Kusan: City of Wolves
A brutal, hand-crafted top-down shooter that asks you to think in Hotline Miami's language of parries and one-hit deaths, then backs it with fifty-four stages that never repeat a trick twice.
8 / 10
Browse by genre
1610 Action games reviewed and scored, best first.
1610 reviews
A brutal, hand-crafted top-down shooter that asks you to think in Hotline Miami's language of parries and one-hit deaths, then backs it with fifty-four stages that never repeat a trick twice.
8 / 10
A "motorvania" blending Trials-style motorbike physics, twin-stick shooting and Metroidvania exploration, wrapped around an emotionally devastating story about motherhood and generational trauma — praised almost universally for its originality, art and soundtrack, held back by a lack of difficulty options and confusing open-world navigation.
8 / 10
The action RPG that turned build crafting into something you can actually read and steer — fifteen masteries, a specialization tree on every skill, and deterministic crafting — held back by a campaign nobody replays and an endgame that runs out of new ideas before you do.
8 / 10
A co-op zombie classic still Overwhelmingly Positive 17 years on, beloved for exactly what it doesn't have — no loot boxes, no unlocks, no grind — held back for the entire span of its Steam review history by one specific, remarkably persistent complaint about its Versus community.
8 / 10
A Belle Époque retelling of Pinocchio that wears its Bloodborne influence on its sleeve, then earns the comparison with a weapon-assembly system and a guard-timing mechanic good enough to stand on their own.
8 / 10
A near-universally beloved web-swinging superhero game whose PC port has carried an unresolved, save-corrupting crash bug since the day it launched — persisting across three years of patches and still blocking full completion for some players.
8 / 10
One person made a NZ$14.75 survivors-like that sold a million copies in a fortnight and sits at 94% across 104,643 reviews — and whose most invested players have been asking for the same balance pass since October 2025.
8 / 10
Capcom gives its most overlooked Mega Man sub-series the remaster treatment it always deserved, rebuilding all seven Nintendo DS versions in RE Engine with genuine quality-of-life care rather than a lazy emulator wrapper.
8 / 10
Hideo Kojima's final Metal Gear as series director delivers what reviewers consistently call some of the best stealth mechanics ever made, wrapped around an open world whose back half is widely acknowledged, even by fans, as visibly unfinished following Kojima's public split from Konami — a split compounded a decade later by a mid-2026 Denuvo DRM addition that reviewers report caused real performance problems and broke a long-running modding community.
8 / 10
A well-regarded, atmospheric post-apocalyptic shooter whose reputation was genuinely damaged by a real 2019 Epic Games Store exclusivity controversy and a cluster of specific, long-unfixed bugs — but whose negative reviews have declined sharply since, consistent with a history that's now largely settled rather than an ongoing problem.
8 / 10
A retro-styled, top-down action-adventure from Yacht Club Games (Shovel Knight), following the thief Mina as she burrows beneath a Gothic haunted island — Very Positive across 7,486 reviews for its genius-level level design, deep trinket and sidearm build variety, and a punishing difficulty that reviewers describe as GOTY-worthy or outright miserable depending on who you ask.
8 / 10
Brighton-based studio ALJO Games delivers a minimalist wave-based strategy game that turns real Morse code into its entire control scheme, tasking players with defending against the Kaiser's Imperial Fleet using telegraphy, timing and tactics, earning genuinely enthusiastic, specific praise for teaching a real skill through tense, well-designed gameplay, tempered by a smaller, detailed minority who found its input timing and interface choices work against the very thing it does best.
8 / 10
A solo developer's first-person melee roguelike spent two and a half years in Early Access before its 1.0 finally gave the combat a story worth finishing and a boss worth building toward.
8 / 10
A fifteen-year-old medieval sandbox that still sits at Overwhelmingly Positive across over 135,000 reviews, built on a mounted-combat system nothing else has fully replicated and a modding scene that arguably did more for the game's longevity than its own campaign design.
8 / 10
A free, PS1-textured love letter to World at War and Black Ops 1's original Zombies mode, built by a small team that shipped ten hotfixes in its first five days — including one that directly fixed the exact balance complaint players were posting about at the same time.
8 / 10
A top-down sandbox RPG that spent six years in Early Access building the one system that actually separates it from the Terraria-likes around it — recruit settlers, hand them jobs, and your colony keeps working while you're off fighting something in a cave.
8 / 10
An Early Access cozy creature collector that fuses Stardew Valley-style town life with roguelike dungeon-diving combat and Nimbit creature raising with genuine trait inheritance, drawing a Very Positive early reception for its unusually polished launch and inventive genre blend, tempered by one detailed reviewer's warning that its dungeon, raising and town systems currently compete for the player's time rather than reinforcing each other.
8 / 10
Team Ninja builds a three-stance, Ki Pulse-driven combat system deeper than almost anything else in the genre, then buries a big chunk of its own goodwill under Diablo-scale loot noise and mission design that leans hard on reused level layouts.
8 / 10
Grinding Gear Games rebuilt combat around commitment and rhythm instead of clear speed, redrew the passive tree and skill-gem system from the ground up, and is still rebuilding the endgame around them nineteen months into Early Access — a genre-defining campaign wrapped around systems that are still visibly under construction.
8 / 10
A genuinely fresh, emotionally resonant sci-fi shoot-and-hack adventure from Capcom, six years after its original 2020 announcement, praised near-universally for its unusual father-daughter bond and inventive combat — undercut for a real, consistently repeated share of the sample by a combat loop that grows repetitive in its back half, and by genuine, well-documented Denuvo DRM access problems affecting even paying, non-piloting players.
8 / 10
One of the finest metroidvanias in years, nearly universally loved on its own merits and just as consistently marked down by its own players for a mandatory Ubisoft Connect launcher — a friction so persistent it's still generating complaints in 2026, on a game whose acclaimed development team Ubisoft disbanded within weeks of release after a sequel was refused.
8 / 10
An emotionally overwhelming, near-universally acclaimed western epic — undermined for over six straight years by a mandatory launcher that reviewers say can prevent you from playing even the offline single-player campaign, and a 2024 "Labor of Love" award many felt the game's own neglect made absurd.
8 / 10
A widely acclaimed full remake of the 1998 survival-horror classic, praised as one of the best remakes ever made — its reputation now complicated by two later, well-documented controversies: intrusive anti-modding DRM added years after launch, and a mandatory 'next-gen' update that broke mods and degraded performance for existing players.
8 / 10
A survival-horror triumph in its first half and a widely-debated tonal collapse in its second, wrapped around Capcom's biggest launch of the year — Overwhelmingly Positive across more than 100,000 Steam reviews and 8 million copies sold, while a large, detailed share of that same sample argues the game falls apart exactly when it should be building toward its climax.
8 / 10