Key art for Crimson Dawn

Game review

Crimson Dawn

5 / 10

Developer
Purple Lake
Publisher
Purple Lake
Released
10 October 2022
Platforms
Windows
Genre
Bullet Heaven
Monetisation
One-time premium purchase; no ads, in-game purchases or premium currency found
Players
Single-player only; no online, co-op or PvP modes

The short version

Crimson Dawn is a competent, budget-priced entry in the Vampire Survivors-style horde-survivor genre, wrapping the familiar auto-fire-and-dodge loop in a hub town where you recruit mercenaries and spend resources on permanent upgrades. For its first two and a half months in Early Access it kept a real weekly-to-fortnightly patch cadence and published a detailed roadmap of what was coming. Then, after one more update in March 2023, the developer announced a surprise exit from Early Access a week later, shipped 1.0 with several roadmap features quietly dropped, and has not posted a single update since.

What's actually playable is fine in short bursts — five character classes, three maps, and a goal-driven mission structure that's a genuine small twist on the formula. But it was never finished by its own stated plan, and the developer's total silence for three and a half years since launch means it never will be.

Biggest strengths

  • A functional, reasonably satisfying horde-survivor core loop with full controller support and at least one reviewer confirming it runs fine on Steam Deck
  • A genuine structural twist on the Vampire Survivors formula: runs end when you complete self-selected mission goals rather than a fixed timer, with harder goals paying out more
  • A real, dense patch cadence for its first two and a half months in Early Access, including a full localisation pass to eleven additional languages within its second week

Biggest weaknesses

  • The developer's own October 2022 roadmap promised a weapon evolution system, an in-game wiki, new game modes and more maps and characters for that December — none of it shipped before development stopped
  • Development effectively ended after the March 2023 patch; the game left Early Access on 11 April 2023 with several reviewers alleging the 1.0 label was used to close out support rather than mark genuine completion, and there has been no update of any kind since
  • Only three maps and five characters total, several reviewers say everything worth unlocking is reachable within a handful of hours

Who it's for: Genre fans who want a cheap, functional Vampire Survivors-alike for a handful of short sessions and don't mind that development stopped. Not for anyone hoping the roadmap's cut features (weapon evolutions, an in-game wiki, extra maps and classes) will ever materialise.

Our recommendation: Worth a look only on a deep discount, and only if you go in knowing the game you're buying is the unfinished one reviewers describe, not the one its own 2022 roadmap promised.

5 / 10

Crimson Dawn is, by its own marketing and nearly every review of it, a Vampire Survivors-alike: pick a hero, drop into an arena, auto-fire and dodge through waves of enemies that multiply until you or the screen gives out. What it adds on top is a hub town between runs, where resources gathered in combat buy permanent upgrades to weapons and character stats, and a small but real structural twist — rather than surviving a fixed clock, each run is framed around goals you choose at the start, with harder self-set challenges paying out bigger rewards when you clear them. It's a fair, functional entry in an extremely crowded genre. The reason it lands at a middling score isn't the moment-to-moment gameplay. It's what happened, and stopped happening, around it.

A real patch cadence, right up until it wasn't

Crimson Dawn entered Early Access on 10 October 2022 — the date that matters for placing it in this review, since Steam's own storefront now lists 11 April 2023 as the game's release date, a detail worth flagging because that's the 1.0 exit, not the original launch. For its first two and a half months, the development record backs up what reviewers from that era describe: hotfixes within a day of launch, a full localisation pass adding eleven languages and a new map inside two weeks, controller support, cloud saves and Steam Achievements added within a month, and two further content updates (a new class and weapons in December) landing on a genuinely fast cadence for a solo-scale project. On 28 October 2022 the developer posted a detailed roadmap for the rest of the year, promising a weapons evolution system, an in-game wiki, new run modes, and additional maps, characters and weapons through December.

Then the cadence stopped. One more update landed on 8 March 2023, adding map bosses and balance changes. A month later, on 4 April, the developer announced Crimson Dawn would leave Early Access on 11 April — and it did, on schedule, without any of the roadmap's evolution system, wiki, or extra content ever appearing. Since that day there has been no patch, hotfix or public post of any kind on the game's Steam page, a silence that has now run three and a half years.

