The Secret Dungeon pixel-art logo over a green field dotted with trees, bats, a treasure chest, a sword, a rose, and a small dog

Game review

The Secret Dungeon Review

6 / 10

Developer
Daniel Manzie
Publisher
Daniel Manzie
Released
24 August 2026
Platforms
["Windows"]
Genre
RPG

A Tenth Consecutive Launch Without a Single Review

The Secret Dungeon released on Steam on 24 August 2026 and currently has zero Steam user reviews, extending an unbroken run of unreviewed launches covered in this stretch of the schedule to ten. This review is built entirely from the developer's own store page description, not from verified play, which matters more than usual here since the store page leans heavily on the promise of a shared two-player experience — exactly the kind of claim that only really gets tested once a second player is sitting at the controller alongside the first.

A Fallen Kingdom Built for Two

The premise is a familiar dark-fantasy setup: The Secret Dungeon, "once ruled by a rightful king and queen, has fallen into darkness, now serving as a stronghold for those who practice dark magic." Playing as a sword-wielding adventurer, the store page describes a fairly standard action-RPG toolkit — wielding a sword, journeying through "vast realms," finding "items, upgrades, weapons, and magic," and working toward rescuing "captured kingdoms" while uncovering "the dungeon's secrets." What sets the framing apart from a typical solo dungeon crawler is that it's pitched from the outset as a co-op experience, repeatedly described as a "2-player adventure" rather than a single-player game with optional multiplayer bolted on. Steam's own store listing confirms this isn't just marketing language: alongside single-player support, the game lists multiplayer, co-op, shared/split-screen co-op, and Remote Play Together, which together suggest the developer built the two-player experience as infrastructure rather than an afterthought.

Simple Framing, Untested Depth

The store page frames its own difficulty curve directly: "Simple to jump into, approachable for anyone, with plenty of depth for players who want to venture deeper into the dungeon's mysteries." That's a common pitch for action-adventure RPGs aiming at a broad audience, but it's also a claim that's hard to evaluate without knowing how the "depth" actually manifests once a player commits to going further into the dungeon. A short, low-priced indie title promising both easy accessibility and meaningful late-game depth has to walk a genuinely difficult line — systems simple enough to onboard a new player quickly can just as easily run out of interesting decisions well before a returning player expects them to, and the reverse is equally possible, with real depth gated behind an unclear or unwelcoming early game. Nothing in the store description specifies how items, upgrades, weapons, and magic interact with each other mechanically, so it's not possible to say from the page alone whether the promised depth comes from build variety, from harder late-game encounters, from puzzle-like dungeon design, or from some combination of the three.

The co-op framing raises a related question that the store page doesn't directly answer: whether the two players are expected to take on distinct roles, or whether both simply play as interchangeable sword-wielding adventurers doing the same thing side by side. Full controller support alongside shared/split-screen options suggests the developer has thought about local co-op specifically, which is a reasonable technical signal, but it doesn't confirm whether the actual encounter design has been built with two simultaneous players in mind or is simply a single-player layout that happens to tolerate a second character being present.

One of the store page's own screenshots at the time of writing shows the game's title screen labelled "Pre Beta," with per-player health and player-count options visible on the same menu. That label doesn't necessarily mean the released build itself is unfinished — screenshots can lag behind a shipped release, and the storefront lists the game as a full release rather than Early Access — but it's worth flagging plainly, since it's the only direct visual evidence available of build state, and a "Pre Beta" screenshot on a store page is at minimum a sign that the marketing material may not perfectly reflect the current build.

Rescuing Kingdoms as a Structural Goal

The stated objective of rescuing "captured kingdoms" (plural) implies some kind of level or region structure beyond a single continuous dungeon crawl, with each rescued kingdom presumably functioning as a discrete milestone or unlock. That structure, if it holds up, would give the adventure clearer pacing than an undifferentiated dungeon crawl toward one final boss, since each rescued kingdom could serve as a natural checkpoint for introducing new areas, enemies, or mechanics. Whether that structure delivers meaningfully distinct kingdoms with their own identity, or repeats the same core loop with reskinned dressing between rescues, is again something only actual playtime could confirm.

A Budget Price for a Focused Co-op Adventure

At NZ$3.19 with no discount at the time of writing, The Secret Dungeon sits at the very low end of the indie pricing spectrum, cheaper than a typical coffee and well below most co-op-focused action-RPGs on Steam. There's no mention on the store page of any monetisation beyond the base purchase, and the ability to bring a second player in through Remote Play Together without requiring them to also own the game (a Steam feature, not something the developer needs to build separately) makes the two-player pitch more accessible in practice than it might otherwise be at this price point. Given the game's own "simple to jump into" framing and its rock-bottom price, it reads as a low-commitment pick for anyone looking for a short co-op dungeon crawl to play with a friend, rather than a lengthy solo RPG investment.

Verdict

The Secret Dungeon pitches a straightforward but earnestly two-player-focused dark-fantasy dungeon crawl, with Steam's own store listing backing up the developer's "2-player adventure" framing through genuine co-op, split-screen, and Remote Play Together support rather than just marketing copy. Like every other title covered in this stretch, it remains completely unreviewed by Steam's user base at the time of writing, so whether its promised balance of easy accessibility and late-game depth actually holds up, and whether its co-op design gives both players meaningfully distinct things to do, are unverified claims rather than confirmed strengths. Its negligible price makes it a low-risk pick for anyone wanting a short co-op dungeon crawl to try with a friend, with the standing caveat that this assessment rests entirely on the developer's own description rather than anyone's actual playthrough.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 6 / 10
  • Performance 6.5 / 10
  • Originality 6 / 10
  • Monetisation 9 / 10
  • Interface 5 / 10