Victoria 3
A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.
6.5 / 10
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272 Co-op & Multiplayer games reviewed and scored, best first.
272 reviews
A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.
6.5 / 10
An open-world witch adventure that swaps the usual survival toolbox for spellwork — spirit jumps instead of ladders, conjured forests instead of chopped trees, familiars instead of tames. Seven weeks into Early Access, the magic system is the best reason to be here; the world around it hasn't caught up yet.
6.5 / 10
Eighteen years old, still getting raids in 2026, and still the clearest example in the genre of a genuinely good game strapped to a business model its own players have been publicly begging it to change since before some of them could drive.
6.5 / 10
Nineteen months into Early Access, the driving model is superb and the game around it has been getting smaller — the career economy was removed in February 2026, and the open world people bought it for still isn't here.
6 / 10
A ten-minigame summer party collection from Japanese minigame specialist SAT-BOX, built around split-screen bouts with rocket fireworks, somen-noodle slides and mosquito swatting — checked on launch day against a Steam page that shows zero reviews and zero concurrent players.
6 / 10
A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."
6 / 10
A 2018 Korean idle RPG that's still pulling a 4.3-star average from 153,000 Google Play reviews eight years on, built around a twelve-unit auto-battle roster and a genuinely layered guild-and-arena social game — undercut by a permanent roster cap, a bolted-on NFT feature, and a client that hasn't been updated since the studio's attention moved to its own sequel.
6 / 10
A two-day-old two-player co-op puzzle platformer built entirely around a single mechanic — shooting a laser from your own eye to push or pull your partner through obstacles neither of you could clear alone — priced at NZ$2.39 with zero user reviews and zero recorded concurrent players at the time of checking.
6 / 10
A cozy magical farming sim that survived its own near-death experience — two rounds of studio layoffs, an announced shutdown of its online features, and a last-minute rescue by a new publisher just days before the servers were due to go dark.
6 / 10
The 2020 party-royale phenomenon remains Very Positive lifetime, but its Steam page tells a genuinely unusual and still-unresolved story — pulled from sale after Epic Games' acquisition, converted to free-to-play, and still drawing sustained, specific anger from paying original owners four years later.
6 / 10
Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.
6 / 10
A medieval MMORPG that died with its studio in 2023 and came back free-to-play in June 2026 under new owners. The three-nation war it's built on is still the best thing about it — and six weeks after the relaunch, its most loyal players are documenting cheats rather than sieges.
6 / 10
A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.
6 / 10
A decade-old idle gacha RPG whose real currency was never gold, it was your own heroes — and the star-fusion system that consumes them is both the smartest thing about the game and the reason its economy is so hard to defend.
6 / 10
NetEase's free-to-play superhero take on the Overwatch formula launched with a genuinely player-friendly economic model widely praised as a new industry standard, but a real, specific, remarkably consistent complaint from players with thousands of hours — that its matchmaking is deliberately tuned for engagement over fairness — has become the dominant, load-bearing thread in its Mostly Positive reception more than a year on.
6 / 10
A dark-fantasy extraction ARPG with genuinely good third-person combat, undercut at launch by a "solo or trio" pitch that turns out to mean trio, missing regional servers, and a cash shop players keep calling scummy in the same reviews that praise the fighting.
6 / 10
A genuinely excellent basketball simulator wrapped in an economy where one season's pass costs more than the whole discounted game — and where the sequel went on pre-order while those passes were still being sold.
6 / 10
A third-person sci-fi horde shooter that pairs Vampire Survivors-scale enemy counts with build-your-own ARPG crafting, launched into Early Access with a specific roadmap, an honest price and zero independent track record to check any of it against.
6 / 10
A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.
6 / 10
Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.
6 / 10
A social sandbox MMO with no vendors, no quest-givers and no safety net — genuinely distinctive when it comes to player-built villages and a player-run economy, but its land ownership system asks for real, recurring money in a way a lot of its own players resent.
6 / 10
A 4-player co-op tactical roguelite shooter from the studio behind Black Mesa, whose jump from Early Access to "1.0" this week delivered almost exactly what one detailed reviewer predicted it would — one new map and a few new guns, not the broader AI, economy and content overhaul the developer's own Early Access roadmap had promised.
6 / 10
A local-multiplayer physics brawler set in a Japanese public bathhouse, where the "Survivor" in the name means outlasting three rivals on a frictionless floor with a water gun, not building a horde-clearing arsenal — a genre-savvy buyer needs to know that before anything else, along with the fact that every mode here is played on one couch, not online.
6 / 10
Read review of SENTO SURVIVOR : Slip, Grab, and Bathe in Glory!
Firaxis's boldest structural gamble in the series' history — mandatory "Age" transitions that force players to swap civilizations twice per campaign — split the Civilization fanbase down the middle at launch and still sits Mixed across nearly 58,000 Steam reviews eighteen months later, even as a genuinely major, free "Test of Time" update rebuilt huge parts of the game in direct response to that backlash.
6 / 10