Game review
Serious Sam 3: BFE
6.5 / 10
- Developer
- Croteam
- Publisher
- Devolver Digital
- Released
- 22 November 2011
- Platforms
- Windows, macOS, Linux
- Genre
- Arena Shooter
- Monetisation
- One-time premium purchase; DLC expansion (Jewel of the Nile) sold separately
- Players
- Full 16-player online co-op for the campaign, alongside survival and competitive modes and a full single-player experience
The short version
Serious Sam 3: BFE serves as a prequel to the earlier games, sending mercenary Sam "Serious" Stone through Egypt against genuinely overwhelming waves of alien invaders in the series' signature style. Reviewers consistently praise the sheer scale of its enemy encounters, its heavy-metal soundtrack, and especially its 16-player co-op, with one detailed review specifically crediting the franchise as "an antidote" to more po-faced modern military shooters. Cheesy one-liners, strong mod support, and a genuinely well-received final boss sequence draw further specific praise.
A large, specific, and unusually consistent dissent runs through a meaningful share of this review sample, almost entirely from reviewers with real history across the franchise. Multiple independent long-time fans describe this specific entry as the weakest in the series, arguing it adopted modern shooter conventions — sprinting, cover-based regeneration parodies, more hitscan enemies — that dilute the pure, old-school arcade identity the earlier games built their reputation on. Several reviewers explicitly recommend newcomers start with the earlier First or Second Encounter games instead of this one.
Biggest strengths
- Genuinely massive, chaotic enemy encounters that reviewers say deliver on the series' signature over-the-top arcade promise
- Excellent, highly praised 16-player online co-op that multiple reviewers specifically rank among the best co-op experiences available on Steam
- A heavy-metal soundtrack and consistently funny, self-aware one-liners that reviewers say fit the game's tone perfectly
Biggest weaknesses
- A large, specific, and remarkably consistent critique from longtime series fans: this entry is widely considered the weakest in the franchise, having adopted modern military-shooter conventions like sprinting and more hitscan enemies that dilute the earlier games' purer arcade identity
- Multiple reviewers with real series history explicitly recommend newcomers start with The First or Second Encounter instead of this entry specifically
- Repetitive environments are noted by several reviewers as a specific, recurring weakness across the campaign's length
Who it's for: Fans of old-school arcade shooters who want chaotic, large-scale co-op combat, especially with a group of friends. Less suited to series newcomers specifically, since multiple longtime fans recommend starting elsewhere in the franchise, or anyone hoping for the purest version of the classic Serious Sam formula.
Our recommendation: A fun, genuinely great co-op experience worth playing with friends, especially at its frequently discounted price — but if you're new to the series, start with The First or Second Encounter instead, per the strong, repeated advice from longtime fans in this review sample.
6.5 / 10
Serious Sam 3: BFE serves as a prequel to Croteam's earlier games, following mercenary Sam "Serious" Stone through an alien-occupied Egypt in the years before the events of the original Serious Sam. This review sample makes clear the series' signature chaos is present and accounted for — and that a meaningful share of the franchise's longtime fans have real, specific reservations about exactly how this particular entry executes it, worth engaging with directly rather than smoothing over.
Chaos and co-op reviewers say delivers on the promise
The praise here is specific and enthusiastic, particularly around scale and multiplayer. One detailed reviewer frames the series' broader appeal precisely: "The Serious Sam series has always been an antidote to the shooters" that take themselves too seriously, crediting this entry with continuing that tradition through genuinely overwhelming waves of enemies. A separate, shorter review lists the strengths bluntly: "Old-School FPS. Heavy Metal. Gore. 16 player co-op. Cheesy story. Mod Support. Sam one liners. Good DLC expansion," landing on a 9/10 score despite acknowledging repetitive environments as the one real weakness. Multiple reviewers specifically single out co-op as the best way to experience the game, describing sessions with two or three friends as consistently more fun than solo play.
