Game review
Monsters' Den Chronicles
5.5 / 10
- Developer
- Monstrum
- Publisher
- Monstrum
- Released
- 8 August 2019
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- Paid, no in-app purchases found
- Players
- false
The short version
Monsters' Den Chronicles is an honest, budget-priced remaster of the party-based dungeon-crawling formula the free browser original built a following on, and there's real, functional fun in its class-and-subclass party building for the right price. But the review corpus keeps arriving at the same conclusion from different angles: this specific entry is the weakest in its own small franchise, caught in an awkward middle ground between the simplicity of the original and the depth of its own sequel, and most reviewers end up recommending that sequel instead of the game actually being reviewed.
Biggest strengths
- A faithful, low-cost Steam remaster of a genuinely well-liked free browser dungeon crawler, with quality-of-life additions over the original according to reviewers who played both
- Straightforward party-building around four characters with classes and subclasses offers real, if modest, replayability across different team compositions and difficulty settings
- Most in-game achievements are attainable through normal play rather than obscure hidden conditions, according to at least one detailed positive review
Biggest weaknesses
- The single most-upvoted review in the corpus calls it "the weakest Monsters' Den entry," comparing it unfavourably to both the original free game and its own commercial sequel, Monsters' Den: Godfall
- A visual style caught between the simple aesthetic of the original and a more animated, semi-3D presentation is described by multiple reviewers as failing to commit fully to either approach
- A specific, detailed difficulty-balance complaint reports fights becoming disproportionately long and difficult only two or three floors in, even with careful equipment upgrades
Who it's for: Nostalgic players of the original Kongregate-era Monsters' Den games, or budget dungeon-crawler fans who specifically want something short and undemanding.
Our recommendation: A reasonable purchase at its low price if the nostalgia specifically appeals, but read this as a stepping stone to Monsters' Den: Godfall rather than a destination in itself.
5.5 / 10
What it is
Monsters' Den Chronicles is a Steam remaster of the third entry in a dungeon-crawling RPG series that began life as a free browser game on sites like Kongregate. The core loop is simple to describe and reviewers largely agree it's simple to play: assemble a party of four characters, each with a level, a class and a subclass, and send them into procedurally generated dungeons to fight turn-based battles, collect equipment, and level up between runs. Characters keep their levels and gear between expeditions, and the game offers difficulty options and achievement hunting (mostly tied to normal play rather than obscure secrets) for players who want extra replay value beyond a single campaign clear.
It released on 8 August 2019 at a budget NZD 8.99, developed and published by Monstrum, the same studio behind the original free games and their more ambitious commercial follow-up, Monsters' Den: Godfall. Its 46-review English-language corpus sits at a solid Positive (37 to 9) rather than the Very Positive standing this lane's stronger picks have carried, and reading through it in full surfaces a very consistent secondary message running underneath that headline number.
The verdict its own fans keep repeating
The single most-upvoted review in the entire corpus — by a comfortable margin — opens with a blunt assessment: "The weakest Monsters' Den entry if you ask me. This game feels more like a pre-alpha of Monsters' Den Godfall." That reviewer's advice is direct: buy Godfall instead if you're choosing between the two, or try the original free "Book of Dread" if you've never played the series and want to start at the beginning. That's not an isolated opinion. A second reviewer who has played the series across multiple platforms independently reaches the identical ranking, calling Chronicles "the weakerst title in the franchise" despite crediting it with better graphics than the previous two entries. A third describes Chronicles as a pleasant "entry to the Monster's Den universe" that specifically made them want to buy Godfall next, praising it as "more feature rich" once they got there.
This pattern matters for how to read this review honestly: Monsters' Den Chronicles isn't being compared here against some abstract ideal of what a dungeon crawler should be, it's being compared directly against its own sequel by the players who've actually played both, and it's losing that comparison consistently and specifically.
