Game review
Idle Banshee Alliance
5.5 / 10
- Developer
- okyakusama
- Publisher
- okyakusama
- Released
- 10 January 2023
- Platforms
- Windows
- Genre
- Idle collector-battler with auto-combat
- Monetisation
- One-time purchase, no DLC, no in-game purchases found on the storefront
- Players
- Single-player only
The short version
Idle Banshee Alliance collects a roster of AI-illustrated banshees, sends five at a time into auto-battles, and lets you gamble on rerolling their skill loadouts, a mechanic several long-time reviewers explicitly compare to the beloved pet skill-book minigame from Fantasy Westward Journey. That comparison is the game's best selling point, and it's a genuine one. Set against it is a common, specific complaint: there's no equipment system, no offline progress despite being sold as an idle game, and once every banshee is collected and maxed there's reportedly little left to do except grind an endgame difficulty spike one detailed review says grew steeper than the developer's own promotional footage showed it. The developer patched steadily through 2023 and then stopped; nothing has shipped since December that year.
Biggest strengths
- The skill-book reroll system is repeatedly and specifically compared by long-time players to Fantasy Westward Journey's pet skill-book gambling, a well-loved mechanic in Chinese MMO history, and reviewers say the comparison holds up
- A genuinely idle-friendly structure: battles run on autopilot at up to 3x speed, and several reviews describe leaving it running for entire work shifts with only occasional check-ins
- The developer shipped roughly 30 patches across 2023, including balance passes, new achievements, a save-backup feature, and a December 2023 memory-usage fix directly responding to a player complaint
Biggest weaknesses
- Reviewers repeatedly describe the content as thin once the initial roster is collected, several using the same word, "空洞" (hollow), for what's left to do afterward
- There is no equipment system at all, something multiple reviewers ask for directly, and no offline progression despite the game marketing itself as an idle title, a gap one reviewer calls out explicitly by name
- One detailed long-time player reports the endgame "god-slaying" 30-star content's boss health values grew far beyond what the developer's own promotional footage had shown, from roughly 60,000 HP to over 360,000 HP at the same stage, effectively gating full completion behind an extreme grind
Who it's for: Genre veterans who remember Fantasy Westward Journey's skill-book gambling and want that specific feeling in a cheap, low-interaction package. Less suited to players who want visible offline gains, gear progression, or a game still being actively developed.
Our recommendation: At NZ$7.39 with no ongoing costs, the risk is small and reviewers with hundreds of idle hours logged back that up. Just don't expect an equipment system, offline catch-up, or new content — none of the three has shown up since the game's first year, and multiple reviews say the well runs dry once the roster is complete.
5.5 / 10
Idle Banshee Alliance's pitch is simple: collect banshees, put five of them into an auto-battling team, and grind stages to unlock more. The developer's own description promises "various banshees waiting for you to collect," more than 100 skills to mix and match, and a Divine Beast system layered on top for players who push past the base roster. What actually earns this game its loyal following, though, isn't the collecting — it's a specific gambling minigame buried inside the skill system, and long-time Chinese-market reviewers are unusually precise about naming exactly why it works.
A skill-book gamble genre veterans recognise instantly
Several reviews independently reach for the same comparison: Fantasy Westward Journey (梦幻西游), the long-running Chinese MMO whose pet skill-book system — spending resources to gamble on rerolling a companion's abilities — has been imitated for two decades. One reviewer calls this game "跟梦幻宝宝打书一样很好玩" (as fun as Fantasy Westward Journey's pet skill-book gambling), and another frames the whole game as basically a stripped-down simulator for that exact feeling. It's a real point of distinction: skill-book rerolling introduces a layer of controlled randomness on top of the collecting loop, letting committed players chase a specific, favoured build rather than just watching one number climb, and reviewers who know the reference point rate it highly. One detailed review with over 7,400 hours logged goes further, describing a full loop of collecting five Divine Beasts, maxing their sixteen skills each, and specifically requesting the developer bring the same skill-book system back for a hypothetical sequel — a strong endorsement from someone who clearly understands the system deeply.
The rest of the structure is straightforward autobattle idling. Combat runs without input at speeds up to 3x, health bars stretch into the hundreds of thousands and beyond by the mid-game, and several reviews describe the appeal in almost identical terms: something to leave running in the background at work, check on for a few minutes, then leave running again. That's a real and consistently reported use case rather than a one-off, and it's the core reason multiple reviewers with playtimes past ten thousand hours — genuinely enormous numbers even by idle-game standards — keep the game installed.
Where the content runs out
Set against that is a complaint that shows up so often it starts to read as consensus rather than outlier opinion: once you've collected the roster and pushed your Divine Beasts up, there's reportedly very little left. Multiple Chinese-language reviews use the same word, "空洞" (hollow), to describe the back half of the game, and several ask for the same missing feature by name — an equipment system, something the base game never implements despite repeated player requests dating back to launch month. One January 2023 review calls the game "很有潜力" (very promising) specifically because an equipment layer feels like the obvious next step, and a review nearly a year later is still making the identical request, suggesting it was never added.
