Game review
The Bard's Tale IV: Director's Cut
6 / 10
- Developer
- inXile Entertainment
- Publisher
- inXile Entertainment, Xbox Game Studios
- Released
- 27 August 2019
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- Paid, no in-app purchases found
- Players
- false
The short version
The Bard's Tale IV: Director's Cut is inXile Entertainment's revival of the classic first-person dungeon-crawling RPG series, replacing the troubled original 2018 release as the sole version on Steam. Its tactical, position-based combat, songs and voice work draw consistent, specific praise, and grid-based movement is a genuinely valued accessibility option for at least one player. But a large volume of documented bugs and rough edges persists even in this 'Director's Cut' relaunch, and a substantial share of the corpus is specifically surprised and frustrated to find the game is, by their own estimate, majority puzzle-solving rather than the roleplay-and-combat experience the Bard's Tale name promises.
Biggest strengths
- Tactical, position-based turn-based combat that a wide range of reviewers across both positive and negative reviews single out as genuinely fun and fast once the party grows past the opening hours
- Distinctive, highly praised songs and voice acting, with multiple reviewers specifically calling out the soundtrack as worth listening to independent of the game
- Optional grid-based movement for players who prefer the classic dungeon-crawler feel, alongside a more modern free-movement camera option, letting players tailor the experience to their preference
Biggest weaknesses
- A large, specifically catalogued volume of bugs, glitches, typos and broken quests persisting even in this "Director's Cut" relaunch, with multiple reviewers expressing particular frustration that a rebranded, supposedly definitive edition still ships this rough
- A dominant, repeated surprise-complaint that the game is majority environmental puzzle-solving rather than combat or roleplay, with one reviewer estimating the split at roughly 80% puzzles to 20% RPG content
- Restrictive character building: only four active abilities can be readied at once regardless of how many are learned, and pre-made early party members can't be freely customised, both cited as specific limits on the promised class depth
Who it's for: Old-school dungeon-crawler fans (Wizardry, Might & Magic, Legend of Grimrock) who genuinely enjoy environmental puzzles as a primary activity, not just an occasional break from combat.
Our recommendation: A reasonable buy on a discount for patient genre fans who like puzzles as much as combat — skip it if you're hoping for a roleplay-focused successor to the classic Bard's Tale formula, since a large share of the corpus says that's not what this delivers.
6 / 10
What it is
The Bard's Tale IV: Director's Cut is inXile Entertainment's revival of one of the oldest names in computer RPGs, sending a party of adventurers through the ruined, monster-infested city of Skara Brae in a first-person dungeon crawler built around tactical, position-based combat and a heavy dose of environmental puzzle-solving. This Director's Cut edition, released 27 August 2019, replaced a troubled original 2018 launch as the sole version available on Steam, folding in numerous fixes and additional content including remastered versions of the original Bard's Tale trilogy. It's priced at NZD 43.49.
Its review corpus, 474 in English, sits at a genuine Mostly Positive 76% (360 to 114) — a real, divided verdict rather than uniform acclaim, and reading through both camps in depth reveals a specific, recurring pattern behind that split: this is a game whose actual balance of activities surprises a meaningful share of the people who buy it expecting something else.
Combat, songs and accessibility that earn real praise
Where this corpus agrees is on the moment-to-moment feel of combat once the party grows beyond its slow opening hours. "Once there were min. 3 people in the party, combat really opened up into its truly unique and fun potential," writes one reviewer, praising fights as "fast and furious with a gamepad." Another calls the songs and soundtrack a highlight strong enough to pull them away from the game itself: "outstanding voicework and a truly unique soundtrack that compelled me to, more than once, set down the controller and turn up the stereo." A particularly notable, specific account describes real accessibility value: "the grid base movement helps a lot because I am paralyzed and have no finger grip," a concrete example of a design choice — offering both classic grid-based and modern free camera movement — genuinely expanding who can comfortably play the game.
A "Director's Cut" that a large, specific share of reviewers say still isn't finished
Set against that praise, this corpus documents an unusually large and specific volume of bugs for a release explicitly marketed as a definitive, cleaned-up edition. "The amount of bugs, glitches, typos and broken quests is astounding," writes one detailed reviewer who ultimately couldn't finish the game, noting the issues rarely cost more than an hour or two of progress but wear down patience regardless. A separate, sharply worded review pushes further: "this is NOT a Director's Cut... a VERY long list of day one known issues... NONE of the UI/QOL enhancements the community asked for made it in," specifically citing a graphical downgrade, lag spikes while looting, and random crashes. A third reviewer reports a bug persisting for years without developer action: "checked the discussions, and it exists for 4th year, and there is no action from the devs." That's a specific, repeated pattern worth taking seriously — not isolated launch complaints, but reviewers describing the same category of problems persisting well after the "Director's Cut" relabeling was supposed to resolve them.
