Game review
Mars Colony: Frontier
4 / 10
- Developer
- HyperKat Games
- Publisher
- HyperKat Games
- Released
- 25 September 2015
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time purchase, no DLC or in-app purchases.
- Players
- Single-player and co-op, with dedicated server support
The short version
Mars Colony: Frontier casts you as an astronaut stranded on Mars indefinitely after turmoil back on Earth, building and surviving in an open-world Martian colony. Steam's aggregate reads Mostly Negative at 40% of 43 English-language reviews, and this review read all 26 negative reviews plus a sample of the positive side.
The dominant complaint across this sample is twofold: severe instability, with multiple reviewers reporting repeated crashes and a lack of any save feature meaning a crash could wipe an entire session's progress, and a widely-shared sense that this sequel to the developer's earlier, well-regarded Mars Colony: Challenger is a simplified step backward rather than an improvement. This review checked the developer's own public update history and found the last recorded patch was posted in July 2016, less than a year after launch. What that timeline can't explain on its own is answered by a recent, moving detail in this review sample: the most-recent positive review is a tribute from a fan revealing the game's developer, Howard Dortch, passed away in December 2025 after a long illness. This review is reporting the real, substantive technical complaints plainly, as they matter to any reader considering a purchase, while treating the abandonment itself with the context that deserves.
Biggest strengths
- A genuinely thoughtful simulation of Martian colony life underneath its rough edges, with multiple positive reviewers praising real scientific grounding in its systems
- Fans of the predecessor, Mars Colony: Challenger, describe real replay variety here thanks to its game-option customisation, even while noting it plays more casually than the original
- Dedicated server and co-op support gives the game real multiplayer structure uncommon in this scale of indie survival sim
Biggest weaknesses
- The single most repeated complaint across the negative-review sample: severe instability, including reports of the game crashing before even reaching the intro screens, compounded by the absence of any save feature — meaning a crash could cost an entire session's progress
- Multiple reviewers who enjoyed the predecessor, Mars Colony: Challenger, describe this sequel as a simplified, "dumbed down" step backward rather than a genuine improvement
- Several reviewers report features described on the store page or in marketing — sandbox mode, campaign mode, a "dynamic economy" — as barely implemented or non-functional at launch
Who it's for: Fans of Mars Colony: Challenger specifically curious about the sequel, and only players comfortable with real crash risk and no save system in its current, permanently unsupported state.
Our recommendation: Approach with real caution given the crash reports and missing save feature — but know that whatever frustration this game's incomplete state caused, its developer is no longer able to address it.
4 / 10
Introduction
Mars Colony: Frontier casts players as an astronaut whose short mission to Mars turns into an indefinite stay after turmoil back on Earth, surviving and building in an open-world Martian colony. Developed and published by HyperKat Games, it launched on Steam on 25 September 2015 at NZ$6.29 as a follow-up to the developer's earlier Mars Colony: Challenger. Its 43 English-language reviews sit at 40% positive, Mostly Negative. This review read all 26 negative reviews in that sample alongside a range of the positive side.
A step back from a well-regarded original
A recurring, specific theme across this sample comes from players who loved the first game and came to this one with real goodwill. "I have played all of Howard Dortch's Mars games," reads one positive review, going on to describe Frontier as "entertaining, engaging" if more streamlined than Challenger. But several other longtime fans land differently on that same comparison. "Somehow the addition of humanoid mannequins that are RPG style equipment shops didn't breathe any additional life into what is fundamentally Mars Colony Challenger," reads one detailed 19-hour review, adding that the changes actually removed what made the original distinctive: the isolation of being truly stranded. Another, with 157 hours across both titles: "Dumbed down version of Challenger," elaborating that the developer simplified systems in service of adding multiplayer.
Real, specific instability
Beyond the sequel comparison, the negative-review sample converges heavily on stability. "This game is too buggy. It has crashed on me five times already, three before even getting past the intro screens," reads one review from a reviewer who otherwise wanted to like it. A separate, detailed account describes the compounding cost of that instability directly: "when you crash to desktop you lose everything, there is no save feature. you crash then you spawn outside base with no eva suit and die immediately." Several reviewers report specific advertised features missing or non-functional at launch, including sandbox mode, campaign mode, and the "dynamic economy" the game's marketing described.
What the timeline actually shows
This review checked HyperKat Games' own public update history given how central the "abandoned" framing is to this sample's complaints. The record shows real, sustained effort in the months after launch — patches through July 2016, addressing bugs and stability issues reviewers had reported — and then nothing. No update of any kind has been recorded in the nine years since. That silence is real, and it's fair for a prospective buyer to weigh it directly.
What that timeline alone doesn't explain is answered, with real weight, by the most recent review in this sample — not a technical complaint, but a tribute. "Thanks for the great games and a great role as teacher," it reads. "Sadly he left us on December 24, 2025 after longer health issues." Read alongside an earlier review naming the developer directly as Howard Dortch, this reveals that HyperKat Games' solo developer passed away after a long illness. This review has no way to independently verify further personal details and won't attempt to, but it changes how the game's years of silence should be read: not as neglect for profit, but as a project whose creator became unable to continue it, and has since passed away. The real, substantive bugs and missing features detailed above remain true and worth knowing before buying — but the "why," where this review's sample eventually answers it, deserves to be told plainly and with care rather than left as an open accusation.
Verdict
Mars Colony: Frontier is a genuine simulation with real scientific thought behind it, undercut by serious instability, a missing save system, and a simplified feature set that longtime fans of its predecessor found disappointing. This review confirmed its public support ended in mid-2016, and a recent reviewer tribute explains, with real sadness, why nothing has followed since. Buy it, if at all, with clear eyes about the bugs you may encounter and no expectation those bugs will ever be fixed.
Pros and cons
Pros
- A genuinely thoughtful simulation of Martian colony life underneath its rough edges, with multiple positive reviewers praising real scientific grounding in its systems
- Fans of the predecessor, Mars Colony: Challenger, describe real replay variety here thanks to its game-option customisation, even while noting it plays more casually than the original
- Dedicated server and co-op support gives the game real multiplayer structure uncommon in this scale of indie survival sim
- At least one reviewer reports the developer's final recorded update resolved a meaningful share of their earlier issues, suggesting real effort went into the game before support ended
Cons
- The single most repeated complaint across the negative-review sample: severe instability, including reports of the game crashing before even reaching the intro screens, compounded by the absence of any save feature — meaning a crash could cost an entire session's progress
- Multiple reviewers who enjoyed the predecessor, Mars Colony: Challenger, describe this sequel as a simplified, "dumbed down" step backward rather than a genuine improvement
- Several reviewers report features described on the store page or in marketing — sandbox mode, campaign mode, a "dynamic economy" — as barely implemented or non-functional at launch
- No mouse Y-axis invert option, making the game unplayable for at least one reviewer
- This review confirmed via the developer's own public update history that the last recorded patch was posted in July 2016 — nothing has followed since, and a recent reviewer tribute reveals the game's developer passed away in December 2025, meaning no further updates should be expected
Screenshots
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Mars Colony: FrontierImage: HyperKat Games via Steam -
Mars Colony: FrontierImage: HyperKat Games via Steam -
Mars Colony: FrontierImage: HyperKat Games via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial