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Casual reviews

292 Casual games reviewed and scored, best first.

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292 reviews

SENTO SURVIVOR : Slip, Grab, and Bathe in Glory!

A local-multiplayer physics brawler set in a Japanese public bathhouse, where the "Survivor" in the name means outlasting three rivals on a frictionless floor with a water gun, not building a horde-clearing arsenal — a genre-savvy buyer needs to know that before anything else, along with the fact that every mode here is played on one couch, not online.

6 / 10

Reviewed

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Slot Grind

An incremental dressed up as a slot machine parlour — pull the lever, earn virtual cash, automate your way out of debt — that most early reviewers finish in a single sitting, with the flattening mid-game progression curve as the main point of disagreement.

6 / 10

Reviewed

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Stage Break Idle

A solo-developer incremental RPG where you buy upgrades, unlock companions and grind through numbered stages toward a final boss, priced at NZ$2.99 and finished by most reviewers in a single sitting -- earning it a rare, near-unanimous verdict that it's honestly worth the asking price, alongside a pointed complaint that it's far shorter than the genre veterans it's priced against.

6 / 10

Reviewed

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Task Bar of Ragnalis

A free auto-battler RPG that runs as a tiny window pinned to your taskbar, built on a six-class roster and a stack-nine-to-rank-up loot system — undercut by a storefront that sells two more classes and the extra bag space its own item design is engineered to demand.

6 / 10

Reviewed

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Wetrix

A straight Steam re-release of the 1998 Nintendo/PC puzzle cult classic about raising terrain to hold back constant rain, published by trademark-holder Piko Interactive with no review corpus yet to check it against.

6 / 10

Reviewed

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Zero Stress King: Idle Defense

A polished, charming solo-developer "unlosable tower defense" incremental — enemies march toward your walls and fall into a river of lava every single time — that's genuinely delightful for its first island before veteran idle players report every later island is a reskin of the first, and undercut by the single most-upvoted complaint in its review corpus: unremovable pop-up ads for other games inside the settings menu of a paid release.

6 / 10

Reviewed

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Monsters Idle RPG

A US$2.99 solo-dev idle collectathon — Pokemon's capture loop grafted onto a Forager-style island economy — that Steam's own review corpus calls "Mixed" for reasons that are mostly about launch-week polish, not the underlying design, from a developer who patched hard for five months and then quietly moved on to other projects.

5.8 / 10

Reviewed

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Pocket Idler: Fishing Pond

A NZ$4.49 pond-tycoon idler from Inner Realm Studios — the same solo developer's first game, made a year before Lumberjacked — checked against a thin but fully-read corpus of 77 Steam reviews, its achievement-completion curve, and the studio's own later fishing game, which one reviewer names directly as the better version of this idea.

5.8 / 10

Reviewed

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Clicker Clicker Clicker

A NZ$4.49 Cookie Clicker-style incremental from EagleEye Games, checked against every single English Steam review it has — all 53, positive and negative — plus its own achievement-completion curve and vote-weighted community tags, which rank it an Idler and an Incremental well ahead of the official "Simulation" genre label.

5.7 / 10

Reviewed

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PsyUp: A Psychological Physics Puzzle

A NZ$3.19 minimalist block-breaking puzzle that dresses each stage up as a psychological phenomenon — anxiety, ADHD, perfectionism, obsession. The idea is more interesting than the evidence that it actually pays off; the entire public record on this three-month-old release is two Steam reviews, split exactly down the middle.

5.6 / 10

Reviewed

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Border Patrol

A tiny-sample Papers Please-style border-inspection sim whose biggest early complaint — no save feature — appears to have been fixed post-launch, alongside a specific unresolved scoring bug and an unverified asset-theft claim from a single reviewer.

5.5 / 10

Reviewed

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Capsule Carnage: Don't Press That

A 2-6 player party shooter built around a single dropped-from-the-sky button that hands out a jackpot or a map-flattening nuke, filed under "Massively Multiplayer" on Steam despite six-minute rounds, a hard cap of six players and, a day after launch, zero people playing it at the moment this was checked.

5.5 / 10

Reviewed

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Coinada

A NZ$7.89 Early Access hybrid from solo Steam developer major90 that feeds a match-3 grid into a physics-simulated coin-pusher tray — a genuinely unusual pairing, checked days into a launch with zero Steam reviews, zero achievement data and, by the developer's own admission, no progression system built yet.

5.5 / 10

Reviewed

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Cozy Island Idle

A cheap, genuinely charming fishing-and-aquarium idle game that a real audience finds relaxing, undercut by thin long-term progression and the same kind of concrete, repeated interface bugs this small studio's other release drew independently.

5.5 / 10

Reviewed

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CyberTD

A neon cyberspace tower-defense roguelite from Clockwork Origins, released September 2023 with co-op and versus multiplayer, card-draft upgrades and weekly challenges, undercut by a design that gives you exactly one tower to defend with and no say over the maze around it.

5.5 / 10

Reviewed

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