Game review
Terminull Brigade Review: A Fun Roguelite Buried Under Stutters and Suspicion
5 / 10
- Developer
- Pew Pew Games
- Publisher
- Level Infinite
- Released
- 29 July 2025
- Platforms
- PC
- Genre
- Action RPG
- Monetisation
- free-to-play
- Players
- true
The short version
>- Terminull Brigade has a real, playable core: pick a Rogueteer, dive into a run, chain builds through a hexagon-shaped upgrade board, and the Hades-via- Warframe fantasy mostly delivers. The problem is almost everything wrapped around that loop. Stutters and freezes reported since the beta were still being reported by players months after launch, a kernel-level anti-cheat drew genuine "why does a PvE game need this" pushback and spyware accusations, and a Discord Nitro promotion that paid players in "orbs" for installing the game buried the store page in reviews from people who never meant to play it at all. Underneath the noise is a decent free download; the noise itself is loud enough that most players won't stick around to find that out.
Biggest strengths
- Hexagon-based build/upgrade system gives real skill expression run to run
- Distinct playable characters (Rogueteers) with different kits and playstyles
- Genuinely free-to-play friendly — most characters are unlockable without spending
Biggest weaknesses
- Persistent stuttering and freezing reported from beta through months after launch, with no full fix
- Kernel-level anti-cheat drew "why does a PvE game need this" backlash and spyware/rootkit accusations
- A Discord Nitro "orb" promotion flooded the store page with reviews from players who never intended to play
Who it's for: Free-to-play roguelite and hero-shooter fans (Hades, Warframe, Gunfire Reborn crowd) with patience for a rocky live-service launch.
Our recommendation: Try it for free, but expect performance issues
5 / 10
Hades, Warframe, and a hexagon board
Terminull Brigade, developed by Pew Pew Games and published by Tencent's Level Infinite, is a free-to-play co-op roguelite that wears its influences openly. Players pick a Rogueteer — one of a handful of anime-styled heroes, each with a distinct weapon and ability kit — and dive into procedurally-assembled runs made up of combat rooms, mid-run upgrade choices, and boss encounters, in a loop several reviewers in the sample compared directly to Hades. Between runs, a hexagon-shaped meta-progression board lets players shape a more permanent build, which multiple positive reviews singled out as the game's most distinctive system — genuine build variety rather than a simple stat-upgrade tree. Co-op is a first-class feature rather than an afterthought; boss fights in particular were repeatedly called out in the sample as more fun with a full party than solo, even though solo play is entirely viable.
For a free download, that's a strong foundation, and the review sample is full of players who came in skeptical and left surprised: "Feels like Hades, Wuthering Waves, and Warframe had a surprise sibling no one saw coming," read one. Several others drew the same comparison to Gunfire Reborn and The First Descendant — Terminull Brigade sits squarely in the crowded "co-op roguelite shooter with gacha-adjacent monetization" niche, but reviewers who gave it a real chance generally found the moment-to-moment combat held up.
The stutter that wouldn't go away
The single most repeated complaint across the entire review sample, by a wide margin, is performance: persistent stuttering and short freezes reported by players across a huge range of hardware, from mid-range laptops to RTX 4080 desktops. Critically, this isn't a launch-week complaint that faded — reviews dated months apart describe the exact same issue, several suggesting it's tied to server-side netcode rather than local rendering ("the cause is netcode and the fact that it streams all gameplay, nothing is local"). One player who initially left a negative review updated it after a later patch to say the stutters had genuinely improved, but just as many describe the problem as unresolved as of writing. For a fast-paced action game built around split-second dodges and combos, unpredictable half-second freezes are close to a dealbreaker, and it shows in how often "the gameplay is fun but—" appears as the opening of an otherwise negative review.
