Key art for Alchemist: Journey of the Soul

Game review

Alchemist: Journey of the Soul

7 / 10

Developer
OnSkull Games
Publisher
OnSkull Games
Released
21 May 2026
Platforms
Windows
Genre
Adventure
Monetisation
Paid, one-time purchase, no in-game purchases identified.
Players
Online co-op for up to 4 players, alongside single-player.

The short version

Alchemist: Journey of the Soul is a first-person puzzle adventure from OnSkull Games, playable solo or in co-op with up to four players. Its Very Positive rating across 113 English reviews reflects genuine, widely praised cozy art direction and satisfying, well-paced puzzle design, though this review found a widely repeated complaint that its co-op mode does little beyond letting a second player watch, since almost every puzzle is built to be solved by one person at a time.

Biggest strengths

  • Widely and consistently praised art direction and atmosphere, with reviewers repeatedly describing the game's cozy, warm presentation as a real strength.
  • Genuinely satisfying puzzle design, with many reviewers specifically crediting the difficulty curve as fair, rewarding, and rarely frustrating.
  • A well-regarded spell and ability progression system, with reviewers enjoying how new alchemical powers unlock fresh puzzle types throughout the game.

Biggest weaknesses

  • A widely repeated complaint reports the co-op mode is largely decorative, since nearly every puzzle can only be solved by one player while others watch.
  • A fair complaint reports the roughly three-to-five hour runtime feels short relative to its asking price.
  • A specific complaint reports a frustrating save system that can set players back several steps of progress rather than resuming exactly where they left off.

Who it's for: Fans of cozy, first-person puzzle adventures who enjoy games like Escape First Alchemist or We Were Here, playing solo or willing to accept co-op as a shared-viewing rather than a truly collaborative experience; players specifically seeking puzzles built for genuine multiplayer cooperation should temper expectations.

Our recommendation: A well-crafted, atmospheric puzzle adventure with genuinely satisfying spell-based progression, best enjoyed solo or with an understanding partner, since its advertised co-op offers little beyond company.

7 / 10

A genuinely cozy, well-praised atmosphere

Alchemist: Journey of the Soul earns its Very Positive rating first through presentation. "Very nice game. Puzzles are of medium difficulty, the environment and style is beautiful and the atmosphere is very cozy," reads one representative review. A separate reviewer frames the same appeal more personally: "Although it is a puzzle game, there is a cozy feeling to it, enhanced by beautiful stylized art, that ultimately felt relaxing while playing." A third reviewer sums it up simply: "Art style, music, gameplay... So satisfying!!!!!" This review credits that consistency as genuine: across dozens of reviews, the game's warm, stylized visuals and soundtrack are repeatedly named as its most immediately appealing quality, independent of how reviewers felt about its puzzles or length.

Satisfying, well-paced puzzle design

Beyond atmosphere, this review found reviewers consistently praising the puzzles themselves as well-tuned. "I liked the game! Very cool environments and puzzles (not too easy, not too hard). Loved the music as well!" reads one review. A separate reviewer frames the difficulty curve in more detail: "The puzzles felt challenging, but never impossible, and I really enjoyed exploring the different environments in new ways as new things were unlocked." A third reviewer credits the spell-based progression specifically: "One of my favorite parts was unlocking new powers throughout the game. Each one was really fun to use and added new types of puzzles to solve, which kept things fresh." This review treats that pattern as fair and central: the puzzle design and its integration with the game's alchemy-and-spell progression system is repeatedly singled out as genuinely well-crafted, not merely pleasant scenery around thin mechanics.

A widely repeated complaint that co-op is largely decorative

Set against that praise, this review found the single most consistent complaint concerned the game's advertised co-op mode. "It's advertised as co-op, but the game is mostly linear and the puzzles are designed to be solved in solo. So it's mostly one player staring at the other," reads one negative review. A separate reviewer, playing with three friends, describes the same frustration directly: "Felt very frustrating watching other do the puzzle because no one else can interfere with the solving person, and we cannot do multiple puzzle for the story is very linear." A third, harsher reviewer calls the feature "an absolute grift giving us the option to have 4 players. No need at all for multiplayer, it just confuses things." This review treats that complaint as fair and well-founded: it recurs independently across many reviews, describing a specific, consistent mismatch between the game's marketed co-op support and the largely single-player-oriented structure of its actual puzzles. It is worth noting a smaller but real counter-view, however: several reviewers, including one pair who wrote in specifically to push back, report genuinely enjoying playing together despite this limitation, finding company alone made the harder puzzles more fun to work through even without true collaborative solving.

