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Open World reviews

575 Open World games reviewed and scored, best first.

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575 reviews

Rustler

A top-down medieval parody of classic Grand Theft Auto games, Mostly Positive across its Steam reviews for its funny premise and soundtrack — undercut by an extremely consistent complaint about frustrating, clunky controls, harsh mission checkpointing that forces full restarts, and bugs that Steam's own achievement data confirms have kept completion rates extremely low.

5 / 10

Reviewed

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Sacred 2 Remaster

A catastrophic November 2025 remaster launch — buggy, missing features veterans of the 2008 original say worked fine even in the community-patched Gold Edition — followed by a genuine, ongoing repair effort now six numbered patches deep, leaving recent reviewers split between "finally playable" and "still broken" depending on which specific issue they hit.

5 / 10

Reviewed

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Sea Drifter

A pre-alpha top-down pirate survival adventure that starts you with a rowboat, three apples and 25 gold and dares you to earn everything else from four escalating seas — a freshly launched Early Access title with essentially no review base yet, so this account leans on its unusually detailed official mechanics description and early achievement data instead.

5 / 10

Reviewed

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STARSEEKER: Astroneer Expeditions

System Era Softworks' spinoff into the Astroneer universe trades open base-building for timed extraction missions with strangers, a genuine change of direction undercut by a thin early loop, an artificial 30-minute timer, and broken pre-launch promises about microtransactions and singleplayer support.

5 / 10

Reviewed

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Teenage Mutant Ninja Turtles: Empire City

A VR open-world beat-em-up whose parkour movement and genuine TMNT fan service earn real praise, undermined by broken grip controls on Index headsets, a small and lifeless open-world hub, shallow repetitive combat, and a co-op multiplayer system reviewers say only works via private room codes rather than public matchmaking.

5 / 10

Reviewed

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The Gold River Project

A beautiful, genuinely mysterious Pacific Northwest survival game from a six-person team whose atmosphere and unusually visible developer responsiveness earn real goodwill, undercut by a specific, widely repeated and serious complaint that saves and progress can be wiped outright, alongside severe performance issues even on high-end hardware.

5 / 10

Reviewed

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Tower of Fantasy

An open-world sci-fi gacha ARPG with real exploration and character-design appeal, whose review score is being shaped less by its combat or its shop than by an account-migration process that a large, consistent share of returning players say permanently deleted hundreds of hours and real money without adequate warning.

5 / 10

Reviewed

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Unmourned

Codebros Studio, a two-person Greek development team, delivers a first-person psychological horror game about a man haunted by a house's buried history, drawing real praise for its atmosphere and jump scares alongside an unusually specific, heavily documented reviewer thread cataloguing direct scene-by-scene similarities to Visage, Outlast, Layers of Fear and other genre touchstones, plus a genuinely split reception over its price relative to a four-to-six-hour runtime.

5 / 10

Reviewed

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Vane

A wordless, visually striking exploration adventure from former Team Ico developers, drawing close comparisons to Journey and Shadow of the Colossus — undercut by widely and independently documented broken camera and movement controls that a large share of players say make the game genuinely difficult to enjoy.

5 / 10

Reviewed

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CROW

A three-person team's homage to PS1/PS2-era open-world action, CROW nails its rooftop-parkour aesthetic and its own custom-built engine, but its combat, guidance, and technical polish lag well behind its ambition.

4.8 / 10

Reviewed

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Airplane Flight Simulator : Combat Zone

A carrier-launched arcade combat flight sim from Ovilex Software, released the same day, at the same price, as a civilian sibling title built on what reads as the same engine — and checked here against the developer's own decade-long Steam catalog rather than a review corpus this game doesn't have yet.

4.5 / 10

Reviewed

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Anymaker Review

An Ambitious Pitch: Build Anything, Survive Everything Anymaker asks for a lot up front: design a chassis, wire up an engine, program microcontrollers with a drag-and-drop editor,

4.5 / 10

Reviewed

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Assassin's Creed III Remastered

A fondly-remembered American Revolution-set Assassin's Creed entry, now the only version of the game Ubisoft sells on Steam after delisting the 2012 original — undercut by a confirmed license-sharing requirement with Assassin's Creed Odyssey, an always-online requirement for a single-player game, and serious, specifically documented bugs.

4.5 / 10

Reviewed

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Bird Brigade Review

An Ambitious Bird Game With a Rough Early Access Landing Bird Brigade lets you become a bird — one of over thirty species drawn from a DNA-breeding system capable of producing near

4.5 / 10

Reviewed

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Dungeon Infinite

A solo-developer debut sending a knight through a procedural, room-by-room dungeon toward Room 100, with a permanent meta-shop and run-only merchant cards layered on top. Six days into a year-long Early Access plan, with zero outside voices yet to confirm any of it.

4.5 / 10

Reviewed

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Homestead Arcana

A cozy witch-farming RPG with a genuinely charming premise and a devoted minority of fans who pushed through to a satisfying story — undercut by a well-documented, largely unaddressed pile of bugs, broken quest logic and design gaps, and a public record confirming the developer effectively stopped supporting the game within three months of launch.

4.5 / 10

Reviewed

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Miscreated

A hardcore post-apocalyptic survival MMO with real base-building and PvP depth, Mixed at 67 percent across more than 23,000 reviews — split not so much over the survival gameplay itself as over a remarkably consistent, years-long pattern of long-tenured players accusing the development team of banning critics from its own community spaces.

4.5 / 10

Reviewed

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Redfall

A notorious launch disaster from Arkane Austin — broken performance, an empty open world and weak AI drove a lifetime score that never recovered — but a genuine, well-documented arc followed: Microsoft closed the studio in May 2024, shipped a "parting gift" final patch as it did, and recent sentiment has risen meaningfully as the price dropped and expectations reset, even as a new complaint emerges that the game is now effectively unsupported.

4.5 / 10

Reviewed

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