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Cards & Deckbuilding reviews

335 Cards & Deckbuilding games reviewed and scored, best first.

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335 reviews

Ash of Gods: Redemption

A Banner Saga-inspired tactical RPG whose launch-era combat system was so widely and specifically criticised that the developer rebuilt it from scratch six years later — a rare case where a genre's most common complaint about a game was actually addressed, even if the reworked result still lands as Mixed for new reasons.

6 / 10

Reviewed

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Blackjack Descent

Blackjack, but the dealer is trying to kill you Blackjack Descent takes the "horror gambling roguelike" formula popularized by games like Buckshot Roulette and Cloverpit

6 / 10

Reviewed

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BLOODLETTER

A grim, Lovecraftian medieval deckbuilder with a genuinely fresh premise — you're a barber-surgeon protecting corrupted villagers rather than a warrior slaying monsters — and art direction reviewers repeatedly compare to Inscryption and Darkest Dungeon, undercut by a cross-camp consensus that runs feel repetitive and same-y, convoluted writing, and real stability bugs including reported soft-locks.

6 / 10

Reviewed

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Boardlike Review

A Tabletop Roll Wrapped Around a Card-Battle Roguelike Boardlike is a solo project from developer Bozz that spends almost a year in public development before landing at 1.0 on Sept

6 / 10

Reviewed

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Breachway

A promising fusion of FTL, Slay the Spire and Into the Breach that entered Early Access in September 2024 and remains there today, with real balance and RNG-punishment complaints from deeply invested fans set against a genuinely active, recently restructured development push toward a 1.0 launch.

6 / 10

Reviewed

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Card Maker Simulator

A card-creation simulator that lets you build your own roster of characters, complete with families, rivalries, pets and elemental tournament battles, drawing praise from a tiny early audience for its worldbuilding depth while one detailed reviewer argues the actual battle system doesn't yet live up to everything else surrounding it.

6 / 10

Reviewed

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C.A.R.D.S. RPG: The Misty Battlefield

A tactics-and-deckbuilding hybrid from Way of the Samurai developer ACQUIRE that launched with a genuinely broken design decision — one shared deck powering an entire mismatched squad — patched into something more coherent within days, though a premium price and additional paid character DLC still leave reviewers split on value.

6 / 10

Reviewed

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Dungeon 100

An autobattler roguelike whose central hook — your character becomes the boss the next contender must defeat — is, by near-unanimous reviewer agreement, both the most interesting idea in the genre in years and the exact mechanic actively punishing players for playing well.

6 / 10

Reviewed

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Dungeon Raid

A card-based dungeon-crawler roguelike that graduated from itch.io to a full Steam release, earning a Mostly Positive reception for its relaxed pace, character variety and atmosphere, while a vocal minority reports a thin tutorial, shallow combat depth and balance issues that tip from challenging into frustrating.

6 / 10

Reviewed

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Erannorth Reborn

A solo-developer fantasy deckbuilder with an enormous amount of races, classes and customization options — beloved by players who sink hundreds of hours into it, and picked apart in detail by a substantial minority who find the complexity dressing up a shallow, repetitive card game.

6 / 10

Reviewed

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Fallen Isekai Review

A Fourth Consecutive Launch With No Reviews to Cite Fallen Isekai released on Steam on 18 August 2026, and despite being on sale for over a month by the time of writing, it still h

6 / 10

Reviewed

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.Forty-Five

A free, open-source wild-west deckbuilding roguelite with a genuinely clever revolver-loading twist on the Slay the Spire formula, held back by persistent crashes, a punishing early difficulty curve, and thin post-launch support that has since given way to a full "Reloaded" successor.

6 / 10

Reviewed

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Guild of Dungeoneering

A genuinely inventive card-based dungeon crawler where you build the dungeon instead of controlling the hero, whose core repetitiveness complaint has recurred consistently across a decade — including in reviews posted well after a full "Ultimate Edition" relaunch meant to address exactly that criticism.

6 / 10

Reviewed

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Keep the Heroes Out

A faithful digital adaptation of the cooperative tabletop dungeon-defense game, letting one to four players run the monster side of the dungeon, praised for its charming art and asymmetric monster roles but held back at launch by co-op connection bugs and an under-explained tutorial.

6 / 10

Reviewed

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Little Town Hero

Game Freak's non-Pokémon RPG turns turn-based combat into a card-and-board hybrid with a Toby Fox soundtrack — a genuinely inventive idea its critics found charming but undercooked, and whose belated 2020 PC port shipped, almost unbelievably, without a fullscreen option.

6 / 10

Reviewed

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Mech Motion

A charming card-based route-planning puzzle from Gamedev.js Jam 2024 — drag movement cards to plot a robot's path around a grid — let down on phones by severe letterboxing and a core drag interaction this review could not get to register through repeated real-touch testing.

6 / 10

Reviewed

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Overdungeon

Slay the Spire meets Clash Royale, from the studio that would go on to make Palworld — a chaotic, likeable real-time card-and-tower-defense hybrid whose four-year abandonment and eventual, developer-explained revival is as much the story here as the game itself.

6 / 10

Reviewed

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Project Afterfall

MuHa Games' Project Afterfall, formerly Project Thea, carries the beloved Thea series into a Slavic-folklore retro-future wasteland, entering Early Access on 20 November 2025 to a Mostly Positive reception split between newcomers drawn to its immersive world and deck-based combat, and longtime Thea 1 and 2 fans who describe its writing, combat depth and length as a step down, compounded by a repeated complaint about the developer's disclosed use of AI-assisted text tools.

6 / 10

Reviewed

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