Fair complaints about length, saves, and pacing

Beyond the co-op complaint, this review found several narrower but fair criticisms. "This is 100% a singleplayer game that your friend can spectate you playing... Compared to the 1st Alchemist game... this one is way too streamlined, easy and boring," reads one detailed negative review from a longtime fan of the developer's earlier work. A separate reviewer raises a specific technical frustration: "What's the point of having save files if your game doesn't start where you left off? Instead, you're set back 10 steps or so." A third reviewer flags the game's short length relative to price: "Pricy for 3h; some annoying puzzles, but not much; none or few 'ahaaa!' moments." This review treats these as fair, secondary weaknesses: none dominate the review base the way the co-op complaint does, but each recurs enough to be a credible, specific criticism rather than an isolated gripe.

A confirmed, responsive post-launch effort

This review checked Alchemist: Journey of the Soul's own news feed directly, and found a developer that acted quickly after launch: a release announcement shortly before the 21 May 2026 launch, followed within days by a dedicated hotfix post, and a bundle launch with the developer's earlier titles about a week later. This review treats that pattern as fair, credible evidence that OnSkull Games, an established studio behind the earlier Escape First Alchemist, responded promptly to early player feedback, even if it does not directly resolve the co-op complaint raised above.

Achievement data confirms a short game most players finish

This review checked Alchemist: Journey of the Soul's own global achievement data directly, and found a gentle, consistent decline typical of a short, largely linear adventure: the earliest story-progress achievements sit above 90 percent, while the achievement most likely tied to completing the game, VICTORY, still sits at a healthy 68 percent. This review reads that curve as corroboration of what reviewers describe: a short, well-paced experience that the clear majority of players who start it go on to finish, consistent with its roughly three-to-five hour typical playtime.

Final verdict

Alchemist: Journey of the Soul is a genuinely well-crafted, atmospheric puzzle adventure, built around a satisfying spell-based progression system and puzzle design that a wide swath of its review base found consistently rewarding. Its clearest weakness is a widely repeated, fair complaint that its co-op mode, despite being a headline feature, offers little beyond company for a second-to-fourth player while one person solves each puzzle alone. Combined with a fair but real complaint about its short length relative to price, this adds up to a solid recommendation for solo puzzle fans or patient co-op groups who don't mind a more passive shared-viewing experience, though players specifically wanting puzzles built for genuine multiplayer cooperation should look elsewhere.

Pros and cons

Pros

  • Widely and consistently praised art direction and atmosphere, with reviewers repeatedly describing the game's cozy, warm presentation as a real strength.
  • Genuinely satisfying puzzle design, with many reviewers specifically crediting the difficulty curve as fair, rewarding, and rarely frustrating.
  • A well-regarded spell and ability progression system, with reviewers enjoying how new alchemical powers unlock fresh puzzle types throughout the game.
  • This review checked Alchemist: Journey of the Soul's own news feed directly and confirmed the developer shipped hotfixes within days of launch.

Cons

  • A widely repeated complaint reports the co-op mode is largely decorative, since nearly every puzzle can only be solved by one player while others watch.
  • A fair complaint reports the roughly three-to-five hour runtime feels short relative to its asking price.
  • A specific complaint reports a frustrating save system that can set players back several steps of progress rather than resuming exactly where they left off.
  • A specific complaint from longtime fans of the developer's earlier Escape First Alchemist reports this entry feels more streamlined and less challenging than that predecessor.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Performance 7 / 10
  • Value 6.5 / 10
  • Originality 6 / 10
  • Replayability 5 / 10
  • Interface 6.5 / 10