Key art for Cloudpunk

Game review

Cloudpunk

6.5 / 10

Developer
ION LANDS
Publisher
ION LANDS, Maple Whispering Limited
Released
23 April 2020
Platforms
Windows
Genre
Narrative Adventure, Driving
Monetisation
One-time purchase, paid DLC available (Nights of Neon)
Players
Single-player

The short version

Cloudpunk casts you as Rania, a new delivery driver for a shady courier service in a sprawling, rain-soaked voxel cyberpunk city, flying and driving packages between neon-lit towers while picking up fragments of a much larger story along the way. Since its 23 April 2020 release it's settled at a Very Positive 86.2% across 8,209 reviews, though recent sentiment (78 of the last 100 English reviews positive) sits meaningfully below that lifetime figure. Read the negative corpus in volume — it's unusually large and detailed for a game this well-reviewed — and one argument dominates almost everything else: the city ION LANDS built is extraordinary, and the game wrapped around it barely qualifies as one, built almost entirely from repetitive delivery fetch-quests in a world with very little to actually interact with.

Biggest strengths

  • The city itself is close to unanimously praised — voxel architecture, rain, neon and scale that reviewers repeatedly call the best thing about the game, sustained even by many reviewers who otherwise recommend against buying it
  • A strong voice cast and a genuinely engaging noir mystery hook, according to reviewers who stuck with the story to the end, with one top-voted positive stating flatly "Cloudpunk is the game I truly wanted" after trying Cyberpunk 2077 first
  • Distinctive presentation choices — good ultra-wide and 4K UI scaling, a memorable "backwards" sense of humour in some of the writing, and vaporwave-adjacent aesthetic touches — are called out specifically and favourably by multiple reviewers

Biggest weaknesses

  • By far the most repeated, most detailed complaint across the negative corpus: gameplay is close to nonexistent, consisting almost entirely of flying between two points and picking up/dropping off packages, in a city full of buildings and objects the player can't meaningfully interact with — one top-voted negative calls it "abysmal fetch-quest gameplay set in an eye-candy world"
  • Recent English-language sentiment (78 of the last 100 reviews positive) is a real, measurable step down from the 86.2% lifetime figure, suggesting the "gorgeous but hollow" reputation has hardened over time rather than being a one-off launch complaint
  • Multiple reviewers, independently, describe the writing as heavy-handed or "preachy" in ways that pulled them out of the story, a specific and repeated enough complaint to flag even though this review can't adjudicate the underlying disagreement

Who it's for: Players who want to soak in a genuinely beautiful, well-written cyberpunk setting and don't need mechanically deep gameplay to justify the time — several reviewers describe it as closer to an interactive audiobook or walking simulator than a game, and mean that as a real compliment. A poor fit for players expecting Cyberpunk 2077-style systemic depth, immersive-sim interactivity, or meaningful driving/combat mechanics, since the corpus is unusually consistent that none of those are really here.

Our recommendation: Worth playing specifically for the atmosphere, world and voice cast if that's what draws you in — go in with gameplay expectations set at "minimal by design" rather than hoping for more, since a large, detailed slice of the game's own fans say plainly that hope is what soured them on it.

6.5 / 10

Cloudpunk's pitch is almost embarrassingly good: you're Rania, first night on the job at a courier service with two rules — don't miss a delivery, don't ask what's in the package — flying and driving through a sprawling, rain-drenched voxel cyberpunk city built at a scale few games attempt. ION LANDS released it 23 April 2020, and 8,209 reviews later it sits at a Very Positive 86.2%, a figure that undersells how polarising this specific game is once you read past the headline score. Recent sentiment — 78 of the last 100 English reviews — is meaningfully lower, and the reason shows up the same way, independently, across dozens of detailed negative reviews.

