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Co-op & Multiplayer reviews

1034 Co-op & Multiplayer games reviewed and scored, best first.

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1034 reviews

River City Girls

WayForward's gorgeous beat-em-up RPG hybrid delivers career-best pixel art and a genuinely funny script, undercut by the same studio's own decision — pointedly noted by reviewers — not to ship the online co-op their earlier Double Dragon Neon had seven years before it.

6.5 / 10

Reviewed

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Roadside Research

A gas-station management sim where you're secretly aliens gathering intel on humanity — a great hook for a group of friends on a Friday night, let down by how little the alien half actually changes about restocking shelves and running a till.

6.5 / 10

Reviewed

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Royalty Free-For-All

A visually gorgeous, hand-animated Smash Bros-style platform fighter built entirely around reimagined public-domain characters, widely praised for its art, music and welcoming accessibility, undercut by a genuine identity crisis between competitive and party-game design, a small fourteen-character roster with only three or four attacks each, and launch-week technical rough edges the developer has been patching quickly.

6.5 / 10

Reviewed

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Sanctum 2

Coffee Stain Studios' co-op FPS/tower-defense hybrid sequel leans harder into shooting and character builds than its predecessor, drawing genuine praise for its variety and co-op chaos — while a consistent, well-corroborated wave of original-game fans argue the sequel traded away the freeform maze-building that made the first Sanctum distinctive in the first place.

6.5 / 10

Reviewed

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Sea of Thieves

A beautiful, genuinely novel pirate sandbox whose reviews split almost entirely on one axis — whether you can tolerate its unrestricted PvP and the community built around it — plus a real, press-covered 2026 community-safety controversy worth knowing about before you buy.

6.5 / 10

Reviewed

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Serious Sam 3: BFE

Croteam's prequel to the Serious Sam series delivers the franchise's usual arcade chaos against overwhelming alien hordes, and reviewers still praise its co-op and heavy-metal bombast — but a large, specific, and remarkably consistent share of longtime series fans independently agree this is the weakest entry, arguing it diluted the franchise's arcade identity with modern military-shooter trappings the earlier games deliberately avoided.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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Shard Squad

Brazilian studio The Root Studios, published by Nuntius Games and Vsoo Games, delivers a creature-collector take on the survivors-like genre starring over 20 elemental "Shards," earning warm praise for its art style, character designs and cross-genre ambition from a Very Positive review base, set against a genuinely divided corpus in which the two single most-voted reviews are both detailed, specific negative verdicts on its upgrade and progression design.

6.5 / 10

Reviewed

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Shieldwall

A third-person ancient-warfare squad battle sim casting you as a Roman commander leading testudo formations and javelin volleys across historical campaigns — genuinely fun in short bursts, but held back by a lopsided unit cap, no campaign save system, and a post-launch update cadence that slowed to a crawl after leaving Early Access.

6.5 / 10

Reviewed

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Sniper Elite 3

Rebellion's North Africa-set stealth-sniper sequel refines its predecessor's ballistics, X-ray kill cam and larger, more open level design — praised by longtime series fans as the franchise's high point, but weighed down by one of the most heavily upvoted day-one DLC backlashes in this entire lane's review sample.

6.5 / 10

Reviewed

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Solnest

A hand-drawn hidden object game built entirely around cats Solnest is a relaxing hidden-object game from Gallic Entertainment that scatters over 700 cats across 11 hand-drawn, sola

6.5 / 10

Reviewed

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Sonder

A free two-player co-op puzzle-platformer about a scrapped robot and a wandering soul escaping a dreamlike, post-collapse world, whose short, wordless story and striking atmosphere earn real affection undercut by widespread, specific complaints about performance, glitches, and a runtime measured in minutes rather than hours.

6.5 / 10

Reviewed

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Soulmask

A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.

6.5 / 10

Reviewed

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Soulreign Review

A Solo-Developed Soul Collector in the Backpack Battles Lineage Soulreign entered Early Access on August 1, 2026, and graduated to a full 1.0 release less than a month later on Aug

6.5 / 10

Reviewed

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SpellForce 3

A fantasy RTS/RPG hybrid that launched genuinely buggy and unbalanced in 2017, briefly carried a real, documented tracking-software controversy, and was rebuilt into a noticeably better game by a free 2020 overhaul most reviewers now treat as the definitive way to play it.

6.5 / 10

Reviewed

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Spibee

A charming, genuinely creative co-op puzzle-platformer with hand-drawn art and skill-based teamwork, badly undercut by punishing checkpoint scarcity in its back half.

6.5 / 10

Reviewed

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StarSavior

A turn-based hero collector that grafts Uma Musume's training sim onto Honkai: Star Rail-style combat, with presentation to match — undercut by optimisation problems and a PvP ladder that leans harder on spending than its otherwise generous gacha deserves.

6.5 / 10

Reviewed

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States of Power

A solo-developed WWII grand strategy wargame that strips Hearts of Iron-style nation-management down to something reviewers repeatedly call accessible and genuinely fun, undercut by specific, unresolved mechanical gaps around diplomacy, unit death and population that keep it feeling like an early, unfinished sandbox rather than a complete strategy game.

6.5 / 10

Reviewed

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StoneAge Idle Adventure

Netmarble folds its 25-year-old dinosaur-taming franchise into an idle deck-builder, and the 24-unit battles are genuinely more tactical than the "auto-play RPG" label suggests — right up until the real-time PvP mode starts pricing in who's willing to spend.

6.5 / 10

Reviewed

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Struggling

A gross, hilarious, brutally difficult physics-platformer about controlling the two flailing arms of a squishy abomination — genuinely inventive and gorgeously scored, with a specific, corroborated gap where a real online co-op mode should be.

6.5 / 10

Reviewed

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Sundered

A NZ$30.99 hand-drawn metroidvania from Jotun developer Thunder Lotus that has held Very Positive across roughly 4,090 Steam reviews since July 2017 — some of the most consistently praised art direction in the genre, wrapped around a randomized horde-combat system that a large share of its own reviewers argue actively fights the exploration-driven genre it belongs to, worst of all in a final act public achievement data confirms most players never finish.

6.5 / 10

Reviewed

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