Reigns: The Witcher
Geralt, but you swipe instead of swing a sword "Reigns: The Witcher" takes the swipe-left-swipe-right decision format that Nerial has built an entire mini-franchise on an
6.5 / 10
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335 Cards & Deckbuilding games reviewed and scored, best first.
335 reviews
Geralt, but you swipe instead of swing a sword "Reigns: The Witcher" takes the swipe-left-swipe-right decision format that Nerial has built an entire mini-franchise on an
6.5 / 10
A Racing Game Where the Deckbuilding Is the Point Rogue Circuit's pitch is an unusual one: it's a racing game where the actual racing is often something you delegate rather
6.5 / 10
A physics roguelike that fuses Suika-style gem-merging with deckbuilding, earning a unanimous but small early Positive reception for its satisfying merge chains and character variety, while reviewers are candid about confusing early mechanics, short repetitive runs, and difficulty that trivialises once the right item appears.
6.5 / 10
A deckbuilding roguelike from a small team that fuses Slay the Spire-style item runs with a slot machine as its core combat mechanic, casting players as gun-toting bunny gamblers fighting through five acts, Very Positive across 57 English reviews for its genuinely novel hook and charming presentation — with a widely repeated complaint that a compelling three-hour campaign offers little reason to replay it.
6.5 / 10
A genuinely novel slot-machine roguelike deckbuilder that turns matching four adjacent symbols into gear upgrades, praised by its small but dedicated audience for a soundtrack and central hook unlike anything else in the genre, held back by heavy RNG reliance and real interface friction the developer is still actively patching.
6.5 / 10
A Card-Driven Haunted Cabin You Build Room By Room, Released Into Early Access With Real Rough Edges the cabin game, developed and published by Twisted Corridor, entered Steam Earl
6.5 / 10
A genre mashup its own fans call an "uncut diamond" — Fallout-flavoured post-apocalyptic exploration, Darkest Dungeon-style combat and a real card-battler deckbuilding layer — whose lifetime review score is dragged down mostly by complaints from over a year before its actual 1.0 release.
6.5 / 10
Edmund McMillen's cardboard-diorama prequel to The Binding of Isaac launched in November 2019 missing a volume slider, controller support and the ability to save mid-run — and its Steam history is an unusually clean before-and-after case study in what a genuinely substantial free update, delivered a year late with a public apology attached, can do to a game's reputation.
6.5 / 10
A roguelite deckbuilder from solo developer Mheep about a slot car endlessly circling a loop, drafting cards and charms to chase ever-higher scores, earning an overwhelmingly Positive launch reception for its build variety and hypnotic feel, tempered by a specific reviewer complaint about its price relative to its depth.
6.5 / 10
A Witcher spin-off following Queen Meve's war-torn revenge story, Very Positive across more than 15,000 reviews for its writing and presentation — undercut by a dominant complaint that its Gwent-based combat leans too heavily on fixed-solution puzzles rather than the genuine strategic card matches players wanted.
6.5 / 10
German studio Mumpitz Games, founded in 2024 by former HandyGames colleagues, delivers a compact, asynchronous PvP auto battler that reviewers consistently compare favourably to Super Auto Pets, undercut for a specific and vocal share of players by a single dominant "fire" build that briefly flattened the metagame and a slow unit-unlock grind that outpaces the rest of the design's polish.
6.5 / 10
Fuse any two cards together, and see what happens Trizon is a roguelike deckbuilder that borrows its combat rhythm from the genre's autobattler wing — creatures fight it out on
6.5 / 10
A solo/small-team deckbuilding roguelite auto-battler built around a deliberately minimalist "1+4" card system, Very Positive across 225 English reviews for genuinely addictive run-to-run strategy and a year-plus of monthly content updates -- while carrying an unusually loud and well-corroborated controversy over AI-generated art and music that the developers disclose openly on the store page rather than deny.
6.5 / 10
A card-based Cultist Simulator-inspired alchemy sim that genre fans on both sides of the aggregate respect, undercut by a real mid-game grind wall, real save-corruption bugs, and offset by unusually active, near-weekly developer patching since launch.
6.5 / 10
A gorgeous multiplayer co-op deckbuilding roguelite about scheduling witches' daily lives and crafting your own custom cards, praised widely for its art and card system but repeatedly criticised by its own reviewers for incomplete translation and cluttered UI persisting well past launch.
6.5 / 10
Eighteen years old, still getting raids in 2026, and still the clearest example in the genre of a genuinely good game strapped to a business model its own players have been publicly begging it to change since before some of them could drive.
6.5 / 10
A stylish, Slay the Spire-inspired roguelike deckbuilder about blasting sentient planets apart with trash and junk, whose distinctive art style and card-fusion mechanic earn real affection, tempered by a widely reported launch-era feeling of unfinished polish that this review can confirm the developer directly addressed through a substantial post-launch content patch.
6.5 / 10
A Solo Deduction Game Where Math Matters More Than Bluffing Dungeon Tells casts you as a dungeon boss trying to figure out which heroes in a captured lineup are lying about their s
6.4 / 10
Ducks, cards, and a heavy Inscryption shadow "Placid Plastic Deck - A Quiet Quest" pairs a story-driven adventure about a duck named Zoi with a card-battle system that ne
6.4 / 10
A Deckbuilder Wearing a Survivorlike's Clothes Slay the Horde is a roguelike from solo studio Regretware that grafts card-based deckbuilding directly onto the screen-filling ho
6.4 / 10
Balatro, but with dice Dice A Million takes the run-based deckbuilder formula that Balatro popularized and swaps cards for a bag of more than 120 different dice, each with its own
6.3 / 10
A retro-styled auto-chess roguelike from small studio Wondarabyte, tasking players with recruiting a legion of heroes and merging warrior units into an ever-growing defensive army, which reviewers in this review's Chinese-language-dominated sample generally enjoyed for its item-combination depth even as a recurring complaint about a punishing new-player onboarding held it back.
6.3 / 10
A Mega Man Battle Network Feel, Filtered Through a Roguelike Deckbuilder ACE Strategy: Mecha Nova launched out of a long stretch of demos and playtests on April 24, 2026 from EMINA
6 / 10
A charming Reigns-style swipe-card fantasy adventure with real RPG character building underneath, undercut by an unexplained time limit, a farmable balance flaw, and content that eventually starts repeating.
6 / 10