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RPG reviews

1861 RPG games reviewed and scored, best first.

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1861 reviews

PANOPTYCA: Idle RPG Manager

A genuinely distinctive four-panel idle RPG about commanding up to eight heroes at once, with real fans logging four-digit hour counts, undercut by a free-to-play model a large share of reviewers call predatory for specifically monetising the ability to idle at all, plus unexplained account bans and an unusual pattern of frequent server connections a smaller cluster finds alarming.

5 / 10

Reviewed

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Regnum Idle Review

A Viking Idle Army That Grows Whether You're Watching or Not Regnum Idle is a solo-developed idle auto-battler built around a simple premise: recruit a Viking army, deploy them

5 / 10

Reviewed

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Risen 3 - Titan Lords

The pirate-themed third entry in Piranha Bytes' Risen trilogy, Mixed across nearly 1,500 reviews for a beautifully realised open world — undercut by an extremely consistent complaint that its combat system is broken and unrewarding, and by a specific, well-corroborated game-breaking bug that reportedly halts progress entirely after a mid-late-game sea monster encounter.

5 / 10

Reviewed

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Ruins of Dawn

A solo-developed Diablo/Legend-of-Mir-style loot ARPG with real nostalgic appeal and promising build variety, undermined by an extensively documented, extraordinarily low item drop rate that a large share of its own positive reviews describe working around only by using a memory-editing cheat tool, alongside reports of streamers selling carries with modified gear and a serious character-loss bug.

5 / 10

Reviewed

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Rune Coliseum

An Early Access deckbuilding gladiator roguelite whose telegraphed, timing-based combat earns real praise for originality, undercut throughout this review's sample by a persistently rough English translation and, more recently, a major system overhaul that a large share of longtime players describe as a step backward from the game they originally bought into.

5 / 10

Reviewed

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Sacred 2 Remaster

A catastrophic November 2025 remaster launch — buggy, missing features veterans of the 2008 original say worked fine even in the community-patched Gold Edition — followed by a genuine, ongoing repair effort now six numbered patches deep, leaving recent reviewers split between "finally playable" and "still broken" depending on which specific issue they hit.

5 / 10

Reviewed

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Sea Drifter

A pre-alpha top-down pirate survival adventure that starts you with a rowboat, three apples and 25 gold and dares you to earn everything else from four escalating seas — a freshly launched Early Access title with essentially no review base yet, so this account leans on its unusually detailed official mechanics description and early achievement data instead.

5 / 10

Reviewed

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Shroud of the Avatar: Forsaken Virtues

Richard Garriott's Kickstarter-funded return to Ultima-style online RPGs spent over three years in Early Access before a rocky 2018 launch, and this review's reading of its current Steam sample found a genuinely rare split: a well-documented real-money land controversy and a string of backers who feel let down sitting right alongside one of the most consistently, independently praised small communities this outlet has read about in any MMO.

5 / 10

Reviewed

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Sin Slayers: Reign of The 8th

A turn-based roguelite RPG that quietly relaunched after the original 2020 Sin Slayers was pulled from Steam, offering free replacement keys to affected owners, but running into the same grindy pacing and shallow combat complaints that dogged the original, alongside new balance and UI issues from the rebuild itself.

5 / 10

Reviewed

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Soul Chained

A chaotic, "Chained Together meets Dark Souls" co-op action game from a solo developer, genuinely fun and memorable when played with friends at its budget price, undercut by a Mixed reception driven by real lag and stability complaints, a chain mechanic reviewers say barely interacts with level geometry, a missing proper final boss, and recurring, independently-raised suspicion about AI-generated voice acting and content.

5 / 10

Reviewed

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Soulforge Lost Path

A Vampire Survivors-style bullet heaven crossed with Backpack Battles-style inventory management and weapon forging, landing "Mixed" on a launch sample that loves the core loot loop but flags an overwhelming tutorial dump, thin monster variety, and a rough early-access-feeling launch state for a full release.

5 / 10

Reviewed

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SPACE / MECH / PILOT

A free idle game built around a genuinely beloved, emotionally resonant story about a cat companion named Kato, undercut by real, specific complaints that the idle mechanics are shallow and don't actually work offline, plus a screen-flashing effect some reviewers say risks monitor burn-in.