A city everyone loves, wrapped around a game few defend

The negative corpus here is unusually large and unusually specific for a Very Positive game, and it says almost exactly the same thing from dozens of different reviewers. "Gorgeous aesthetics with abysmal fetch-quest gameplay set in an eye-candy world full of buildings and objects you can't interact with," reads the most direct of them, recommended "on visuals alone." Another, after finishing the entire game and most of its achievements, calls it "a supremely disappointing game" despite praising the graphics specifically. A third strips it down further: "The gameplay is nonexistent. The game is just a walking simulator in a flying car." What's notable isn't any single complaint — it's how consistently independent reviewers, writing months and years apart, land on the exact same diagnosis: the city is the achievement, and the game is, at best, a thin frame around it.

Several reviewers frame this generously rather than as a flaw. One of the most-upvoted positive reviews in the entire corpus — 1,310 votes — puts it plainly: "After playing Cyberpunk 2077 for several hours, I realized Cloudpunk is the game I truly wanted." Another argues the minimal gameplay is "easily removable" without damaging what the game is actually offering, because "Cloudpunk lives or dies on its story, its characters and the world it builds around you." Read together, the positive and negative corpuses aren't really disagreeing about what Cloudpunk is — they're disagreeing about whether that's enough to be worth the asking price.

A second, quieter complaint: the writing itself

A smaller but recurring thread in the negative reviews takes issue with the writing's tone specifically, describing it as heavy-handed or "preachy" in ways that broke immersion for them — one reviewer says it's "hamfisted" enough that it tips an otherwise-enjoyed experience toward a negative recommendation. This review can't adjudicate that disagreement, since it's fundamentally about taste and tone rather than a testable claim, but it's specific and repeated enough across independent reviewers to be worth flagging rather than folding silently into the broader "gameplay is thin" complaint.

Final verdict

Cloudpunk is a genuine achievement of world-building wearing a game that most of its own detailed reviewers, positive and negative alike, agree barely exists as one — and whether that's a dealbreaker depends entirely on what you're buying it for. Players after atmosphere, voice acting and a noir mystery to sit inside for a few hours will likely find what the most enthusiastic reviewers found. Players expecting the gameplay depth that phrase usually implies should read the negative corpus first; it's unusually detailed, and it's telling readers the truth about what's actually here.

Pros and cons

Pros

  • The city itself is close to unanimously praised — voxel architecture, rain, neon and scale that reviewers repeatedly call the best thing about the game, sustained even by many reviewers who otherwise recommend against buying it
  • A strong voice cast and a genuinely engaging noir mystery hook, according to reviewers who stuck with the story to the end, with one top-voted positive stating flatly "Cloudpunk is the game I truly wanted" after trying Cyberpunk 2077 first
  • Distinctive presentation choices — good ultra-wide and 4K UI scaling, a memorable "backwards" sense of humour in some of the writing, and vaporwave-adjacent aesthetic touches — are called out specifically and favourably by multiple reviewers
  • A relatively short, digestible playtime for the genre, which several reviewers frame as a genuine positive given how thin the moment-to-moment gameplay is
  • Cheap enough on sale, and reviewers who treat it as "an atmospheric visual novel with a delivery job attached" rather than a systems-driven game report a genuinely satisfying experience on those terms

Cons

  • By far the most repeated, most detailed complaint across the negative corpus: gameplay is close to nonexistent, consisting almost entirely of flying between two points and picking up/dropping off packages, in a city full of buildings and objects the player can't meaningfully interact with — one top-voted negative calls it "abysmal fetch-quest gameplay set in an eye-candy world"
  • Recent English-language sentiment (78 of the last 100 reviews positive) is a real, measurable step down from the 86.2% lifetime figure, suggesting the "gorgeous but hollow" reputation has hardened over time rather than being a one-off launch complaint
  • Multiple reviewers, independently, describe the writing as heavy-handed or "preachy" in ways that pulled them out of the story, a specific and repeated enough complaint to flag even though this review can't adjudicate the underlying disagreement
  • Several reviewers who completed the entire game plus most achievements still describe the ending and overall experience as disappointing relative to the strength of the setting, suggesting the gap between world-building and gameplay never closes even for players who see it through
  • No Mac or Linux support, on a game whose appeal is almost entirely about soaking in a visual world rather than requiring high system demands that would explain the Windows-only scope

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 9 / 10
  • Sound 8 / 10
  • Value 5.5 / 10
  • Originality 8 / 10
  • Story 7 / 10