Where the remaster falls short of its ambitions
Beyond the franchise-ranking consensus, reviewers identify two concrete issues with the game as its own product. The first is visual: one detailed critical review argues the game "flew away from the simple aesthetic" of the original in favour of something "almost 3d-like" but ends up a "hybrid" that commits fully to neither a clean, simple presentation nor a genuinely modern animated one, calling the result a failure on both fronts. That's a specific design critique rather than a vague complaint about graphics quality, and it's echoed by other reviewers noting the improved-but-uneven visual upgrade over the original.
The second is balance. One reviewer reports the game feels "super unbalanced" after only two or three floors, with fights stretching to 10-15 minutes and becoming "very difficult to win" even while fighting every available enemy and upgrading equipment along the way — a jump that, in their words, made a game they'd enjoyed "as a kid" no longer something they could recommend in its current form. The game's own achievement data lines up with a real difficulty ramp rather than a flat curve: completion rates for finishing each successive act drop from roughly half of players clearing Act 1, to just over a quarter reaching the end of Act 2, to under a fifth completing Act 3 — a steeper drop-off between acts than a smoothly-scaled difficulty curve would typically produce.
Where it still succeeds
None of this means Chronicles is without real merit for the right buyer. Multiple reviewers describe genuinely enjoying roughly ten hours of play "before it gets stale," which for an NZD 8.99 purchase is a defensible value proposition on its own terms rather than a damning one. One reviewer who never played any prior Monsters' Den game calls it "a very pleasant, fun surprise," specifically praising the variety available across team compositions, difficulty modes and largely-attainable achievement hunting. Another, evidently returning after years away, calls it "classic... great for low-stress, late-night vegging" — exactly the kind of undemanding, comfort-food dungeon crawling some players are specifically looking for, flaws and all.
What "the weakest entry" actually means in context
It's worth being precise about what this ranking implies and what it doesn't. None of the reviewers making the "weakest entry" argument describe Chronicles as broken, unplayable, or a cynical cash grab — the complaint is comparative, not absolute. A player who has never touched the original "Book of Dread" or the newer "Godfall" and has no basis for that comparison is likely to have a noticeably better experience than the framing above might suggest, simply because they're judging Chronicles on its own terms rather than against its own family's high-water mark. That's exactly the position the "pleasant, fun surprise" reviewer above was in, and it's worth taking their reaction as seriously as the more critical, comparison-literate reviews — both are honest reports of real experiences, just from different starting points of prior series knowledge.
Verdict
Monsters' Den Chronicles is a competent, honestly budget-priced remaster that does what it sets out to do: bring a well-liked free browser dungeon crawler to Steam with a few quality-of-life improvements. Its problem isn't that it's a bad game in isolation — several reviewers report a fair ten hours of enjoyment for the price — it's that the people who know this specific small franchise best keep arriving at the same conclusion independently: this is the entry to skip on the way to something better from the same developer. Worth a look on sale for series completionists or budget dungeon-crawler fans; everyone else is probably better served going straight to Godfall.
Pros and cons
Pros
- A faithful, low-cost Steam remaster of a genuinely well-liked free browser dungeon crawler, with quality-of-life additions over the original according to reviewers who played both
- Straightforward party-building around four characters with classes and subclasses offers real, if modest, replayability across different team compositions and difficulty settings
- Most in-game achievements are attainable through normal play rather than obscure hidden conditions, according to at least one detailed positive review
- Priced appropriately for what it delivers, at NZD 8.99, with several reviewers explicitly calling it a fair bargain at that price
Cons
- The single most-upvoted review in the corpus calls it "the weakest Monsters' Den entry," comparing it unfavourably to both the original free game and its own commercial sequel, Monsters' Den: Godfall
- A visual style caught between the simple aesthetic of the original and a more animated, semi-3D presentation is described by multiple reviewers as failing to commit fully to either approach
- A specific, detailed difficulty-balance complaint reports fights becoming disproportionately long and difficult only two or three floors in, even with careful equipment upgrades
- Multiple independent reviewers explicitly redirect prospective buyers toward Godfall as the more feature-rich, more open alternative in the same universe
- Mechanically simple and reportedly repetitive by its own admirers' account, offering "nothing special to write home about" once its systems are learned