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Casual reviews

292 Casual games reviewed and scored, best first.

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292 reviews

Crafting Town

A NZ$10.49 cosy pixel-art crafting sim from solo Turkish developer Musa Gungor, Mostly Positive across 56 reviews on the strength of genuinely attractive art and atmosphere, but with a real gap between the two audiences reading it — Turkish reviewers who already follow the developer's other games score it far higher than English-language newcomers, several of whom call it an overpriced, oversold idle clicker that most buyers, per Steam's own achievement data, never actually finish.

6 / 10

Reviewed

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Desktop Gremlins

A one-developer desktop pet that evolves from a slime into a dark sorceress and is allowed to shake your windows and flash your taskbar along the way — reviewed on its Early Access launch day, with zero user reviews yet to check it against and an achievement sample so small it can be read as a raw account count.

6 / 10

Reviewed

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Eye X Eye

A two-day-old two-player co-op puzzle platformer built entirely around a single mechanic — shooting a laser from your own eye to push or pull your partner through obstacles neither of you could clear alone — priced at NZ$2.39 with zero user reviews and zero recorded concurrent players at the time of checking.

6 / 10

Reviewed

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Fall Guys

The 2020 party-royale phenomenon remains Very Positive lifetime, but its Steam page tells a genuinely unusual and still-unresolved story — pulled from sale after Epic Games' acquisition, converted to free-to-play, and still drawing sustained, specific anger from paying original owners four years later.

6 / 10

Reviewed

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Fish to Cats: Catch & Feed

A cozy incremental fishing spin-off from the Fish to Dish studio, where charm and a fair price win over most players despite a confirmed use of generative AI art that upset a vocal minority, and a specific, repeatedly confirmed design flaw — the game's essential convenience features stay locked away until right before the credits roll.

6 / 10

Reviewed

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Gravitron

A one-mechanic precision platformer where the character only falls and the player's entire job is choosing which way is down, wrapped in a 78-achievement completion ladder and a minimalist green wireframe look, released day-one with no review corpus yet to check it against.

6 / 10

Reviewed

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Idle Block Breaker

A solo developer's Early Access debut that grafts an upgrade tree, phase gates and a purchasable "Idle Mode" onto a classic Breakout loop — except the game's own tooltip says flatly that idle mode does not earn points while the game is closed, four days into a launch that so far has three concurrent players and one review.

6 / 10

Reviewed

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Idle Energy

A NZ$3.83 debut-adjacent incremental from Shadow Games Software where you crank a hand generator, sell the joules you produce into a demand-driven market, and reinvest the money into wood and steel producers that build power plants across eight declared eras — real chain depth, but the marketing never actually promises the away-from-keyboard earnings the genre is built on.

6 / 10

Reviewed

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Idle Nine Heavens

A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.

6 / 10

Reviewed

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Idle Startup

A free-to-play incremental about growing a one-person garage venture into a tech empire, with a genuinely honest monetisation model let down by a midgame economy that stops making sense and a content well that runs dry fast.

6 / 10

Reviewed

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Incremental Frog

A three-day-old solo-style release that grafts a genuine tech-tree-and-prestige incremental onto a real-time bug-catching shooter — aim a frog's tongue with the mouse, clear timed waves of insects, then spend the gold on a large branching upgrade grid — for NZ$6.29 with exactly one Steam review on record.

6 / 10

Reviewed

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Infinite Dungeon: Idle Adventure

A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.

6 / 10

Reviewed

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My Wukong

A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.

6 / 10

Reviewed

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Profit Sea Incremental

A cheap, pleasant, two-to-four-hour fishing incremental from Monkey Cube that plenty of players finish in one sitting and enjoy — right up until they notice the upgrade tree never actually asks them to choose anything, and that the endgame achievements want them to play the whole thing over again.

6 / 10

Reviewed

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Reborn: An Idle Roguelike RPG

A free, solo-developed idle roguelike that spent a full year in Early Access before its 9 May 2025 1.0 exit — Mixed at 64% lifetime across a small but genuinely long-playing corpus, whose own most-invested critics (one at over 4,700 hours) describe a game whose systems, especially crafting, arrive far too slowly for how much waiting it asks of you.

6 / 10

Reviewed

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RyuuKotoba/Flowing Words

A five-dollar arcade game that turns Hiragana, Katakana and the 104 kanji of JLPT N5 into a catch-and-dodge score-attack loop, organised into real thematic vocabulary groups rather than one shuffled deck — released two days ago with zero user reviews, zero achievement completions in its harder categories, and a developer patch note already admitting some achievements weren't firing.

6 / 10

Reviewed

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