Game review
Honeymancer
5.8 / 10
- Developer
- Lukas Lundin
- Publisher
- Lukas Lundin
- Released
- 27 March 2025
- Platforms
- [Windows, Mac, Linux]
- Genre
- Action
- Monetisation
- Paid
- Players
- Single-player
The short version
Honeymancer, developed and published solo by Lukas Lundin, casts players as a Bear Witch wielding Honey Magic to defend a forest from waves of robots, planting flowers to keep bee companions producing honey, brewing potions, and befriending a cast of animal neighbours along the way. It entered Early Access on 27 March 2025 at NZ$18.50. Reception sits at Positive across 23 reviews, and a full English-language sample pulled for this piece (23 reviews: 22 positive, 1 negative) shows an almost unanimously charmed audience, one drawn overwhelmingly by the game's art style, music, and characters, tempered by acknowledgement, including from the game's own supporters, that its current Early Access build offers a fairly repetitive loop and limited content.
Biggest strengths
- The art style and pixel-art presentation draw near-universal, often effusive praise, frequently cited as the reason players picked the game up in the first place
- The cast of characters, including standouts like Crow and the game's various animal neighbours, is repeatedly called charming and distinct
- The honey-magic combat and flower-planting resource loop is described as fun and engaging, with combat waves that require some tactical thought
Biggest weaknesses
- The core loop, entering a dungeon, clearing or dying, and returning to bed, is described by multiple reviewers as repetitive in its current Early Access state
- Content is currently limited, with several reviewers framing their review as a snapshot of an early build they expect to improve significantly
- Quality-of-life and accessibility gaps are noted, including a lack of clearer aiming indicators for Steam Deck's right stick
Who it's for: Fans of cozy, character-driven action games with a distinctive theme, especially those willing to follow a small solo-developed title through Early Access.
Our recommendation: A charming, well-crafted first taste of a promising game, best approached as an early look at something still growing rather than a complete package.
5.8 / 10
A Bear Witch, Her Bees, and an Army of Robots
Honeymancer, developed and published solo by Lukas Lundin, puts players in the paws of a Bear Witch tasked with defending a forest using Honey Magic, planting flowers to keep bee companions productive, brewing potions, befriending animal neighbours, and fighting off waves of invading robots in combat encounters scattered across a honey-themed world. It entered Early Access on 27 March 2025 at NZ$18.50, and the store page's own Early Access Release Date matches that launch exactly, confirming this as the original start rather than a backdated relaunch. Reception currently sits at Positive across 23 total reviews, small enough that the full English-language sample pulled for this piece (23 reviews: 22 positive, 1 negative) can be read in its entirety. Doing so reveals an audience that's charmed almost without exception, with a small but candid negative-side acknowledgement that the game is still very much a work in progress.
Art, Music, and Characters Carry the Experience
The single most consistent theme across this review sample, appearing in nearly every review regardless of overall sentiment, is enthusiastic praise for Honeymancer's presentation. The pixel art style is repeatedly called gorgeous, adorable, or beautiful, and multiple reviewers say it was the reason they wishlisted or bought the game in the first place. The cast draws similarly warm reception, characters like Crow are singled out by name as fan favourites, and reviewers describe the writing and character voices as distinct and charming rather than generic, notable given how skeptical at least one reviewer says they normally are of stylised "mumble" dialogue in games that use it. Music and overall sound design earn their own specific praise, described as fitting the honey-soaked, cosy atmosphere the game is going for. Several reviewers explicitly frame the game as a comfort pick, suitable for a relaxed session or even, as one reviewer suggests, for introducing a child to gaming in a low-pressure way, while still offering enough combat challenge to stay engaging.
