Game review
Blacksmith Simulator
3.6 / 10
- Developer
- Potato Games
- Publisher
- ForgeGames, CreativeForge Games, PlayWay S.A.
- Released
- 21 January 2025
- Platforms
- [Windows]
- Genre
- Simulation
- Monetisation
- Paid
- Players
- Single-player only
The short version
Blacksmith Simulator has a genre-appropriate hook — forge weapons, serve customers, grow a medieval smithy — but the review sample describes a full release that plays like a rough early build. A one-ore carry limit turns basic resource gathering into a chore, a water well that reviewers say breaks or locks behind an upgrade undermines a core cooling mechanic, and repeated reports of ore getting stuck in carts, characters clipping through geometry, and customers arriving faster than orders can realistically be filled all point to a game that needed more time in the forge before launch. Several reviewers say later patches have chipped away at the worst of it, but as documented, this is a hard sim to recommend over its more polished genre rivals.
Biggest strengths
- A genre-appropriate crafting loop — mining, smelting, forging, and selling to customers — that reviewers say has real potential
- Some reviewers report visible improvement after patches, with bugs fixed faster than they expected
- Straightforward, approachable controls that a few reviewers found relaxing as a low-stakes time-killer
Biggest weaknesses
- A one-ore-at-a-time carry limit that multiple reviewers singled out as needlessly tedious
- Reports of a water well breaking or getting locked behind an upgrade, cutting off cooling water entirely for some players
- Repeated, specific bug reports — ore stuck in mine carts, items vanishing from the smelter on save-and-quit, players clipping through walls or getting stuck in terrain
Who it's for: Business-sim and crafting-sim fans curious about a blacksmithing loop, who can tolerate real jank and a grindy early economy while waiting on further patches.
Our recommendation: Wait for further patches or a deep discount — the review sample describes a game with real potential undercut by basic, repeated bugs and tedious pacing at full price.
3.6 / 10
A Medieval Business Sim With a Familiar Hook
Blacksmith Simulator drops players into a small medieval forge, mining ore, smelting ingots, and hammering out swords and tools to sell to a steady stream of customers. It's a well-worn genre at this point, and the review sample repeatedly measures it against its closest rival, "Medieval Blacksmith," with one reviewer bluntly accusing the game of "blatantly and egregiously trying to steal the concept and the success of the much superior" title, and pricing it a dollar higher despite feeling "inferior-in-every-way." Not every reviewer frames it that adversarially, but the comparison comes up often enough across the sample to suggest players are actively weighing this game against a specific, better-regarded competitor rather than judging it purely on its own terms.
Where the sample finds real appeal is in the basic fantasy of the job: heating metal, judging temperature by eye, shaping a blade, and handing it over to a waiting customer. One reviewer with nearly two thousand minutes logged called it "pretty fun" with "a lot of potential," and another simply enjoyed being able to "hang out and kill some time" in the forge. A longtime online-game crafting enthusiast, reminiscing about mining and smithing since the days of Ultima Online, approached the game with real enthusiasm for the concept even while cataloguing its problems in detail.
A Carry Limit and a Broken Well Turn Basic Tasks Into Chores
The single most repeated, specific complaint in the sample is that the player can only carry one piece of ore at a time, turning even minor resource runs into a shuttle of trips up and down stairs or out of the mine. Multiple reviewers raised this independently and without prompting, treating it as an obviously avoidable design choice rather than a deliberate difficulty lever. Layered on top of it, several reviewers report that the nearby water well — needed to cool forged metal — either breaks outright or gets locked behind an upgrade after the first play session, with one reviewer noting a patch changed the source of water entirely, from a lake or waterfall to a well, which then itself stopped working. Another reviewer, writing well after launch, still described being unable to get the well to work at all.
These aren't isolated one-off bugs so much as a pattern of core-loop friction: the sample describes ore getting stuck and visibly floating in mine carts, the smelter losing its contents on save-and-quit, and more than one reviewer reporting they got physically stuck in the ground or in geometry while simply walking around. One reviewer described trying to explore outside the smithy and instead walking straight through trees and solid rock before getting stuck in the map "basically instantly."
A Grindy Economy on Top of the Bugs
Beyond the technical issues, several reviewers describe the underlying economy as punishing rather than challenging. One reviewer flagged that the cost of components — handles, guards, pommels bought fresh for every weapon — runs "almost the same price" as what the finished item sells for, squeezing profit margins thin. Customers, meanwhile, are described as arriving faster than a player can realistically serve them, with one reviewer noting three new customers can appear in the time it takes to make a single item, and unfulfilled requests costing reputation regardless. A related complaint concerns commissions accepted at the very start of the game for items the player has no way yet to craft, effectively guaranteeing an early failure the player couldn't have avoided.
Not every account is this bleak. A handful of reviewers describe the game as merely rough rather than broken, with one calling it a game that "could be a good time waster" despite listing several of the same bugs everyone else does, and another crediting the developer with fast post-launch fixes, though that same reviewer later edited their review to note development appeared to slow down again after a few months. One reviewer who accepted a free evaluation key was explicit that the freebie hadn't bought a positive review, underlining that the sample's negative tilt isn't simply a function of resentment over price.
Reception, Content, and Where It Sits in the Genre
Steam's own review summary places Blacksmith Simulator at roughly 35% positive across its full history — "Mostly Negative" — a figure that lines up closely with the smaller pool of recent English-language reviews pulled for this piece, which sat similarly low. At around NZ$23, several reviewers judged the asking price too high for what's currently on offer, particularly set against the tedious carry mechanics and the well/water bugs that can stall a session outright. There's no mature content flagged and no multiplayer to speak of; this is a solitary, repetitive business-sim loop, and the sample's core objection isn't the concept — several reviewers are clearly fans of the genre in principle — but the specific, avoidable friction layered on top of it.
Verdict
Blacksmith Simulator has the bones of a decent crafting sim: mine, smelt, forge, sell, repeat, in a cosy medieval setting some reviewers clearly wanted to like. But the documented experience is one of small, repeated frustrations stacking up — a one-ore carry limit, a well that reviewers say stops working, ore and inventory items vanishing or getting stuck, and an economy that punishes rather than rewards careful play. A minority report improvement after patches, so this may be a game worth revisiting later, but as reviewed here it's hard to recommend over its more established genre rivals at full price.
Pros and cons
Pros
- A genre-appropriate crafting loop — mining, smelting, forging, and selling to customers — that reviewers say has real potential
- Some reviewers report visible improvement after patches, with bugs fixed faster than they expected
- Straightforward, approachable controls that a few reviewers found relaxing as a low-stakes time-killer
- Decent visuals for the budget, noted favourably by more than one reviewer
Cons
- A one-ore-at-a-time carry limit that multiple reviewers singled out as needlessly tedious
- Reports of a water well breaking or getting locked behind an upgrade, cutting off cooling water entirely for some players
- Repeated, specific bug reports — ore stuck in mine carts, items vanishing from the smelter on save-and-quit, players clipping through walls or getting stuck in terrain
- A grindy economy where component costs run close to what finished weapons sell for, and customers arrive faster than most players can realistically serve them
Screenshots
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The mine, where a one-ore-at-a-time carry limit turned resource runs into a repeated chore for several reviewersForgeGames -
The forging loop itself drew some of the sample's warmest praise, even from reviewers critical of the rest of the gameForgeGames -
Grinding and finishing a blade at the workshop bench, part of the crafting chain reviewers said needed more polishForgeGames -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial