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Open World reviews

575 Open World games reviewed and scored, best first.

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575 reviews

Rustbound Review

A Hopeful Premise for the Post-Apocalypse Rustbound asks players to rebuild rather than just survive: scavenge a forgotten ruin, turn it into a working settlement, and grow a shop-

4.5 / 10

Reviewed

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Spire Horizon

An open-world skeleton-adventure RPG with genuine visual ambition and a charming premise, whose solo developer announced its "last major update" the same month it exited Early Access — leaving repetitive quests, unfinished UI text and AI-sounding narration exactly as they were at launch.

4.5 / 10

Reviewed

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SunnySide

An ambitious, Kickstarter-backed farming and life sim set in a "Persona meets Harvest Moon" Japanese countryside, whose beautiful open world and genuine ambition win real, patient defenders even as a large, consistent complaint argues it launched in an unfinished, severely underperforming state, and whose developers have since publicly confirmed they lost creative control before regaining it to pursue a promised overhaul.

4.5 / 10

Reviewed

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Tales of Old: Dominus

A tiny-team open-world revenge RPG chasing Kingdom Come: Deliverance-sized ambition on a fraction of the budget, whose genuinely large scope of survival, stealth, combat and settlement systems is repeatedly undercut by a buggy, seemingly under-tested launch state.

4.5 / 10

Reviewed

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Two Worlds II HD

A genuinely ambitious 2011 open-world fantasy RPG wrapped around one of PC gaming's most notorious publisher track records — phone-activation DRM demanding personal information, retroactively injected microtransactions, and an account requirement reviewers report is still being newly enforced on decade-old purchases in 2026.

4.5 / 10

Reviewed

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Voldark Review

A Solo Developer's Debut Survival Game Built Around a Statue Voldark drops a lone survivor into a dangerous forest overrun with mutant creatures, tasking them with the genre&#3

4.3 / 10

Reviewed

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Grand Emprise: Time Travel Survival

A solo-developed survival game promising a journey from taming dinosaurs to building a Dyson sphere, undercut by detailed, independently corroborated reports that several of its levels are unmodified Unreal Marketplace demo scenes — and by a sequel announced five months after launch while the original sat unfixed.

4 / 10

Reviewed

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Halmgaard MMORPG

A solo developer's free-to-play, Tibia-inspired 2D MMORPG that leans hard on old-school nostalgia, undercut by a near-total absence of sound, unfinished key rebinding, and a population so thin that several players report never meeting another soul.

4 / 10

Reviewed

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Hyper Light Breaker

Heart Machine's 3D open-world spin on Hyper Light Drifter had a genuinely promising Early Access launch built on fluid combat and Breath of the Wild-style exploration -- then, nine months later, the studio laid off its team and confirmed development had ended, leaving a paid, unfinished game permanently stuck without a final boss.

4 / 10

Reviewed

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Mars Colony: Frontier

A simplified, buggier follow-up to the well-regarded Mars Colony: Challenger, with real crashing and missing-feature complaints and no updates recorded since 2016 — and a recent reviewer tribute revealing the game's solo developer passed away in December 2025 after a long illness, which this review treats with the care that context deserves.

4 / 10

Reviewed

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Nice City

A solo-developed GTA-inspired open-world sandbox with real charm in its absurd, goofy tone and city-scale visuals, crippled by severe, near-universally reported optimization problems, specific progression- and save-related bugs, and an incomplete localization that leaves parts of the interface untranslated for non-Chinese players.

4 / 10

Reviewed

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Pale Coins Review

Solo developer Lukas Irzl's Gothic and Drova-inspired open-world fantasy action RPG, two years in public demo development, whose large and Very Positive review sample praises genuinely absorbing exploration, loot, and world-building undercut by clunky weapon-tied dodge controls, tedious slow-paced combat, and real launch-week performance bugs.

4 / 10

Reviewed

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Until Done Review

A Journalist, a Farm, and a Demon in the Dark Until Done casts you as Beyza, a journalist investigating the disappearance of three children at the isolated Silver Lake Farm, armed

4 / 10

Reviewed

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Cat Meoir: Feline Detective

A genuinely creative premise — a cat solving its owner's 1950s NYC murder — undone by a camera bug so severe and so consistently described the same way by independent reviewers that it reads less like a rough edge than a fundamental, never-patched flaw.

3.8 / 10

Reviewed

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AsteroIdle

A space-mining idle game that patched hard for ten straight months after its August 2022 Early Access launch, then went quiet in mid-2023 with its progression math still broken — four years and no 1.0 later, its own most dedicated reviewers call it the worst idle game they've played.

3.5 / 10

Reviewed

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Hardworking Hero

A NZ$6.29 pixel-art idle-exploration RPG that pairs a genuinely appealing loop — explore fogged tiles, build a town, auto-fight through a side-scrolling combat screen — with balance so broken that its own players report HP-boosting gear leaving them with less HP, and a patch history that stops two days after a January 2022 launch.

3.5 / 10

Reviewed

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The Left Behind

A post-apocalyptic survival game set in a hand-built Dutch landscape, sold as a finished product at full price, with no save function in single-player. Quit, crash or lose connection and the run is gone. Everything else wrong with it is downstream of decisions like that one.

3.5 / 10

Reviewed

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Conqueror's Blade: Three Kingdoms

Booming Tech's own developer FAQ promised this would not be a standalone game and would build on existing Conqueror's Blade characters. It shipped a week ago as a separate free Steam app with its own client, a gacha wall in front of core unit progression, and no siege matchmaking at launch — and 15% of roughly 1,950 Steam reviews are positive.

3 / 10

Reviewed

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Space Chef Review

Blue Goo Games and Kwalee's cosmic cooking-and-exploration sim, six years in public development, whose Mostly Positive review sample praises a genuinely addictive Stardew-meets-Starbound-meets-Overcooked loop, undercut by a widely and specifically repeated complaint about a confusing, guide-required progression system and a punishing early-game grind.

3 / 10

Reviewed

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Hexaluga - Witch Hunter's Travelling Castle

An imaginative premise — a giant mobile castle fleeing monsters across an open world — sold at an extraordinary NZ$289.99, which this review's own check of Steam's public records shows spent roughly six years in Early Access before quietly "leaving" it in 2024 with a single achievement and, by ten of eleven reviewers' accounts, barely a tutorial's worth of content.

1.8 / 10

Reviewed

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