Key art for Soul Chained

Game review

Soul Chained

5 / 10

Developer
Kyroware Games
Publisher
Kyroware Games
Released
7 September 2026
Platforms
Windows
Genre
Action, Adventure, Indie, RPG
Monetisation
One-time purchase, no in-game purchases listed
Players
Online co-op, and local single-player

The short version

Soul Chained, released 7 September 2026 by solo developer Kyroware Games, is a chaotic co-op action game built on a simple, physically-enforced premise: two players fight through purgatory literally bound together by a chain, using shared chain magic, teamwork and frequent accidental friendly-fire to survive brutal bosses. It sits Mixed with a modest sample of 41 reviews, and reading widely through it reveals a genuinely wide split between reviewers who find real, chaotic joy in the concept at this budget price and reviewers who describe a level of jank and instability serious enough to override any fun. Reviewers who recommend the game consistently praise memorable, distinctive boss designs, satisfying charged chain-magic attacks, and real friendship-testing chaos worth the low asking price, especially given the game is built by a single developer. Reviewers on the negative side report serious lag even in low-ping sessions, a chain mechanic that several say barely interacts with level geometry at all, a near-total absence of functional controls in the earliest playtime, and no meaningful final boss encounter. Separately, this review found a recurring, independently-raised pattern of reviewers specifically suspecting AI-generated voice acting or wider AI-assisted content, a perception this review was not able to independently confirm but reports here given how often it surfaced unprompted across otherwise unrelated reviewers.

Biggest strengths

  • The core co-op chain mechanic draws genuine, specific praise when it lands, with reviewers describing real satisfaction charging up massive chain-magic attacks and coordinating with a partner to devastate groups of enemies
  • Boss design draws consistent, enthusiastic and often very specific praise, with reviewers singling out individual encounters by memorable description as some of the most distinctive and funny they've seen in the genre
  • Multiple reviewers specifically frame the game's ambition and scope as impressive given it's built by a single developer, crediting real passion and a genuinely distinctive core concept even where they acknowledge rough execution elsewhere

Biggest weaknesses

  • Multiple reviewers report severe lag even in sessions with minimal ping between two players, describing performance as a serious, currently unresolved problem rather than an occasional hiccup, and separate reviewers report specific Steam Deck performance issues even on medium settings
  • At least one detailed reviewer reports the central chain mechanic barely interacts with level geometry at all, passing straight through obstacles it should physically respond to, undercutting the core premise the entire game is built around
  • Multiple reviewers describe controls as barely functional in their early playtime, with one detailed reviewer specifically noting the cursor cannot be disabled during gameplay, and a separate reviewer reports being unable to select a playable character in single-player mode

Who it's for: Co-op chaos fans who enjoyed Chained Together looking for a souls-like twist on that formula, specifically at a budget price and specifically with a committed friend willing to tolerate real jank in exchange for genuinely memorable moments.

Our recommendation: Worth a punt at this low price with a friend who has reasonable expectations for a solo-developed budget title; skip it if performance and stability matter to you, or if you're hoping for a polished, complete souls-like experience.

5 / 10

Introduction

Soul Chained, released 7 September 2026 by solo developer Kyroware Games, builds a chaotic co-op action game around a simple, physically-enforced premise: two players fight through purgatory literally bound together by a chain, using shared chain magic, teamwork, and frequent accidental friendly fire to survive a series of brutal, distinctive bosses. It sits Mixed with a modest sample of 41 reviews, and reading widely through it reveals a genuinely wide split between reviewers who find real, chaotic joy in the concept at this budget price and reviewers who describe a level of jank and instability serious enough to override any fun they might otherwise have had.

Genuine chaos, when it works

The clearest, most consistent praise across this sample's positive side concerns the core co-op loop itself. Reviewers describe real satisfaction charging up powerful chain-magic attacks and coordinating timing with a partner to devastate groups of enemies at once, and boss design draws consistently enthusiastic, specific comment — reviewers single out individual encounters by vivid, memorable description as some of the funniest and most distinctive they've seen in the genre. Multiple reviewers explicitly compare the experience to Chained Together crossed with Dark Souls, and several specifically frame the game's ambition as impressive given it's built by a single developer, crediting real passion behind an undeniably distinctive core concept even where they acknowledge rough execution surrounds it.

Real, specific lag and stability complaints

Set directly against that praise, this review found a large and specific body of complaints about technical stability. Multiple reviewers report severe lag even in two-player sessions with minimal ping between them, describing this as a serious, currently unresolved problem rather than an occasional stutter. Separate reviewers report specific Steam Deck performance issues even at medium settings, and at least one detailed reviewer reports controls that were barely functional during their early playtime, specifically noting an inability to even disable the on-screen cursor during gameplay. A separate reviewer reports being unable to select a playable character in single-player mode at all, describing it as a basic design oversight rather than a deliberate late-game reward.

