordinary shape for a survival RPG with real difficulty spikes -- completion falls from around 90% on the earliest, story-tied unlocks down to roughly 10% for the hardest tracked goals. That's not an unusual curve on its own, but read alongside the repeated "lost hours of progress" complaints above, it's consistent with a real share of the playerbase hitting the game's harsher failure states early and not pushing much further, rather than simply losing interest gradually the way a longer, more forgiving RPG's completion curve usually falls off.

Final verdict

Made in Abyss: Binary Star Falling into Darkness gets its one truly essential ingredient right -- the curse mechanic captures exactly the brutal, escalating dread that makes the source material distinctive, and its willingness to actually punish the player for that premise is more than most licensed games manage. Everything else, from combat feel to enemy density to a price tag its own audience keeps flagging as out of step with what's delivered, keeps this from being more than a conditional recommendation. Fans of the franchise willing to wait for a deep discount will likely find real value here; everyone else should look elsewhere first.

Pros and cons

Pros

  • The curse mechanic -- ascending too quickly inflicts escalating, often gruesome effects on your character -- is a faithful, structurally interesting adaptation of the source material's central premise
  • Genuine commitment to the series' brutal tone, including specific death animations that fans credit as staying true to the story's stakes
  • The world of the Abyss is recognisable and detailed enough that longtime fans describe real excitement at exploring it directly for the first time
  • Deep survival systems -- crafting, hunger, equipment durability -- give the descent real tension when they're working as intended

Cons

  • The single most-upvoted review in the game's history opens by calling out full price as disproportionate to the game's actual budget and polish, and that specific framing recurs constantly across the review corpus
  • Combat is widely described as clunky and unsatisfying, with repetitive audio cues and mediocre visual fidelity noted even by reviewers who otherwise recommend the game
  • Enemy spawn density is dense enough to draw sustained complaints about being pulled out of exploration into constant, low-value fights -- serious enough that fans built an unofficial mod specifically to fix spawn rates
  • Near-universal advice across both positive and negative reviews is to buy only at a steep discount, which is an unusually consistent signal from a game's own audience about its pricing

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Visuals 6 / 10
  • Progression 5.5 / 10
  • Value 4 / 10
  • Originality 6.5 / 10
  • Story 7 / 10