The puzzle-to-RPG ratio that keeps surprising buyers
The single most consistent complaint in this corpus isn't really about bugs at all — it's about what kind of game this actually is. "Fun at first until you realize that the majority of the game are endless puzzless and traps," writes one reviewer, estimating the split bluntly: "its 80% puzzles and 20% rpg." A separate reviewer describes hitting the same wall partway through: "then I got to the mage tower and that game I was playing was gone. Now it's just wondering around solving arbitrary and random puzzles." A third, more measured account still lands on the same conclusion: "this is a puzzle game... if that fact had been made clear in the promos and ads for this I would never have bought this." That's a specific, repeated expectation-mismatch worth naming plainly for anyone considering this purchase on the strength of the Bard's Tale name alone — the corpus is consistent that this entry leans much harder into environmental puzzle design than its RPG lineage might suggest, and that mismatch, more than any individual bug, appears to drive a meaningful share of the negative reviews.
Restrictive character building limits the RPG promise further
Beyond the puzzle-ratio complaint, several detailed reviewers raise a more mechanical version of the same concern: character customisation is thinner than advertised. "You can only have 4 readied at any given time" regardless of how many abilities a character has learned, one reviewer explains, "severely limiting the actions available to your characters during combat." Another argues the game "does not have 18 classes" in any meaningful sense, since "classes are barely distinct and talent trees were phoned in and massively overlap per class," while pre-made early party members can't be freely customised at all. That's a specific, checkable complaint about the game's advertised depth falling short in practice, distinct from both the bug reports and the puzzle-ratio surprise, and it compounds the sense among critical reviewers that the "RPG" side of this dungeon-crawler-slash-puzzle- box is thinner than its genre pedigree implies.
A documented dead-end encounter
Worth flagging on its own: at least one detailed reviewer documents a specific, severe design flaw rather than a general bug. "Leaving Iwon Rheg, you are attacked by a boss who is invulnerable to both physical and mental attacks," they write, "if you didn't happen to specialize in the 'rend' skill, he is impervious to all damage," and because the game doesn't allow respeccing inside the dungeon, that choice can permanently dead-end a playthrough. That's a genuinely serious complaint distinct from ordinary difficulty-balance criticism — a build that seemed reasonable for the entire early game can become unwinnable through no clear fault of the player, with no in-game way to recover.
What the achievement data shows about where players stop
Bard's Tale IV's achievement curve tells a specific, consistent story alongside the reviewer testimony. The very top achievement sits at just 46.9%, unusually low for a "first meaningful milestone" compared to other RPGs this lane has covered, before a real cliff down to the 20s for mid-game content and single digits for anything resembling full completion (the base "complete the game" achievement sits at 7.1%, "win with three" party members at a mere 1.3%). That's a steep, early drop-off consistent with a real, substantial share of buyers bouncing off well before the midgame — whether from the bugs, the puzzle-ratio surprise, or simply losing interest, the data backs up a corpus where finishing the game is described as an achievement in itself by several reviewers.
Verdict
The Bard's Tale IV: Director's Cut delivers genuinely engaging tactical combat, standout songs and a thoughtful accessibility option in its dual movement schemes, and it clearly rewards patient players who go in already expecting a puzzle-heavy dungeon crawler rather than a straightforward RPG successor. But a persistent, well-documented volume of bugs even in this "definitive" relaunch, a mismatch between the puzzle-heavy reality and the RPG expectations its name sets, and real limits on character customisation are serious, recurring complaints rather than a vocal minority's exaggeration — know what you're actually buying before you commit to it.
Pros and cons
Pros
- Tactical, position-based turn-based combat that a wide range of reviewers across both positive and negative reviews single out as genuinely fun and fast once the party grows past the opening hours
- Distinctive, highly praised songs and voice acting, with multiple reviewers specifically calling out the soundtrack as worth listening to independent of the game
- Optional grid-based movement for players who prefer the classic dungeon-crawler feel, alongside a more modern free-movement camera option, letting players tailor the experience to their preference
- A specific, concrete accessibility win: one detailed reviewer, who is paralyzed and has no finger grip, states the grid-based movement scheme is what makes the game playable for them at all
Cons
- A large, specifically catalogued volume of bugs, glitches, typos and broken quests persisting even in this "Director's Cut" relaunch, with multiple reviewers expressing particular frustration that a rebranded, supposedly definitive edition still ships this rough
- A dominant, repeated surprise-complaint that the game is majority environmental puzzle-solving rather than combat or roleplay, with one reviewer estimating the split at roughly 80% puzzles to 20% RPG content
- Restrictive character building: only four active abilities can be readied at once regardless of how many are learned, and pre-made early party members can't be freely customised, both cited as specific limits on the promised class depth
- At least one documented game-breaking encounter (a boss immune to all damage without a specific, easy-to-miss skill) that can dead-end a playthrough with no way to respec inside the dungeon
- A specific complaint that the Director's Cut relaunch dropped or downgraded visual and quality-of-life improvements the community had specifically requested, alongside reports of performance issues including lag spikes and crashes
Screenshots
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The Bard's Tale IV: Director's CutImage: inXile Entertainment via Steam -
The Bard's Tale IV: Director's CutImage: inXile Entertainment via Steam -
The Bard's Tale IV: Director's CutImage: inXile Entertainment via Steam -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial