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Co-op & Multiplayer reviews

1034 Co-op & Multiplayer games reviewed and scored, best first.

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1034 reviews

Spellmasons

A solo-developed spellcrafting roguelike in the tradition of Noita, praised for a genuinely well-executed combo system that lets players build increasingly absurd spell chains — held back at launch by an uneven difficulty curve and a heavy-handed privacy policy, both of which the developer has since directly revised.

7.5 / 10

Reviewed

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Spelunky 2

A critically adored sequel to one of the defining roguelikes, whose own hundred-plus-hour veterans are split on whether its harder edge stayed "fair" — and whose online co-op has spent years plagued by a sync bug that a cross-platform update itself introduced.

7.5 / 10

Reviewed

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Stonewards

A co-op dwarven mine-by-day, defend-by-night roguelite that arrived in Early Access with 100,000 wishlists behind it and immediately delivered on the hype — reviewers keep shouting Rock and Stone, and the one real complaint is that a single class is currently doing all the digging.

7.5 / 10

Reviewed

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Streets of Rage 4

Twenty-six years after Streets of Rage 3, Dotemu, Guard Crush and Lizardcube brought the series back with hand-drawn art and a soundtrack fans call a highlight of 2020 — layered over specific, corroborated combat friction that a real slice of longtime players never stopped arguing about.

7.5 / 10

Reviewed

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Stronghold Crusader: Definitive Edition Review

Firefly Studios brings its beloved 2002 castle-sim back with genuinely new content, long-requested Skirmish and Co-op modes, and day-one Workshop support, overcoming a rocky launch week to become one of the best-received Stronghold releases in years.

7.5 / 10

Reviewed

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Subnautica 2

A genuinely excellent, atmospheric successor to one of survival gaming's most beloved titles, selling two million copies in twelve hours — whose launch was immediately overshadowed by a well-documented controversy over an unusually restrictive EULA from publisher Krafton, set against a pre-existing, publicly reported dispute over developer bonuses that the community rallied around in real time.

7.5 / 10

Reviewed

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Sunderfolk

A tactical fantasy co-op RPG built to replace board game night, with a genuinely standout value proposition — one copy covers a whole group of four — undercut for a large share of its own reviewers by a mandatory phone-as-controller scheme that several report they couldn't avoid even playing solo.

7.5 / 10

Reviewed

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Tears of Metal

A Scottish-flavoured Dynasty Warriors crossed with Risk of Rain 2, with genuinely praised combat, art direction and co-op carrying a large, consistent Steam review sample past a stingy meta-progression economy and some rough Early Access edges.

7.5 / 10

Reviewed

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Teenage Mutant Ninja Turtles: Shredder's Revenge

A lovingly faithful throwback beat-'em-up from the Streets of Rage 4 team that nails its 90s arcade nostalgia almost unanimously, undercut by a short story campaign, cross-platform multiplayer several reviewers say doesn't actually work as advertised, and a save-corruption bug reported as unresolved years after launch.

7.5 / 10

Reviewed

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Teeto

A charming, Mario 64-and-Kirby-inspired 3D collectathon platformer starring a shapeshifting blob and his bunny sidekick, landing "Very Positive" on launch thanks to tight movement, genuine humour, and a co-op mode, held back only by a handful of movement quirks and launch-week bugs.

7.5 / 10

Reviewed

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Tennis Elbow 4

A one-person tennis simulation that reached 1.0 in January 2026 after years in early access earns some of the most enthusiastic reviews on Steam for its ball physics and career mode, while its own sample is just as consistent that the dated animations and a steep, unforgiving control scheme will turn away anyone unwilling to put in the hours.

7.5 / 10

Reviewed

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The Elder Scrolls Online

Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.

7.5 / 10

Reviewed

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The Riftbreaker

A base-building, Factorio-flavoured action RPG that launched in October 2021 to strong acclaim, then spent nearly four years failing to deliver a promised co-op mode -- and finally did, in August 2025, bundled with a loot rework substantial enough to spark a fresh wave of complaints from the veterans who'd waited for it.

7.5 / 10

Reviewed

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Total War SHOGUN 2

Widely regarded as the best-received entry in the Total War series (Metacritic 90) and still Very Positive on Steam — but a May 2023 update that stripped multiplayer chat, broke the Mod Manager and invalidated saves on a beloved 12-year-old game triggered a wave of protest reviews that, unlike similar incidents elsewhere in this outlet's library, remains unresolved through 2026.

7.5 / 10

Reviewed

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Trine 4: The Nightmare Prince

Frozenbyte's course-correction after Trine 3's disastrous 3D detour, returning to 2.5D co-op puzzle-platforming with three fairytale heroes -- still Very Positive on Steam seven years on, with the series' oldest, most consistent complaint (the combat) as fresh in this year's reviews as it was at launch.

7.5 / 10

Reviewed

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Warhammer 40,000 Darktide

Four-player co-op combat reviewers on both sides call some of the best in the genre, weighed down by a genuinely notorious launch — a fully functional cosmetic cash shop shipped alongside missing promised systems — and an ongoing pattern of unfulfilled roadmap promises, even as recent sentiment has recovered dramatically since 2022.

7.5 / 10

Reviewed

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Warhammer 40,000: Space Marine 2

A genuinely brutal, spectacular power-fantasy action game that nails the Warhammer 40K Space Marine fantasy — layered with real complaints about DLC pricing, always-online requirements, and a background installer that alarmed players even after the likelier explanation turned out to be more mundane than "malware."

7.5 / 10

Reviewed

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Wasteland 3

Some of the best-written quests and dialogue in any CRPG, wrapped around turn-based combat that knows what it's doing — and six years of bug reports that never quite stopped, concentrated almost entirely in the co-op mode it was sold on.

7.5 / 10

Reviewed

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