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1861 RPG games reviewed and scored, best first.

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1861 reviews

Craftopia

Pocketpair's first big multiplayer survival-crafting sandbox, Mostly Positive across nearly 18,000 reviews for genuinely inventive systems — and the subject of a years-long, very well documented community grievance that the studio deprioritised it after Palworld's success, which Pocketpair itself directly apologised for in a remarkable anniversary post published essentially the same week as this review.

5 / 10

Reviewed

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Crimson Dawn

A Vampire Survivors-style horde survivor with a hub town and RPG progression layered on top, whose Early Access development stopped dead months before an abrupt 1.0 launch that shipped roughly half of what its own roadmap promised.

5 / 10

Reviewed

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Downfall MMORPG

A free-to-play sci-fi/fantasy MMORPG with a genuinely distinctive setting and an old-school gameplay feel some players are nostalgic for, undercut by a repetitive early loop, real technical rough edges, and a small team's patch cadence that visibly slowed through the middle of the year.

5 / 10

Reviewed

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Dream Slayers

Solo developer Matthew Weston, published by Cl4ysta, delivers a free-to-play, Early Access fantasy extraction RPG about raiding a dreamworld overrun by nightmares, earning genuine, specific praise for its charm, ambition and developer communication from a Mixed review base, tempered by a repeated complaint about buggy combat, confusing keybindings and extraction runs that can fail outright due to unfinished systems.

5 / 10

Reviewed

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Dungeon Exiles

A likeable single-character autobattler roguelike with a genuine "minmax and watch the number go up" dopamine loop, whose solo developer stopped patching within a month of release and, according to multiple reviewers, said outright that they no longer enjoyed working on the game.

5 / 10

Reviewed

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Dungeon Rushers

A turn-based dungeon crawler with a genuinely likeable early-FF feel and a dungeon-building PvP layer, sold on Steam at roughly three times its Android price for what several reviewers say is the exact same touch-scaled interface, still bearing oversized mobile-style buttons on a PC screen.

5 / 10

Reviewed

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Dungeon Village

A charming Kairosoft village-builder where recruited heroes auto-battle monsters while you expand the town around them, sold on Steam as an unadapted mobile port at roughly double what reviewers say the same game costs on phone app stores.

5 / 10

Reviewed

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Earth Must Die

A crude British-comedy point-and-click adventure that lands as genuinely hilarious for fans of its specific comedic lineage and voice cast, and falls flat as unfunny and shallow for a substantial minority who don't share that taste, with an ending both camps agree undermines the story, alongside real puzzle design and technical complaints.

5 / 10

Reviewed

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Empire of Sin

A genuinely novel pitch — Prohibition-era Chicago as a hybrid of XCOM tactics and Civilization-style empire management — from Doom co-creator John Romero's studio, undone by a buggy, shallow launch and, three years later, an outright abandonment that left a paid, pre-purchased second expansion permanently unreleased.

5 / 10

Reviewed

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EvoCreo

A decade-old, well-regarded mobile monster-collecting RPG newly ported to Steam, whose genuinely deeper-than-expected combat and nostalgic Pokemon-like appeal are undermined by an under-adapted PC port with incomplete mouse and controller support, crashes, balance issues, and at least one specific progression-blocking bug.

5 / 10

Reviewed

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Evolutionary Antinomy

A budget-priced, text-based sandbox survival RPG set in a dystopian near-future where robot rights and unchecked genetic and cybernetic modification have triggered global war, built around a robbed courier rebuilding an RV fortress between deliveries — its tiny review sample is short on detail but backed by two reviewers who each logged well over ten hours despite saying little about why.

5 / 10

Reviewed

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FAIRY TAIL

Gust's turn-based adaptation of the Fairy Tail manga delivers real fan-service value in its combat and guild management, but a heavily compressed story, reused assets and a genuinely extreme 62-item DLC catalogue on top of a full-price tag turn even fans of the series against it.

5 / 10

Reviewed

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Fantasy Clicker

An Early Access idle RPG with a genuinely deep feature list — ascendancy resets, crafting, expeditions, a city to build — undercut by a documented damage-scaling bug, a data-loss report, and reviewer accounts of a development pace that visibly stalled a few months after a promising launch.

5 / 10

Reviewed

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Farmagia

A monster-farming action RPG featuring Fairy Tail creator Hiro Mashima's character designs, whose menu-driven, visual-novel-adjacent structure badly mismatched the Rune Factory and Harvest Moon comparisons its marketing invited, with reviewers on both sides of the split agreeing its premium price outran the content on offer.

5 / 10

Reviewed

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Feartress

A charming incremental city-building RPG that launched into Early Access with real promise and genuine early support, then went quiet after one substantial update -- reviewed here from a small but complete sample that shifts, year by year, from excited to abandoned.

5 / 10

Reviewed

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Gothic 1

A genuinely landmark 2001 open-world RPG, Very Positive across more than 13,000 reviews for its atmosphere and a penal-colony setting still cited as a genre high point — sold today in a Steam release that a full half of its negative reviews say frequently fails to launch at all, and priced, per a very current and specific complaint, in a way several reviewers call deliberately misleading.

5 / 10

Reviewed

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Hero Wars: Dominion Era

The browser half of the Hero Wars split — the same hero collector as the mobile app, but with more systems, an older audience, and a payment rail that hands nothing to Apple or Google. It is the most transparently commercial version of one of the most commercial games in the genre, and it is also, on the merits, the better-built one.

5 / 10

Reviewed

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