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RPG reviews

1861 RPG games reviewed and scored, best first.

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1861 reviews

Wolcen: Lords of Mayhem

A CryEngine action RPG that scrapped fixed classes for a rotating passive wheel anyone can bend around any weapon — undone at launch by a server collapse that ate people's characters, and undone for good in September 2024 when the studio switched the multiplayer off forever.

6 / 10

Reviewed

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Wonderland

A ten-dollar guild-management tactics RPG with a genuinely clever idea — your weapon determines your class — sitting behind a 90% Steam rating that doesn't survive close inspection. The game is decent. The review page is the story.

6 / 10

Reviewed

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Wuwei Cultivation

A minimalist, ink-wash-styled idle cultivation RPG with a complete xianxia realm-progression chain and an unusually responsive solo developer, widely praised in its small Chinese-language review base for value and rapid update cadence, held back by thin current content, several specific automation and UI-clarity bugs, and one detailed complaint disputing the store page's offline-progression claim.

6 / 10

Reviewed

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XCOM: Chimera Squad

A cheap, streamlined tactics spinoff that's held up reasonably well on its own mechanical terms for six years — until a company-wide Take-Two/2K Terms of Service change in 2025 dragged its recent review sentiment down over data collection and modding restrictions that have nothing to do with the game itself.

6 / 10

Reviewed

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Yakuza Kiwami 3 & Dark Ties

A technically polished remake of a beloved Yakuza entry, bundled with a well-regarded new prequel chapter, whose Mixed reception is driven by two distinct and separately documented problems — substantial cuts to the original's beloved side content, and a genuine, well-sourced controversy over the studio's decision to recast a character using an actor who has admitted to sexual misconduct, despite a sustained fan campaign asking them not to.

6 / 10

Reviewed

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Zombasite

Soldak Entertainment's zombie-apocalypse ARPG combines the "living world" monster-agenda simulation from Din's Curse and Depths of Peril with a permanent, traveling clan — beloved by longtime series fans for its systemic depth, but met with an exceptionally detailed, credible fairness critique from an equally devoted veteran fan.

6 / 10

Reviewed

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Desktop Raid

Desktop Raid pitches itself as a piece of software you leave running in the corner of your screen while you do something else, which is a fair description of what it actually is. A

5.9 / 10

Reviewed

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Endless Immortal Path

A Four-Review Game, So This Leans on the Store Page and Its Own Text Endless Immortal Path launched on 11 September 2026 from solo-attributed Chinese developer and publisher Fengsh

5.9 / 10

Reviewed

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Partyforge Idle

A Day-One Mixed Score, Split Between an Enthusiastic Early Fanbase and Launch-Day Server Trouble Partyforge Idle launched on Steam on 20 September 2026 from developer SDY, and at t

5.9 / 10

Reviewed

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Xiuzhen Idle

Xiuzhen Idle is a solo-developer idle cultivation simulator built around the xianxia genre, the Chinese fantasy tradition of cultivators refining their qi, breaking through realms,

5.9 / 10

Reviewed

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Archipelago: Island Survival

A solo-developer survival RPG that stacks base building, faction reputation, dungeon crawling and an 11-category weapon system onto an escalating chain of islands — an enormous feature list for the price, but one that remains almost entirely unreviewed nearly two years after launch.

5.8 / 10

Reviewed

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Dungeon Breaker

Dungeon Breaker is a $7.99 procedurally generated roguelike survival game from solo developer J.Berner where players switch between bow and sword combat to fight through endless dungeons, and this review's tiny, unanimous 2-review sample praises its build variety and combat feel, backed by unusually active post-launch support.

5.8 / 10

Reviewed

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Fight Life: Vanguard

A budget-priced turn-based tactical RPG about a squad of adventurers defending a darkness-besieged world, where reviewers consistently praise the pixel art but split sharply over whether the tactics underneath have real depth or wear thin fast.

5.8 / 10

Reviewed

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Honeymancer

A solo-developed, honey-themed action-adventure that charms reviewers with its art, music, and cast almost unanimously, while facing the familiar Early Access growing pains of a repetitive core loop and thin current content.

5.8 / 10

Reviewed

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Idle Squire

Idle Squire has a genuinely clever pitch: it's an idle roguelite RPG where your keyboard is the weapon. Every keystroke you make, whether you're writing an email, coding, o

5.8 / 10

Reviewed

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Last Mage

A backpack-management twist on the bullet-heaven formula Last Mage is an Early Access bullet-heaven roguelite from Weird Johnny Studio that layers spellcrafting and inventory manag

5.8 / 10

Reviewed

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Monsters Idle RPG

A US$2.99 solo-dev idle collectathon — Pokemon's capture loop grafted onto a Forager-style island economy — that Steam's own review corpus calls "Mixed" for reasons that are mostly about launch-week polish, not the underlying design, from a developer who patched hard for five months and then quietly moved on to other projects.

5.8 / 10

Reviewed

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Rogue Night

A cozy-crossed-with-roguelite survival RPG from Grey November Games that lands to a genuinely Mixed reception — reviewers who love its Zelda-like exploration sit against others who found its roguelite, town-building, and progression systems shallow or confusing at launch.

5.8 / 10

Reviewed

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