Once Human
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
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136 Open World games reviewed and scored, best first.
136 reviews
A genuinely strange free survival MMO whose defining flaw — seasonal servers that wiped everything you built — has quietly been fixed, while its veterans have moved on to a different argument entirely.
7 / 10
A relentlessly demanding, meditative off-road trucking sim that reviewers describe with genuine reverence and dark humor in equal measure — undercut for years by unreliable multiplayer and crossplay stability, and an extensive DLC roster reviewers say pushes toward $200 for the full experience.
7 / 10
A ten-year-old space sandbox that still earns a Very Positive rating on the strength of its crafting-and-exploration loop and its modding scene — until you check the dates and find the developer has shipped one hotfix since 2019, then marked the tenth anniversary of its 1.0 launch with a vinyl record instead of an update, which is currently tanking the recent-review score in real time.
7 / 10
Boltray's "Third Way RPG" genuinely earns its hybrid pitch, blending exploration and auto-battle strategy with idle progression, but its skill-gacha economy and paid-only enhancement currency pull hard once the early zones stop carrying you for free.
7 / 10
Erkberg Games' short incremental about washing ash off a dead planet with a rain-cloud and a skill tree — a review of how far a three-hour, five-dollar cozy game can stretch its one good idea before it runs out of road.
7 / 10
Nine years, 60 DLC packs and 201,251 reviews — and unlike other DLC-heavy giants, here the store really is the complaint, because what's behind the paywall isn't extra content but the equipment you need.
7 / 10
A genuinely beloved Early Access survival-crafting game about a lone robot scavenging a drowned Earth to save the last of humanity, Very Positive across more than 12,000 reviews for a premise and atmosphere reviewers describe with real passion — undercut by severe, well-documented performance problems, a persistent unresolved crash bug, and a motion-sickness accessibility gap that several devoted fans describe as painful to keep flagging.
7 / 10
A free, twenty-minute psychological horror vertical slice built around a genuinely unsettling premise — you're trapped inside a mimic that's rebuilding a familiar environment around you to keep you docile before it eats you — with visual ambition well beyond what its tiny indie studio should be able to pull off.
7 / 10
A tiny, no-combat runner/metroidvania about a cat who can't fight and can only sprint past danger — a nearly five-year-old Early Access project the developer just released for free after its funding fell through, reviewed on its complete review sample old and new.
6.5 / 10
A brutal, deeply detailed survival sandbox set in Robert E. Howard's Hyboria that's held a genuinely devoted following since 2018, now carrying real, current frustrations over monetisation additions and mandatory online requirements introduced since Funcom's acquisition by Tencent.
6.5 / 10
A two-person team's 2D Metroidvania with Souls-like combat, launched into Early Access on 5 August 2026 with a full campaign already playable, an equipment-driven build system, and a planned 6-to-12-month road to 1.0.
6.5 / 10
The game that arguably invented the modern survival genre from an ARMA 2 mod is still running, still brutal, and still dividing its own reviews between people who lived through its infamous five-year alpha and people just discovering how unforgiving it remains today.
6.5 / 10
A hand-drawn metroidvania about umbrella combat, talent-show boss fights and an in-game social network, reviewed on launch day — six years after it was first announced as a very different game on a very different platform.
6.5 / 10
The gather-craft-expand loop that launched a hundred imitators, and one of the most effective opening hours in any game of its type. It's also been abandoned since 2020 with a promised multiplayer mode that never arrived — and it still sells at full price.
6.5 / 10
A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life — and whose players describe it, accurately, as both a work of art and a predatory gacha.
6.5 / 10
Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.
6.5 / 10
A genuine technical marvel that recreates the entire Earth in staggering, mesmerizing detail — sold on Steam behind a mandatory external-launcher download that reviewers have documented, consistently and specifically, running out Steam's refund window since launch day in 2020.
6.5 / 10
A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.
6.5 / 10
A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.
6.5 / 10
A satisfying first-island crafting loop that thins out badly afterwards — 93% positive lifetime, 80% across its last hundred reviews, and a free prologue that some players think is better designed than the paid game.
6.5 / 10
A beautiful, genuinely novel pirate sandbox whose reviews split almost entirely on one axis — whether you can tolerate its unrestricted PvP and the community built around it — plus a real, press-covered 2026 community-safety controversy worth knowing about before you buy.
6.5 / 10
A co-op sky-island survival game that trades hunger bars and monsters for solar panels and delivery drones — charming and genuinely clever in its energy systems, but its progression runs out of new ideas long before the credits.
6.5 / 10
A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.
6.5 / 10
The clearest case in this library of a Steam score that has become a historical document — a Mixed badge earned in 2023 sitting on top of a game that, three years and a flight update later, its current players mostly recommend.
6.5 / 10