5 / 10

Reviewed

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SPORE

A landmark creature-evolution sandbox from Will Wright's team at Maxis, still Very Positive across 66,000-plus reviews — sold today with its own online creature-sharing ecosystem, the feature the entire original pitch was built around, broken for anyone who buys the Steam version specifically.

5 / 10

Reviewed

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Stars Reach

An ambitious sci-fi sandbox MMO from Star Wars Galaxies veterans at Playable Worlds, promising a shared galaxy of terraformable planets, deep player-driven professions and reactive environments, whose Early Access launch drew a genuinely Mixed reception split between reviewers who dug past a rough, buggy opening into real long-term ambition and a large, specific chorus arguing the release was rushed, badly optimised and overpriced for its current state.

5 / 10

Reviewed

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Stolen Realm Survivors

A co-op survivors-like set in the Stolen Realm universe whose 1.0 launch a large number of reviewers say is functionally identical to the free demo and playtest builds they'd already finished, with marketed content still absent, though a genuinely low price and an actively updating developer soften the backlash for some.

5 / 10

Reviewed

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Stygian: Reign of the Old Ones

A Lovecraftian narrative RPG set in an Arkham torn loose from reality, Mixed across 575 reviews for genuinely strong writing, art and sanity-driven roleplaying — undercut by clunky, dice-heavy combat and a story that a large share of reviewers say ends abruptly, roughly a third of the way through what was promised.

5 / 10

Reviewed

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Survive the Fall

An isometric post-apocalyptic RPG blending Mutant Year Zero-style exploration with base management and real-time tactical combat, Survive the Fall earns genuine praise for its atmosphere and ambition from a small Polish studio, but a heavily corroborated majority of reviewers report the game launched with serious bugs, unbalanced base-and-scavenging economy, and pacing problems severe enough that many argue it should have entered Early Access rather than shipped as a full release.

5 / 10

Reviewed

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SWORD ART ONLINE Alicization Lycoris

A licensed action RPG retelling Sword Art Online's Alicization arc, with combat fans genuinely like buried under launch-week performance problems, a slow first act that plays more like a visual novel than a game, and a gacha loot-box layer stacked on top of an already full-price purchase.

5 / 10

Reviewed

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Sword Art Online: Fatal Bullet

A Gun Gale Online action RPG built around the promise that "you are the protagonist," Mostly Positive across more than 15,000 reviews for its loot-and-shooting loop — undercut by a currently active Denuvo and anti-cheat problem blocking play for many owners, and by a persistent complaint that the game can't resist making the story about an existing anime character instead.

5 / 10

Reviewed

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Terminull Brigade Review: A Fun Roguelite Buried Under Stutters and Suspicion

Pew Pew Games' free-to-play co-op roguelite shooter has a genuinely enjoyable Hades-meets-Warframe core, but persistent performance issues, an unpopular kernel-level anti-cheat, and a review-bombing Discord promotion have left it drowning in Mixed reviews.

5 / 10

Reviewed

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The Amazing American Circus

A card-battling circus-management RPG set in post-Civil War America, Mixed across a small sample of Steam reviews for its distinctive theme and art — undercut by an extremely consistent complaint that its circus setting is a thin cosmetic reskin over standard deckbuilder mechanics, poor tutorialization, and a widely repeated sense among reviewers that the resulting gameplay is simply boring.

5 / 10

Reviewed

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The Dragonhood

A cheap dragon-collecting clicker RPG with genuine "one more turn" appeal for some players, undercut by disclosed AI-generated art several reviewers actively dislike, punishing inflation-based economy balance, and a development cycle the solo developer has since confirmed, in the developer's own words quoted by a reviewer, is finished for good.

5 / 10

Reviewed

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The Girl's Moving Castle

A one-time-purchase idle gacha RPG whose spotless, tiny English review sample hides a much larger, sustained body of Chinese-language reviews describing server outages, resource-gating that contradicts its own "no grind" marketing, and a store description that literally calls the game "Mobile Castle of Maiden" — a name that gives away more about its origins than the English listing does.

5 / 10

Reviewed

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