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1861 RPG games reviewed and scored, best first.

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1861 reviews

The Awakener: Battle Tendency

A musou-meets-looter-slasher hybrid from TANER GAMES fusing Dynasty Warriors crowd-clearing with Diablo-style loot, rated Very Positive across an English review sample for its satisfying core combat, tempered by a serious, recurring complaint that it launched unfinished with far less build depth than its marketing promised.

6 / 10

Reviewed

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The Banner Saga 3

The trilogy's finale scores meaningfully lower than either predecessor — a severe, still-live crash and freeze problem compounded by the absence of a manual save option can cost players 30-40 minutes of progress at a time, and reviewers who loved the first two games widely call the conclusion rushed and unsatisfying.

6 / 10

Reviewed

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The Bard's Tale IV: Director's Cut

A puzzle-heavy first-person dungeon crawler reviving a classic RPG name, praised for tactical combat, songs and voice work, but weighed down by a genuinely large volume of documented bugs, a puzzle-to-roleplay ratio that surprises and frustrates a substantial share of buyers, and restrictive character-building choices.

6 / 10

Reviewed

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The Elder Scrolls IV: Oblivion Remastered

One of the best-received remasters this library has covered at launch, and one of the most soured a year later — recent English sentiment has fallen to 54% positive, sixteen months after 9 million players jumped in, because the performance problems that greeted launch day were never fixed.

6 / 10

Reviewed

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The Horror at Highrook

An occult card-crafting narrative RPG that wears its Cultist Simulator and Arkham Horror influences proudly, The Horror at Highrook earns a Very Positive score for its atmosphere, art, and writing, but a heavily corroborated complaint holds that its mechanics never grow beyond what its free demo already showed, leaving a short, linear, unchallenging experience that many reviewers feel is overpriced for what it delivers.

6 / 10

Reviewed

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The Lamplighters League

Harebrained Schemes' pulpy 1930s take on XCOM-style tactics landed Mostly Positive with players, and cost publisher Paradox Interactive a confirmed $22.8 million write-down within a week of release -- a commercial disaster that split the studio from its publisher, ended patch support, and left global achievement data showing only 8.8% of owners ever finish it.

6 / 10

Reviewed

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The Night Route

A tiny, atmospheric budget horror game about a night-shift food courier being stalked through a rain-soaked suburb, praised in its very small review sample as genuinely tense and well-crafted for its price, held back by an abrupt, unresolved ending that multiple reviewers independently single out as the game's clearest weakness.

6 / 10

Reviewed

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The Obedience Experiment

A first-person psychological horror game about interrogating ten fully voice-acted subjects and deciding whether to shock or spare them based on deduced patriotism — a tiny but unanimously positive early review sample that credits a slow, disturbing reveal beneath what first looks like a simple spot-the-detail game.

6 / 10

Reviewed

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The Thaumaturge

A character-driven RPG set in 1905 Warsaw about a demon-commanding thaumaturge investigating his father's death against the backdrop of Rasputin's rise, whose striking setting, writing, and voice acting win real devotion, tempered by a remarkably consistent complaint, echoed even by many admirers, that its investigation and combat systems offer little genuine challenge or player agency.

6 / 10

Reviewed

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The Traveller Tale

A fully voiced, old-school first-person CRPG blobber from solo studio Mystic Dream Studio's, evoking Wizardry and Might and Magic in turn-based dungeon delving, drawing a substantial English review sample that praises its nostalgic charm and remarkably responsive developer, tempered by heavily corroborated complaints about janky controls and a rough, unfinished-feeling launch.

6 / 10

Reviewed

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The Vagrant

The Vagrant wears its inspiration on its sleeve — hand-painted, Vanillaware-style fantasy combat clearly modeled on Odin Sphere and Dragon's Crown, sold for a fraction of the price. Its own reviewers are unusually candid that the homage doesn't reach the games it's imitating, while still agreeing the art and the asking price make it worth a look regardless.

6 / 10

Reviewed

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Three Kingdoms Mushouden

A Battle Brothers-meets-Mount & Blade mercenary sandbox set during the fall of the Han dynasty, earning a Very Positive reception for its deep recruitment and character-building systems while drawing consistent, well-corroborated criticism for repetitive quests, an underwhelming real-time auto-battler combat system, and rough translation and performance issues.

6 / 10

Reviewed

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Titans of the Past

A first-person, party-based dungeon crawler that grafts a Superhot-style "time moves as you move" system onto old-school Wizardry and Might and Magic-style blobber combat, earning devoted praise from genre veterans for its character building and combat feel, while a real, detailed share of players argue a thin map pool and an abrupt post-launch support wind-down undercut its long-term potential.

6 / 10

Reviewed

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