Once Human
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
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261 Open World games reviewed and scored, best first.
261 reviews
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
The closing chapter of the rebooted Survivor trilogy swapped Crystal Dynamics for Eidos-Montreal and gunfights for stealth and puzzles -- a deliberate pivot that split reviewers in 2018 and, eight years and a Definitive Edition later, is still what most players argue about, alongside a specific progress-blocking puzzle bug that outlived several rounds of patches.
7 / 10
A relentlessly demanding, meditative off-road trucking sim that reviewers describe with genuine reverence and dark humor in equal measure — undercut for years by unreliable multiplayer and crossplay stability, and an extensive DLC roster reviewers say pushes toward $200 for the full experience.
7 / 10
A sci-fi skating-platformer from Heart Machine, the studio behind Hyper Light Drifter -- Very Positive on Steam and genuinely loved for its movement and art, but shadowed across years of reviews by a consistent verdict that it never quite lives up to the pedigree that sold it.
7 / 10
Sonic's first open-world entry, warmly received for boss fights and writing that reviewers say the series hasn't matched in years -- while a growing, high-vote complaint about Denuvo's always-online requirement has nothing to do with hedgehogs at all.
7 / 10
A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.
7 / 10
Boltray's "Third Way RPG" genuinely earns its hybrid pitch, blending exploration and auto-battle strategy with idle progression, but its skill-gacha economy and paid-only enhancement currency pull hard once the early zones stop carrying you for free.
7 / 10
A gorgeous HD-2D homage to Zelda-style action-adventure from the Octopath Traveler and Bravely Default team, undercut by a chatty fairy companion, a single overworld recycled across four time periods, and a full price that a meaningful share of its own reviewers say the content doesn't earn.
7 / 10
Read review of The Adventures of Elliot: The Millennium Tales
A NZ$7.39 first-person survival horror game built entirely from a streamer's improvised joke pitch, sold with "Idler" as a top-voted community tag despite having no idle or incremental progression anywhere in it.
7 / 10
Erkberg Games' short incremental about washing ash off a dead planet with a rain-cloud and a skill tree — a review of how far a three-hour, five-dollar cozy game can stretch its one good idea before it runs out of road.
7 / 10
Nine years, 60 DLC packs and 201,251 reviews — and unlike other DLC-heavy giants, here the store really is the complaint, because what's behind the paywall isn't extra content but the equipment you need.
7 / 10
A shield-surfing, Jak-and-Daxter-flavoured open-world action-adventure whose movement, art and award-winning soundtrack draw the kind of praise that gets a game called "the PS2 game we never got," undercut by year-long unfixed performance stutter and a combat system a large share of its own reviewers call the weakest part of the package.
7 / 10
A genuinely beloved Early Access survival-crafting game about a lone robot scavenging a drowned Earth to save the last of humanity, Very Positive across more than 12,000 reviews for a premise and atmosphere reviewers describe with real passion — undercut by severe, well-documented performance problems, a persistent unresolved crash bug, and a motion-sickness accessibility gap that several devoted fans describe as painful to keep flagging.
7 / 10
A free, twenty-minute psychological horror vertical slice built around a genuinely unsettling premise — you're trapped inside a mimic that's rebuilding a familiar environment around you to keep you docile before it eats you — with visual ambition well beyond what its tiny indie studio should be able to pull off.
7 / 10
A solo developer's nearly two-year passion project, a procedurally-generated first-person voxel mining and exploration game with light AI-uprising narrative, released for NZ$1.49 in June 2023 with a perfect, if very small, positive review record.
7 / 10
A genuinely charming, actively supported Sanrio cozy-life-sim that became a real viral phenomenon, undercut by real mobile-port friction on price and time-gating, and a documented monetisation reversal that a meaningful share of its own most dedicated players say broke trust.
6.7 / 10
A hand-drawn, ambitiously huge metroidvania set in a ruined fantasy world -- reviewers are close to unanimous that the art is gorgeous, but well over half the negative reviews sampled for this piece raise the same specific complaint: a map so large and under-signposted that players spend hours lost rather than exploring.
6.5 / 10
A visually striking, content-packed Viking open-world RPG whose negative sample is dominated by a specific, well-documented complaint — a genuinely 15-20 hour story stretched with repetitive filler into 65-plus hours — compounded by a notorious two-year wait for Steam achievements and crash reports still arriving more than three years after release.
6.5 / 10
A Greek-and-Roman-mythology action RPG that plays like Immortals Fenyx Rising crossed with a lighter Dark Souls — strongest in its opening hours, and still missing basic quality-of-life features four years and nine patches later.
6.5 / 10
A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.
6.5 / 10
A tiny, no-combat runner/metroidvania about a cat who can't fight and can only sprint past danger — a nearly five-year-old Early Access project the developer just released for free after its funding fell through, reviewed on its complete review sample old and new.
6.5 / 10
A mobile-to-PC creature collector that deliberately stripped out its predecessor's ads, energy timers and microtransactions, earning real goodwill for the conversion even as reviewers say the underlying grind — especially past level 20 — followed it over anyway.
6.5 / 10
A gorgeous voxel-built cyberpunk delivery-driver story that most of its own fans agree is close to a walking (or rather, flying) simulator — Very Positive at 86.2% across 8,209 reviews, propped up almost entirely by atmosphere and writing, with an unusually large and specific negative corpus arguing the actual moment-to-moment gameplay barely exists.
6.5 / 10
A brutal, deeply detailed survival sandbox set in Robert E. Howard's Hyboria that's held a genuinely devoted following since 2018, now carrying real, current frustrations over monetisation additions and mandatory online requirements introduced since Funcom's acquisition by Tencent.
6.5 / 10