A Fun but Currently Repetitive Core Loop
Beneath the presentation, the actual gameplay loop draws more mixed, if still largely positive, commentary. Combat is generally described as fun, with honey-magic abilities and wave-based encounters that require some tactical thought about flower placement and honey management, and the potion-crafting system draws specific anticipation from reviewers hoping to see it expanded. But several reviewers, including some who ultimately recommend the game, are candid that the current structure, heading to a dungeon, clearing or dying, and returning home to repeat the cycle, wears thin faster than the presentation does, and that the amount of content currently available is limited even by Early Access standards. The sample's one negative review makes this point most directly, praising the visuals and sound design while concluding the underlying mechanics feel unpolished enough, and the current offering thin enough, to recommend waiting rather than buying immediately. Smaller quality-of-life gaps are noted too, including a lack of clear aiming indicators for Steam Deck's right stick, the kind of rough edge reviewers broadly treat as an expected, forgivable part of an early build from a solo developer rather than a serious flaw. A handful of reviewers also mention wanting a clearer sense of overall progression, a way to track how close a given dungeon run or potion recipe is to completion, beyond simply diving back in and seeing what happens, though this is raised as a suggestion for future updates rather than a serious complaint about the game as it stands today.
Price, Scope, and What's Still Missing
At NZ$18.50, Honeymancer sits at a mid-range price for a solo-developed Early Access title, and reviewer commentary on value tracks closely with how each player weighs presentation against current content depth. Several reviewers explicitly frame their purchase as support for a promising solo project rather than a verdict on a finished game, saying they're happy to pay now knowing the roadmap points toward more dungeons, more potions, more animal neighbours to befriend, and more combat variety over time. Others are more cautious, suggesting the price feels fair for what exists today but recommending newcomers wait for a content update or two before buying if they're not already sold on the aesthetic alone. Specific requests recur across the sample: clearer Steam Deck aiming indicators for the right stick, more variety in dungeon layouts and enemy types to break up the wake-dungeon-repeat cycle, expanded potion recipes, and achievement support, which isn't yet implemented but which multiple reviewers say they're looking forward to once it arrives. None of these requests read as dealbreakers; they read as a wishlist from players who are already invested in seeing the game grow, which is itself a fairly strong signal about how the current build is landing even among its more measured critics.
Verdict
Honeymancer is, by the near-unanimous account of this review sample, an unusually charming Early Access debut: gorgeous pixel art, a distinctive honey-and-nature theme, and a cast of characters reviewers have already grown attached to, all built by a single developer. That's a genuinely strong foundation, and it shows in how forgiving even critical reviewers are of the game's current rough edges. What's less certain, and what reviewers themselves flag honestly, is how much game currently exists beneath that presentation, a core loop that several describe as repetitive, and a content offering that most reviewers frame explicitly as an early look rather than a finished experience. For players drawn to its aesthetic and willing to follow a small solo project through Early Access, Honeymancer is an easy, low-risk recommendation right now. Players wanting a fuller, more varied game may want to wait for a few more updates before jumping in.
Pros and cons
Pros
- The art style and pixel-art presentation draw near-universal, often effusive praise, frequently cited as the reason players picked the game up in the first place
- The cast of characters, including standouts like Crow and the game's various animal neighbours, is repeatedly called charming and distinct
- The honey-magic combat and flower-planting resource loop is described as fun and engaging, with combat waves that require some tactical thought
- Music and overall sound design are singled out as a highlight, with one reviewer noting it works even for the Banjo-Kazooie-style character "mumble" dialogue they normally dislike
- Potion crafting adds a layer several reviewers say they're looking forward to seeing expanded
Cons
- The core loop, entering a dungeon, clearing or dying, and returning to bed, is described by multiple reviewers as repetitive in its current Early Access state
- Content is currently limited, with several reviewers framing their review as a snapshot of an early build they expect to improve significantly
- Quality-of-life and accessibility gaps are noted, including a lack of clearer aiming indicators for Steam Deck's right stick
- The lone critical review in this sample cites rough, unpolished mechanics as a reason to wait rather than buy immediately
- As with any young Early Access title, the small current review count makes it harder to judge how consistently these impressions will hold as content is added
Screenshots
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The cosy forest homestead, part of the presentation reviewers consistently praiseLukas Lundin -
A wave-based combat encounter, the core loop reviewers call fun but currently repetitiveLukas Lundin -
One of the game's distinct forest biomes, part of the art style reviewers single out for praiseLukas Lundin -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial