Key art for The Best Duck Clicker

Game review

The Best Duck Clicker

6 / 10

Developer
EVIL CORP GAMES
Publisher
EVIL CORP GAMES
Released
5 August 2024
Platforms
Windows, macOS
Genre
Idle, Incremental, Clicker
Monetisation
One-time purchase. No DLC, ads, premium currency or energy systems anywhere on its Steam listing
Players
None — single-player only

The short version

The Best Duck Clicker is an honestly cheap, honestly clean incremental about clicking increasingly ridiculous ducks until you own a small zoo of them. For NZ$4.49 it gives you 35-plus duck types, a capture-and-mastery system, quests and a rebirth currency, and 79% of its Steam reviewers recommend it. Its own community also flags the thing that undercuts the word "incremental" in the title: several upgrades stop scaling and simply display "MAX," turning a numbers-go-up game into a numbers-go-up-until-they-don't game, at exactly the point a genre fan expects the curve to keep climbing.

Biggest strengths

  • 35-plus unlockable duck types with distinct art, backed by a mastery system that upgrades each duck's effect individually rather than one flat stat block
  • Genuinely clean monetisation for NZ$4.49: no ads, no premium currency, no energy timer, no DLC anywhere on the store listing
  • The achievement curve is gentle enough to be a real completionist target — the easiest of 15 clears for 94.5% of tracked players, and even the hardest still clears for over a third

Biggest weaknesses

  • Several core upgrades — including duck spawn speed — cap out at a flat "MAX" rather than continuing to scale, which several of the game's own positive and negative reviews single out as breaking the incremental promise
  • The store page advertises "Offline income," but multiple reviewers who tested it describe it as "extremely slow and not worth it," a direct mismatch between the pitch and the reported experience
  • No balance or content update since November 2024 — nearly two years of silence on a game that shipped with a visible early patch cadence

Who it's for: Genre newcomers and completionists who want a short, cheap, achievement-friendly clicker for a few sittings, not spreadsheet-idle veterans looking for something to run for weeks.

Our recommendation: Worth the asking price for what it is — a handful of enjoyable hours and an easy 15/15 achievement list — but temper the store page's "offline income" pitch, and know the last balance update landed in November 2024.

6 / 10

A cheap, clean duck-murder machine

The Best Duck Clicker does not pretend to be more than it is. NZ$4.49, one purchase, no ads, no premium currency, no DLC — you click a duck, the duck takes damage, the duck eventually dies and starts paying you money per second, and you spend that money making the next duck die faster. Thirty-five-plus duck types exist to be unlocked this way, from a plain yellow bird up through zombie ducks, gas-mask ducks and a "Jasper Duck" handed out as a quest reward, each with its own sprite rather than a recoloured template. For a three-dollar impulse buy, that is a reasonable amount of content, and 79% of its Steam reviewers — 100 of 126 — recommend it on that basis.

It also does something a lot of budget clickers skip: it gives each duck its own upgrade path once captured. A "mastery" system lets you spend a separate duck-currency on per-type bonuses — one screenshot shows a Spy Master duck upgrading from "No Effect" to a flat click-speed bonus, while a Gas Mask Master duck pushes capture chance from 66.6% up to 99.9%. It is a small system, but it is a real one, and it is the reason the loop has more than one lever to pull.

Where "incremental" runs into "MAX"

The trouble is what happens once you have pulled those levers for a while. Several of the game's own reviewers — including a mixed 37-hour review and a straightforwardly negative one at 15 hours — describe hitting upgrades that simply stop being upgrades. "Doesn't feel like an incremental game when everything hits a cap," one wrote. "Instead of scaling infinitely you just get 'MAX' everywhere, even the meta-progression. So progress grinds to a halt instead of accelerating." That is not an exaggeration dredged from a single angry review — it is visible on the storefront's own promotional material. One of the six official screenshots shows a shop panel where "Doubles clicking power" and "More money from ducks" still carry live price tags of $1.0 trillion and $65.2 trillion, sitting directly beside "Ducks spawn faster," which reads simply "MAX." In a genre whose entire premise is that the numbers keep climbing, a hard ceiling on one of your four main upgrade slots is a structural complaint, not a taste one.

The store page's own pitch makes this sharper. Its feature list promises the game was "carefully balanced to be an enjoyable experience," and also promises "offline income" as a headline system. Reviewers who tested that second claim report the opposite: "it is not afk at all, sure you can afk slowly but it is extremely slow and not worth it at all," wrote one at just under five hours; another described wanting "any question mark that popped to be an auto clicker cuz im tired of clicking ducks to only repeat the cycle." A feature advertised on the store page and a feature players say barely functions is a gap worth knowing about before you buy expecting the second half of an idle game's usual pitch — the game away from your screen — to actually do much.

The achievement curve backs the complaint, gently

Steam's own achievement data gives the "grinds to a halt" complaint a number instead of just a quote. Fifteen achievements exist, and the curve is a real taper rather than a cliff: the easiest, duck1, clears for 94.5% of tracked players, and even the single hardest — uniduck1, tied to the game's unicorn-themed final duck — still clears for 34.3%. That is a healthier completion rate than plenty of games this library has covered, and it lines up with a specific complaint one reviewer made by name: "the grind for the uniduck was too much." Roughly two in three tracked players agree enough to stop short of it, even though almost all of them cleared the easy half of the list first.

Read generously, that curve says The Best Duck Clicker is honest about its own difficulty spike — it does not gate the bulk of its achievement list behind the wall, only the last one or two. Read less generously, it says the wall is exactly where the reviewers above say it is: late enough that you have already committed several hours, and abrupt enough that a third of players who got that far still didn't finish.

Sixteen months of silence

The game's Steam news feed tells a second story on top of the design one. A 1.2 update landed within a month of launch, a further balance and localisation pass followed in November 2024, and then the feed goes quiet apart from a "Newsletter launched!" post in February 2025 — itself now well over a year old. One reviewer, writing after clearing every achievement, put the gap in blunt terms: "its abandoned.. its been 2 years since its gotten a update." That specific number is generous — the real gap from the last balance patch to this review is closer to twenty-one months — but the underlying point holds. A small number of reviewers separately report a click- registration bug, roughly half of all clicks going unread after about ten minutes of continuous play until the game is reset, and there is no changelog entry addressing it. None of that is disqualifying on its own for a NZ$4.49 release with a two-person credit and one other Steam title to its developer's name — but it does mean whatever "MAX" caps and offline-income shortfalls exist today are very unlikely to be patched tomorrow.

Final verdict

There's a genuinely decent cheap clicker inside The Best Duck Clicker: a wide, distinctly drawn cast of ducks, a capture-and-mastery system with more going on than its price tag suggests, a quest line and a rebirth currency to give the loop shape, and a business model that asks for one small payment and nothing else. Set against that is a specific, corroborated design complaint — upgrades that cap out instead of scaling, undercutting the exact word in the genre's name — a store-page promise about offline income that its own players say doesn't hold up, and a development history that stopped in late 2024. 6.0 reflects a game that is worth its asking price for a handful of sittings and an achievable achievement list, but not one built to hold a dedicated incremental fan for the long run its own marketing implies.

Pros and cons

Pros

  • 35-plus unlockable duck types with distinct art, backed by a mastery system that upgrades each duck's effect individually rather than one flat stat block
  • Genuinely clean monetisation for NZ$4.49: no ads, no premium currency, no energy timer, no DLC anywhere on the store listing
  • The achievement curve is gentle enough to be a real completionist target — the easiest of 15 clears for 94.5% of tracked players, and even the hardest still clears for over a third
  • Quest system and a rebirth (prestige) currency give the loop a couple of distinct phases instead of one flat upgrade list

Cons

  • Several core upgrades — including duck spawn speed — cap out at a flat "MAX" rather than continuing to scale, which several of the game's own positive and negative reviews single out as breaking the incremental promise
  • The store page advertises "Offline income," but multiple reviewers who tested it describe it as "extremely slow and not worth it," a direct mismatch between the pitch and the reported experience
  • No balance or content update since November 2024 — nearly two years of silence on a game that shipped with a visible early patch cadence
  • A minority of reviewers report a click-registration bug that drops roughly half of all clicks after about ten minutes of play, forcing a reset to clear it

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 6.5 / 10
  • Progression 5 / 10
  • Value 7 / 10
  • Originality 5 / 10
  • Replayability 4.5 / 10
  • Monetisation 9 / 10
  • Interface 6.5 / 10