An anti-cheat controversy with real substance
Terminull Brigade ships with a kernel-level anti-cheat, and a meaningful slice of the negative review sample treats this as a serious red flag rather than an inconvenience. Reviewers specifically named the ACE anti-cheat system — associated with Tencent-published titles — and accused it of installing a rootkit-style driver that persists after uninstall and is difficult to remove cleanly, with one review explicitly framing it as "spyware" performing data collection. It's worth noting Steam reviews are not a neutral technical source and some of this framing reflects general suspicion of Tencent-linked software rather than independently verified forensic claims; but the volume and specificity of the complaints (administrator privilege requests, background processes persisting after the game closes) are consistent enough across independent reviewers that they represent a real trust problem for the game, not a fringe complaint. For a single-player-capable, PvE-focused co-op game, several reviewers pointedly asked why kernel-level anti-cheat was necessary at all.
The Discord orb problem
Compounding both issues is a promotion that did real, measurable damage to the game's review score: Discord ran a quest offering "Nitro orbs" to users who installed and briefly launched Terminull Brigade, and a large fraction of the negative reviews in the sample are explicitly from players who never intended to actually play the game — several describing, step by step, how to sit on the title screen for fifteen minutes without agreeing to the terms of service, claim the reward, and uninstall. This is visible directly in the data: many of the highest-voted negative reviews in the sample are about the orb promotion itself, not about anything in the actual game. Some of the game's defenders pushed back hard on this in their own reviews, arguing the Mixed rating misrepresents the actual player experience because it's diluted by people who by their own admission never played it. That's a fair point as far as it goes, but it doesn't change the fact that Terminull Brigade's public review score — the thing a prospective player actually sees — is meaningfully distorted by an external promotion it didn't fully control.
Monetization: genuinely more generous than the outrage suggests
Strip out the orb-quest noise and the anti-cheat concerns, and the monetization complaints in the sample are more mixed than the headline "Mixed" rating implies. Several detailed reviews confirm that only one character is genuinely locked behind the battle pass at any given time, with the rest earnable through play, and that real-money purchases are largely cosmetic. That said, a recurring complaint — echoed even by broadly positive reviewers — is the sheer number of separate in-game currencies, which several described as needlessly convoluted for what should be a straightforward free-to-play economy. It's not predatory in the way some of the loudest reviews claim, but it isn't clean either.
Evolving, unevenly, across seasons
Terminull Brigade launched with what several reviewers described as thin content — two maps, nine bosses — and multiple reviews written well after launch describe the game's identity shifting across its seasonal updates, moving from a pure roguelite run structure toward a grindier, gear-and-difficulty-ladder looter-shooter format by Season 2 and 3. Reactions to this shift are split roughly down the middle in the sample: some longtime players describe it as the game finding a more sustainable long-term structure, others as abandoning what made the original loop distinctive in favor of a more generic grind. Either way, it's a game that has visibly not settled into its final shape more than a year after release.
Verdict
There's a genuinely fun free-to-play roguelite shooter inside Terminull Brigade — a distinct hexagon build system, characters worth learning, and co-op boss fights that land. But the game arrives with three separate, serious trust problems stacked on top of that foundation: performance issues that outlasted the beta by months, a kernel-level anti-cheat that a meaningful chunk of its own audience doesn't trust, and a review score visibly distorted by an unrelated Discord promotion. None of those problems are about the moment-to-moment gameplay, and all three are legitimate reasons a cautious player might bounce off before ever finding out the combat is decent. It's worth a free download if you're already primed for the genre — just go in expecting some stutter and skip the Discord orbs.
Pros and cons
Pros
- Hexagon-based build/upgrade system gives real skill expression run to run
- Distinct playable characters (Rogueteers) with different kits and playstyles
- Genuinely free-to-play friendly — most characters are unlockable without spending
- Co-op boss fights are a highlight of the run structure
Cons
- Persistent stuttering and freezing reported from beta through months after launch, with no full fix
- Kernel-level anti-cheat drew "why does a PvE game need this" backlash and spyware/rootkit accusations
- A Discord Nitro "orb" promotion flooded the store page with reviews from players who never intended to play
- Content described as thin at launch (two maps, nine bosses) and repetitive over long play sessions
- Later seasons reportedly shifted the core loop from roguelite runs toward grindier looter-shooter progression, dividing the existing playerbase