The most detailed account of the late game comes from a July 2023 review that's worth reporting carefully, because it's a specific, dateable claim rather than a vague complaint. The reviewer describes clearing the game's easier "god-slaying" boss content early on with reference to the developer's own promotional videos, which reportedly showed 8-star bosses with around 60,000 HP. By the time this reviewer reached that same content later, the same 8-star tier's bosses had grown past 360,000 HP, and 9-star bosses were one-shotting a team built up over dozens of hours. The review frames this as the difficulty curve being pushed out specifically to prevent players from reaching full completion "in a short time" — a serious allegation about deliberate achievement-gating, but one made by a single reviewer based on their own before-and-after comparison rather than something this review can independently verify. It's presented here as exactly that: one long-time player's documented account, not a confirmed fact about developer intent.
That same review makes a second point that's easier to verify directly: the game has no offline progression whatsoever. For a title marketed and tagged as an idler — Idler carries 93 community tag votes, the single highest tag on the store page — shipping with zero offline catch-up is a genuine structural gap, not a matter of taste. It means every gain requires the game to be running and idling in real time, which cuts against exactly the "leave it on at work" use case several of the game's own fans describe enjoying.
Honest about its AI art, less honest about its ambitions
One thing this game does correctly that a genre-mate from the same developer doesn't: its Steam store page carries an official AI Generated Content Disclosure, stating plainly that "part of the game images are generated by AI." Several player reviews confirm this independently and rate the results positively — one calls the AI-generated portrait quality "还挺靠谱的" (quite reliable) and notes it matches mainstream aesthetic preferences, while another jokes that they'd hoped for racier content and didn't get it, incidentally confirming the character art stays within ordinary anime-portrait bounds rather than anything explicit. Whatever you make of AI art in principle, disclosing it through the channel Steam provides for exactly that purpose is the right call, and it removes any ambiguity a reviewer or player might otherwise have to guess at.
Development support tells a more familiar story. Roughly thirty patches shipped across 2023 — balance adjustments to specific skills, new achievements added twice, a save-backup feature, a fix for a long-session freeze bug, and a December 2023 patch specifically aimed at reducing memory usage after a player flagged unusually high RAM consumption for what should be a simple 2D idle title. That's a real, responsive first year. But the news feed stops there: nothing has shipped since that December 2023 patch, which as of this review is over two and a half years of silence, matching the pattern this developer's other 2023 release shows as well.
Final verdict
Idle Banshee Alliance is genuinely worth the low asking price for the specific audience it's built for — players who recognise the skill-book gambling reference and want that feeling in a cheap, background-friendly package, delivered honestly with no hidden purchases and a properly disclosed use of AI art. Where it comes up short is everything past the opening collection: no equipment system despite year-one requests for one, no offline progress despite being sold as an idler, a late-game difficulty spike that at least one dedicated player documents as having grown steeper over time, and a developer who patched hard for one year and then went quiet. If the core loop hooks you in the first few hours, there's real substance to chase. If it doesn't, there's little here to change your mind later.
Pros and cons
Pros
- The skill-book reroll system is repeatedly and specifically compared by long-time players to Fantasy Westward Journey's pet skill-book gambling, a well-loved mechanic in Chinese MMO history, and reviewers say the comparison holds up
- A genuinely idle-friendly structure: battles run on autopilot at up to 3x speed, and several reviews describe leaving it running for entire work shifts with only occasional check-ins
- The developer shipped roughly 30 patches across 2023, including balance passes, new achievements, a save-backup feature, and a December 2023 memory-usage fix directly responding to a player complaint
- AI-generated character art is disclosed plainly in Steam's official AI Generated Content Disclosure field, rather than left unaddressed the way a sibling title from the same developer leaves it
- Steam's achievement data shows the vast majority of players clearing the entry-level achievements (99%+), meaning the accessible portion of the game is genuinely reachable by anyone who tries it
Cons
- Reviewers repeatedly describe the content as thin once the initial roster is collected, several using the same word, "空洞" (hollow), for what's left to do afterward
- There is no equipment system at all, something multiple reviewers ask for directly, and no offline progression despite the game marketing itself as an idle title, a gap one reviewer calls out explicitly by name
- One detailed long-time player reports the endgame "god-slaying" 30-star content's boss health values grew far beyond what the developer's own promotional footage had shown, from roughly 60,000 HP to over 360,000 HP at the same stage, effectively gating full completion behind an extreme grind
- The game's Steam news feed stops at a December 2023 memory-optimisation patch, meaning it has received no visible updates for well over two and a half years as of this review
- No Steam Cloud support is evident, and a handful of reviews report technical friction: unusually high memory use for a simple 2D idler (later patched), a purchase not appearing in the library, and achievements failing to register