Key art for Jusant

Game review

Jusant

7.5 / 10

Developer
DON'T NOD
Publisher
DON'T NOD
Released
31 October 2023
Platforms
Windows
Genre
Adventure
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

Jusant is DON'T NOD's serene climbing adventure, sending a lone traveller and a small water-dwelling companion up an immeasurably tall tower through a succession of distinct biomes. Released 31 October 2023, it holds 6,810 Steam reviews at Very Positive, roughly 92.9%, with recent sentiment holding close at 92%. This review's read of a substantial share of both samples finds close to unanimous praise for its climbing feel, art direction and music, set against a consistent, specific complaint — voiced even inside this review's highest-voted positive review — that a three-to-six hour runtime and a story delivered mainly through collected letters rather than dramatised scenes ask a lot for the asking price. Steam's own achievement data shows barely a third of owners ever reach the ending, a modest completion rate for a game this short.

Biggest strengths

  • The core climbing mechanic — managing rope tension, anchors and stamina by feel rather than button-mashing — draws consistent, specific praise as genuinely satisfying and distinct from climbing systems in other action-adventure games
  • Art direction and environmental design earn near-unanimous credit, with reviewers describing each biome as visually distinct and specifically praising how lived-in the tower's world feels
  • Music and ambient sound draw equally strong, consistent praise for reinforcing the game's calm, meditative pacing rather than sitting apart from it

Biggest weaknesses

  • Length is this review's most consistent complaint, with most reviewers completing the game in three to six hours and several — including inside otherwise positive reviews — questioning whether that justifies the asking price
  • The climbing mechanic is widely described as not meaningfully evolving across the runtime, with several reviewers noting what the player does in the first hour is close to what they're still doing at the end
  • Story is delivered mainly through collected letters and audio logs rather than dramatised scenes, which a significant share of reviewers describe as thin, one-note or difficult to stay engaged with

Who it's for: Players who want a low-stakes, meditative climbing game with genuinely inventive rope and grip mechanics and don't need combat, real risk or a lengthy campaign; less suited to anyone wanting the climbing to escalate in complexity or a story told through more than collected notes.

Our recommendation: A beautifully made, distinctive climbing game best enjoyed on a discount, since even its fans consistently question whether a three-to-six hour experience justifies full price.

7.5 / 10

Introduction

Jusant sends a lone traveller, accompanied by a small water-dwelling companion, up an immeasurably tall tower whose biomes shift from arid stone to windswept snow across the climb. Developed and published by DON'T NOD — a studio better known for narrative-driven titles like Life is Strange — it released 31 October 2023 for NZ$38.75. Over two years on, it holds 6,810 Steam reviews sitting at Very Positive, roughly 92.9%, with recent sentiment holding close at 92% across its most recent 100 English reviews. This review reads a substantial share of both the negative and positive samples, and finds a game whose fundamentals draw close to unanimous praise, paired with a length-and-story complaint specific and consistent enough to shape the whole verdict.

A climbing mechanic reviewers say is genuinely distinct

Start with the clearest, most consistent praise across this review's sample: Jusant's climbing feels good, and reviewers describe it with real specificity rather than vague approval. Managing rope tension, placing anchors and reading a stamina meter by feel rather than through button prompts draws credit as a genuinely distinct system, separate from the climbing mechanics bolted onto larger action-adventure games as a secondary activity. Art direction earns equally strong, close to unanimous praise — reviewers repeatedly describe each biome the tower passes through as visually distinct and detailed enough to feel lived-in rather than a series of generic climbing backdrops, with one reviewer specifically comparing the feeling to the original Assassin's Creed games "minus the murder." Music and ambient sound draw matching credit for reinforcing the game's deliberately calm, meditative pace. The absence of combat, death or failure states is treated by a meaningful share of reviewers not as something missing but as the game's central design choice, successfully executed for players who want lower-pressure exploration over challenge.

A length and story complaint that even fans raise

Set against that praise, this review's sample shows unusually consistent agreement on where Jusant falls short — and notably, the complaint doesn't only live in the negative sample. This review's single highest-voted positive review opens by calling the game "a tough one to leave a fair review on," citing a roughly five-hour completion time against the asking price as a genuine sticking point even for a reviewer who ultimately recommends it. That pattern repeats through much of the rest of the sample: most reviewers complete the game in three to six hours, and several explicitly question whether that length justifies full price rather than a sale purchase. A related, equally consistent complaint concerns mechanical depth — reviewers describe the climbing system as staying largely the same across the whole runtime rather than escalating in complexity, so what a player does in the first hour closely resembles what they're still doing at the end. Story delivery draws its own specific criticism: Jusant tells its narrative mainly through collected letters and audio logs rather than dramatised scenes, which a significant share of reviewers describe as thin or one-note, with one detailed review comparing it unfavourably to games that deliver backstory through static logs rather than lived experience.

A completion rate that's modest for a short game

Steam's own achievement data adds a useful data point here. The ACH_EndGame achievement sits at 31.1% — meaning fewer than a third of everyone who owns Jusant has reached its ending, a modest figure for a game most reviewers finish in well under six hours. That's worth reporting alongside the length complaint rather than instead of it: a genuinely short game with a low completion rate suggests some buyers sample it and set it aside rather than being stopped by difficulty, which is consistent with a design built around atmosphere and feel rather than escalating stakes to pull players toward the finish.

Final Verdict

Jusant earns its Very Positive standing through fundamentals this review's sample agrees on almost without exception: a genuinely satisfying, distinct climbing mechanic, art direction and music that make its tower feel like a real, inhabited place, and a deliberate choice to remove combat and failure that succeeds on its own terms for the audience it's built for. What keeps this from a stronger score is a length-and-depth complaint this review's own sample raises consistently, even inside its most enthusiastic reviews — a three-to-six hour runtime, a climbing system that doesn't meaningfully evolve, and a story told mainly through collected notes rather than dramatised scenes. For players who want a beautiful, low-stakes climb rather than an expanding mechanical or narrative experience, Jusant delivers exactly that. Anyone weighing it against its price should go in with that scope firmly in mind.

Pros and cons

Pros

  • The core climbing mechanic — managing rope tension, anchors and stamina by feel rather than button-mashing — draws consistent, specific praise as genuinely satisfying and distinct from climbing systems in other action-adventure games
  • Art direction and environmental design earn near-unanimous credit, with reviewers describing each biome as visually distinct and specifically praising how lived-in the tower's world feels
  • Music and ambient sound draw equally strong, consistent praise for reinforcing the game's calm, meditative pacing rather than sitting apart from it
  • The absence of combat, death or failure states is credited by a meaningful share of reviewers as a deliberate, successful design choice rather than a missing feature, suiting players who want a lower-pressure experience

Cons

  • Length is this review's most consistent complaint, with most reviewers completing the game in three to six hours and several — including inside otherwise positive reviews — questioning whether that justifies the asking price
  • The climbing mechanic is widely described as not meaningfully evolving across the runtime, with several reviewers noting what the player does in the first hour is close to what they're still doing at the end
  • Story is delivered mainly through collected letters and audio logs rather than dramatised scenes, which a significant share of reviewers describe as thin, one-note or difficult to stay engaged with
  • The absence of a reliable manual save and any real risk or death draws a specific complaint from reviewers who feel the game undercuts its own tension by removing meaningful stakes entirely

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8.5 / 10
  • Sound 8 / 10
  • Value 6 / 10
  • Originality 7 / 10
  • Story 5.5 / 10