A chain that reviewers say doesn't really chain

A specific, pointed complaint concerns the game's own central mechanic. At least one detailed reviewer reports the chain connecting the two players barely interacts with level geometry at all, passing straight through obstacles it should physically respond to — a serious problem given the chain and its physical interactions with the world are the entire premise the game is built around. This is a different, more structural complaint than general jank, since it targets the specific system the whole marketing pitch and core loop depend on.

No proper final boss

Beyond the mechanical and performance complaints, this review found a specific structural disappointment concerning the game's ending. At least one detailed reviewer reports the game lacks a proper final boss encounter entirely, describing the actual conclusion as a horde run followed by a basic, unremarkable enemy rather than a climactic set-piece. Given how much of this sample's praise centres specifically on individual boss encounters as the game's clearest strength, ending the whole experience without a comparable capstone reads as a genuinely missed opportunity rather than a minor complaint.

A recurring, unverified suspicion about AI-generated content

It's worth reporting directly on a pattern that surfaced repeatedly and independently across this sample: multiple, otherwise unrelated reviewers specifically suspect AI-generated voice acting or broader AI-assisted content, with one detailed reviewer describing the voice acting as unpleasant to listen to and specifically attributing that quality to AI generation, and others invoking AI dismissively in describing the game's overall quality. This review was not able to independently verify whether AI tools were actually used in the game's development, and treats these comments as a documented pattern of player perception rather than a confirmed fact. Given how often the suspicion recurred unprompted across separate reviewers rather than in a single isolated comment, this review judges it worth reporting directly to prospective buyers who might weigh that possibility in their own purchasing decision, while stopping short of stating it as established.

A solo developer's ambitious swing, landing unevenly

Taken as a whole, this review reads Soul Chained as a genuinely ambitious concept from a single developer that lands convincingly for some players and falls apart for others, with the split tracking closely to how much technical jank and instability a given player is willing to tolerate in exchange for genuinely memorable, chaotic co-op moments. That's a meaningfully different situation from a game that's simply mediocre throughout — the highs this sample documents are real and specific, and so are the lows.

Final Verdict

Soul Chained offers real, chaotic co-op fun at a genuinely low price, with boss design and chain-magic combat reviewers consistently praise as distinctive and memorable, all the more impressive given its solo-developer origins. What holds this score down is a serious, specific and widely-reported cluster of technical problems: severe lag even in favourable network conditions, a chain mechanic reviewers say barely interacts with the world it's meant to define, missing basic functionality like character selection in single-player, no proper final boss, and a recurring, independently-raised suspicion about AI-generated content this review could not verify but felt necessary to report. Worth a punt at this price with a friend who has reasonable expectations for a solo-developed budget title; skip it if stability and polish matter more to you than raw, chaotic potential.

Pros and cons

Pros

  • The core co-op chain mechanic draws genuine, specific praise when it lands, with reviewers describing real satisfaction charging up massive chain-magic attacks and coordinating with a partner to devastate groups of enemies
  • Boss design draws consistent, enthusiastic and often very specific praise, with reviewers singling out individual encounters by memorable description as some of the most distinctive and funny they've seen in the genre
  • Multiple reviewers specifically frame the game's ambition and scope as impressive given it's built by a single developer, crediting real passion and a genuinely distinctive core concept even where they acknowledge rough execution elsewhere
  • At this low price, multiple reviewers describe the game as a worthwhile purchase specifically for a short, chaotic co-op session with a friend, with several completing the whole game in a single sitting and describing it as good value regardless of its rough edges

Cons

  • Multiple reviewers report severe lag even in sessions with minimal ping between two players, describing performance as a serious, currently unresolved problem rather than an occasional hiccup, and separate reviewers report specific Steam Deck performance issues even on medium settings
  • At least one detailed reviewer reports the central chain mechanic barely interacts with level geometry at all, passing straight through obstacles it should physically respond to, undercutting the core premise the entire game is built around
  • Multiple reviewers describe controls as barely functional in their early playtime, with one detailed reviewer specifically noting the cursor cannot be disabled during gameplay, and a separate reviewer reports being unable to select a playable character in single-player mode
  • This review found a recurring, independently-raised pattern of reviewers specifically suspecting AI-generated voice acting and broader AI-assisted content, surfacing unprompted across multiple otherwise unrelated reviews; this review was not able to independently verify the claim but reports it given how often it recurred
  • At least one detailed reviewer reports the game lacks a proper final boss encounter, describing the ending instead as a horde run followed by a basic enemy, a structural disappointment given how much of the rest of the game's praise centres specifically on its boss design

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Performance 3.5 / 10
  • Value 6 / 10
  • Originality 5.5 / 10
  • Multiplayer 6 / 10