A large, specific, and unusually consistent dissent from series veterans
Set against that praise, this review sample surfaces a striking pattern: a large share of the most detailed, critical reviews come specifically from reviewers with deep history across the franchise, and they converge on nearly identical complaints. "This part of the series is the least fun to date," one reviewer writes, having played through the campaign in co-op with a friend, both having played every other entry. Another elaborates on the specific mechanical cause: "Sprinting, reloading, EVEN MORE HITSCAN ENEMIES - all of these are things that don't fit with the Serious Sam identity," arguing the game copied contemporary shooter trends rather than sticking to the series' own established formula. A separate, blunt reviewer sums up the resulting buying advice directly: "Unless you're a die-hard fan who yearns for new experiences after having played every other Serious Sam, don't get this. Buy the Second Encounter of the Serious Sam games instead." That's not one dissenting voice — it's a specific, mechanically grounded critique reached independently by enough longtime fans to treat as a genuine, well-corroborated pattern within the franchise.
What the completion data confirms
This listing's achievement schema uses readable names, and the resulting curve offers a useful independent read on engagement. Early milestones sit above 55-71% of the tracked playerbase, but that drops away sharply toward the harder completionist achievements, including one literally named "OldSchool," which sits at just 2.5%. That steep decline, combined with the specific naming of that particular late-game achievement, is at least suggestive that the game's harder, old-school-style challenges appeal to a much smaller, more dedicated slice of the overall playerbase than the accessible early campaign does.
The prequel to a franchise built on purer arcade roots
It's worth situating this entry within the wider Serious Sam franchise, since so much of this review sample's most detailed critique comes from exactly that comparison. The series began with 1.0-style arcade shooters explicitly designed around simple movement, massive enemy counts, and minimal modern-shooter trappings, and this prequel arrived at a moment when many mainstream shooters had shifted toward cover-based, regenerating-health design. Reviewers with the deepest series history frame their critique of this game specifically in terms of that industry-wide shift, arguing Serious Sam 3 absorbed some of those conventions in a way the earlier, purer entries never did — context that helps explain why the criticism here is so consistent and specific rather than generic dissatisfaction.
Not everyone agrees the change was a mistake
It's worth being fair to the other side of this debate directly, since this isn't a completely one-sided verdict. Several reviewers, including some with series history, still land firmly on the positive side despite acknowledging the shift in tone, arguing the added scale and spectacle are worth the tradeoff. One reviewer specifically credits the game's inclusion of an optional third-person camera mode as evidence "the devs care" about giving players choices, and several others focus their praise entirely on co-op, where the pacing and difficulty concerns raised by solo-focused critics matter less. That range of reaction is worth keeping in mind — the "weakest entry" critique is a real, well-corroborated pattern in this sample, but it isn't universal, and a meaningful share of reviewers, particularly those prioritizing co-op over solo purism, still rate the game highly and recommend it without much hesitation.
Where it lands
Serious Sam 3: BFE delivers real, specific value for players seeking large-scale arcade chaos and excellent co-op, and reviewers new to the series or less attached to its earlier entries generally have a great time with it. The remarkably consistent critique from longtime fans — that this entry diluted the franchise's pure arcade identity with modern shooter conventions — is concrete and widely enough repeated to weigh seriously, and the specific, repeated advice to start elsewhere in the series for newcomers is worth following directly. For a cheap, chaotic co-op session with friends, this remains a solid recommendation; for anyone deciding where to start with Serious Sam specifically, the earlier Encounters are the better first stop, with this prequel landing better once you already know and genuinely love what made the franchise's name in the first place.
Pros and cons
Pros
- Genuinely massive, chaotic enemy encounters that reviewers say deliver on the series' signature over-the-top arcade promise
- Excellent, highly praised 16-player online co-op that multiple reviewers specifically rank among the best co-op experiences available on Steam
- A heavy-metal soundtrack and consistently funny, self-aware one-liners that reviewers say fit the game's tone perfectly
- Strong mod and Workshop support that reviewers credit with extending the game's replay value well beyond the base campaign
- Extremely cheap during frequent sales, offering a large amount of chaotic content for a very low price
Cons
- A large, specific, and remarkably consistent critique from longtime series fans: this entry is widely considered the weakest in the franchise, having adopted modern military-shooter conventions like sprinting and more hitscan enemies that dilute the earlier games' purer arcade identity
- Multiple reviewers with real series history explicitly recommend newcomers start with The First or Second Encounter instead of this entry specifically
- Repetitive environments are noted by several reviewers as a specific, recurring weakness across the campaign's length
- At least one detailed reviewer reports the second half of the campaign specifically declining in quality relative to a stronger opening
- The story and presentation lean more seriously "modern shooter" in tone at points, a choice some longtime fans specifically dislike relative to the more consistently tongue-in-cheek earlier entries