Reviewers noticed, and said so specifically

This isn't an inference from a stale patch log — it's the single most common complaint in Crimson Dawn's negative reviews, and it's unusually specific rather than the generic "abandoned" label attached to plenty of small releases. One widely-upvoted review lays out the exact dates: the last substantive update on 8 March 2023, the surprise announcement on 4 April, and the 1.0 release on 11 April, framing the sequence as using the "release" label to formally close out support rather than mark the game as finished. Another reviewer states plainly that promised weapon evolutions and additional characters were scrapped as the game "abruptly exited Early Access," and describes the developer going silent on Steam forums and Discord despite unresolved bug reports (controller issues, an achievement that wouldn't trigger for some players, problems starting the game for others). A third reviewer who tracked the same roadmap notes the final content still shipped with only five characters and three maps against a promise of eight characters and five maps, and describes the last of the three maps as unfinished and unbalanced by comparison with the first two. None of this reads as guesswork on the reviewers' part — it's citing the developer's own posts by date, and the public event history on Crimson Dawn's Steam page backs every specific claim.

What the numbers behind the achievements say

Steam's global achievement data lines up with the reviewer accounts of a game that thins out fast once you're past the early hours. Achievements tied to basic milestones — surviving the first minute, landing a hundred kills, upgrading a first weapon — sit in the 75-79% range, meaning most buyers get that far. Achievements tied to actually finishing content drop off sharply: completing the Wasteland map sits at 33%, and completing Mystic Meadows — likely the newer of the two tracked completions — sits at just 24.5%. Unlocking three of the game's five characters, itself only a mid-game milestone, sits at 57%. None of this proves the abandonment claims on its own, but it's consistent with a game whose later content is thinner and harder to reach than its earlier content, exactly what you'd expect from a roadmap that stopped mid-execution rather than one that was planned to be front-loaded.

A functional loop, just not a complete one

None of this means Crimson Dawn is broken or unpleasant to play in the sessions it does offer. Reviewers who treat it as what it actually is — a cheap, short, several-hour horde survivor rather than a long-term game — generally come away satisfied with the core loop, and the goal-driven run structure is a genuinely useful small differentiator from the dozens of straight Vampire Survivors clones on Steam: choosing harder objectives for bigger payouts gives runs a shape that a pure survive-the-clock timer doesn't. Full controller support and at least one confirmed working Steam Deck session are real points in its favour for a five-dollar solo release. But "functional for a few hours" is a different claim than the one the developer's own October 2022 roadmap made, and the gap between those two claims is the entire story of this review.

Where it lands

Crimson Dawn isn't a scam and it isn't unplayable — it's an unusually well-documented case of an Early Access game whose developer kept every promise for ten weeks, made a much bigger set of promises in a public roadmap, and then quietly stopped keeping any of them at all, closing the book with a 1.0 label rather than the content that label implies. Judged only on what's installed today — a competent, if thin, budget horde survivor with one clever structural idea — it's a fair five out of ten. Judged against what its own developer told buyers to expect, it's a game that never got finished.

Pros and cons

Pros

  • A functional, reasonably satisfying horde-survivor core loop with full controller support and at least one reviewer confirming it runs fine on Steam Deck
  • A genuine structural twist on the Vampire Survivors formula: runs end when you complete self-selected mission goals rather than a fixed timer, with harder goals paying out more
  • A real, dense patch cadence for its first two and a half months in Early Access, including a full localisation pass to eleven additional languages within its second week
  • Cheap at NZ$5.99 even at full price, and reviewers who treat it as a short, disposable session rather than a long-term game generally come away satisfied

Cons

  • The developer's own October 2022 roadmap promised a weapon evolution system, an in-game wiki, new game modes and more maps and characters for that December — none of it shipped before development stopped
  • Development effectively ended after the March 2023 patch; the game left Early Access on 11 April 2023 with several reviewers alleging the 1.0 label was used to close out support rather than mark genuine completion, and there has been no update of any kind since
  • Only three maps and five characters total, several reviewers say everything worth unlocking is reachable within a handful of hours
  • The final map and its balance are singled out by multiple reviewers as noticeably less finished than the first two, consistent with development stopping mid-course

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 4.5 / 10
  • Performance 6 / 10
  • Value 5 / 10
  • Originality 3.5 / 10
  • Replayability 4 / 10