Game review
Alchemist Shop Simulator
5.8 / 10
- Developer
- Kool2Play
- Publisher
- Kool2Play
- Released
- 11 March 2025
- Platforms
- [Windows]
- Genre
- Simulation
- Monetisation
- Paid
- Players
- Single-player only
The short version
Alchemist Shop Simulator gets the core fantasy right: growing herbs, brewing potions step by step, and stocking shelves for a cast of quirky, well-written customers, all wrapped in a cozy medieval-fantasy aesthetic reviewers consistently call charming. The trouble is what surrounds that loop. The garden's manual watering is singled out again and again as a tedious, unrewarding chore, the shelf-and-recipe unlock order is described as backwards by more than one long-time player, and a vocal minority report a serious bug that corrupts save files entirely, compounded by reports of slow developer support. It's a likeable, well-reviewed cozy sim overall, but the specific rough edges are real enough that they're worth knowing about before buying in.
Biggest strengths
- A genuinely detailed, "feely" potion-brewing system that several reviewers called the best part of the game
- Charming, funny customer and quest writing that reviewers repeatedly praised, including the effects of potions on customers
- A cozy medieval aesthetic with attractive art and music that many reviewers found relaxing
Biggest weaknesses
- The garden's manual watering loop is widely singled out as tedious busywork with little reward for the time it demands
- Multiple reviewers report the shop and skill-tree upgrades unlock in an illogical order, with useful recipes and tools gated unreasonably late
- Several reviewers report a serious bug that can corrupt or wipe save files entirely, alongside complaints of slow or absent developer support
Who it's for: Cozy-sim and shopkeeper-game fans who enjoy potion-crafting mechanics and don't mind some grind, but should be aware of save-corruption reports before committing serious hours.
Our recommendation: Recommended for cozy-sim fans, especially on sale — just back up your save regularly given multiple reports of file corruption, and expect the garden-watering loop to wear thin.
5.8 / 10
Running a Magic Shop, One Potion at a Time
Alchemist Shop Simulator casts players as the new owner of a rundown magic shop, tasked with growing ingredients in a small garden, brewing potions through a hands-on, step-by-step crafting process, and restocking shelves to sell to a rotating cast of customers. The review sample is consistently warm about the core brewing system specifically: one reviewer called it "delightfully detailed and feely," while another praised the "abacus cash register" as a small, tactile touch that stood out even in an otherwise mixed review. The writing draws particular praise, too — reviewers repeatedly single out the humor in customer requests and the visible effects potions have on the townsfolk who drink them, alongside dialogue one reviewer called "tongue-in-cheek and fun."
Comparisons to genre peers come up often and mostly favourably: reviewers likened it to Shoppe Keep, Potion Craft, and Supermarket Simulator, with several agreeing it offers "more varied gameplay" than the wave of generic shop sims currently on Steam. One completionist reviewer logged around 15 hours to finish the game fully, with no missable achievements and a modest estimated difficulty, calling it "a good shopkeeper game" overall despite some reservations about repetition late in a playthrough.
The Garden Is the Game's Biggest Sticking Point
If there's one complaint that recurs across nearly every critical review in the sample, it's the garden. Watering plants by hand, repeatedly, across a growing number of pots, is described by multiple reviewers as the loop that turns a relaxing game frustrating. One reviewer who put six hours in despite usually enjoying "mind-numbing monotony" said this game "crosses the line from 'relaxing grind' into straight-up frustrating," pointing specifically at watering that never improves and upgrades that feel "effectively useless" against an endless restocking loop. Sprinklers, meant to automate watering once unlocked at a respectable level, are reported by at least one reviewer to be broken outright.
Compounding the garden complaint is a broader one about unlock ordering. One reviewer with over a thousand hours' worth of playtime pointed out that the "helpful fast potion making" recipe — something that would meaningfully speed up the core loop — sits near the very end of the skill tree, unlockable only around level 31 when it logically could have been available around level 12. Shelving follows a similar pattern: players start with one small shelf, and each subsequent one costs twice as much and requires substantial grinding to reach, with one reviewer specifically criticizing the lack of real shop-layout customization as a missed opportunity for a shopkeeper game.
Save-File Bugs and Rough Technical Edges
Beyond pacing complaints, a real cluster of technical issues shows up in the sample. Most seriously, one reviewer states plainly that the game "is broken and will more than likely glitch on you and ruin your entire save file," pointing to the game's own Steam discussion boards where, they say, half a dozen other players report the same issue on the first page alone. A separate reviewer confirms losing a save file and describes waiting roughly six months for developer support to respond, adding that recent updates felt less like fixes and more like the developer maintaining a minimal presence while attention moved to other projects. Another reviewer reports getting stuck entirely on an early tutorial quest that simply won't complete, preventing them from progressing at all on a second attempt to get into the game.
Smaller but concrete issues include a double-click bug that can accidentally fire twice during transactions, messing up change calculations, small and hard-to-read interface text, harvestable plants that blend into tall grass, and a lack of basic accessibility options — one reviewer specifically declined to even try the game after discovering there was no way to invert the Y-axis. On the positive side of the technical ledger, no reviewer in the sample reported serious performance problems, and the abacus-based checkout system and brewing table steps were called out favourably more than once.
Value, Length, and Who It's For
At roughly NZ$17.50, reception of the price is generally favourable, especially for players who catch it on sale — one reviewer specifically recommended waiting for a discount "for less than 10 bucks," calling it good value at that price point even while acknowledging the repetition. The content itself is on the smaller side: one reviewer noted play is restricted to the shop, garden, and a single town, and that the underlying loop — garden, harvest, buy and sell, brew — doesn't meaningfully expand as the game progresses. Even so, satisfied reviewers describe the game as "cozy," "relaxing," and "immersive," with the story hook of the player character's mysterious origins drawing genuine curiosity from more than one player who wanted to see it explored further. There's no mature content and no multiplayer; this is very much a solo, low-stakes management loop aimed squarely at cozy-game fans.
Verdict
Alchemist Shop Simulator delivers real charm in its potion-brewing mechanics and customer writing, earning a "Very Positive" overall reception and consistent praise for its cozy atmosphere. But the sample is equally consistent about its weak points: a manual garden-watering loop that wears out its welcome fast, an unlock order several long-time players call backwards, and — most seriously — a recurring pattern of reviewers reporting corrupted or lost save files with little developer response. It's a likeable cozy sim worth recommending, particularly at a discount, but going in aware of these specific rough edges will serve players better than going in blind.
Pros and cons
Pros
- A genuinely detailed, "feely" potion-brewing system that several reviewers called the best part of the game
- Charming, funny customer and quest writing that reviewers repeatedly praised, including the effects of potions on customers
- A cozy medieval aesthetic with attractive art and music that many reviewers found relaxing
- Around 15 hours to fully complete with no missable achievements, a reasonable length for the genre
Cons
- The garden's manual watering loop is widely singled out as tedious busywork with little reward for the time it demands
- Multiple reviewers report the shop and skill-tree upgrades unlock in an illogical order, with useful recipes and tools gated unreasonably late
- Several reviewers report a serious bug that can corrupt or wipe save files entirely, alongside complaints of slow or absent developer support
- No rebindable keys and no option to invert the Y-axis, a basic omission that put off at least one reviewer before they could even start
Screenshots
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The abacus-based checkout, a small touch several reviewers singled out as charmingKool2Play -
The town outside the shop, which reviewers noted stays fairly small and self-containedKool2Play -
The brewing table, home to the step-by-step potion-making system reviewers called the game's best featureKool2Play -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial