Game review
Laika: Aged Through Blood
8 / 10
- Developer
- Brainwash Gang
- Publisher
- Thunderful Publishing
- Released
- 19 October 2023
- Platforms
- Windows
- Genre
- Post-Apocalyptic Western Action Metroidvania
- Monetisation
- One-time premium purchase; a single bug-fix update followed launch, with subsequent development focused on console ports and a physical edition rather than gameplay changes
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Laika: Aged Through Blood casts you as a coyote mother riding a motorbike through a post- apocalyptic western wasteland, combining Trials-style vehicle physics with twin-stick shooting and Metroidvania-style exploration and upgrades. Reviewers consistently describe the resulting "motor- vania" concept as genuinely original, crediting the combination of backflipping combat maneuvers and precision platforming with a level of moment-to-moment satisfaction rarely matched elsewhere, while the game's story — about motherhood, generational trauma and resistance against colonization — draws some of the most emotionally intense praise in the review base.
That praise sits alongside a real, specific complaint this review's research confirms has substance: no difficulty settings exist, and reviewers describe a punishing economy where dying repeatedly costs real in-game money, with no way to adjust that pressure. A related complaint concerns navigation: some open-world sections are described as sparse and confusingly signposted, leading to frustrating backtracking. This review's research found the developer shipped one bug-fix update immediately after launch, but no patch addressing either complaint directly.
Biggest strengths
- A genuinely original "motorvania" concept blending motorbike physics, twin-stick shooting and Metroidvania exploration that reviewers consistently praise as unlike anything else available
- An emotionally powerful story about motherhood and generational trauma that multiple reviewers describe as among the best game narratives they've experienced, tackling serious themes with care
- Widely and consistently praised art direction and an original soundtrack, with several reviewers explicitly nominating it for best-soundtrack recognition in its release year
Biggest weaknesses
- No difficulty settings exist in the game; reviewers describe a punishing economy where dying repeatedly costs real in-game currency, and this review's research found no patch ever added an adjustable option
- Some open-world sections are described as sparse and confusingly signposted, leading to frustrating backtracking for side content that isn't clearly directed
- Several reviewers describe specific gameplay decisions as questionable, creating real high-low swings in enjoyment across different sections of the campaign
Who it's for: Metroidvania fans who want something genuinely original mechanically, paired with a serious, emotionally heavy story, and who don't need adjustable difficulty to enjoy a real challenge.
Our recommendation: A strong, distinctive recommendation for its originality, art and story alone, though buyers sensitive to heavy subject matter or wanting adjustable difficulty should know what they're getting into first.
8 / 10
Laika: Aged Through Blood puts a coyote mother on a motorbike, carving through a post-apocalyptic western wasteland in pursuit of vengeance against the forces that destroyed her home. Reviewers consistently describe the resulting mechanical blend — Trials-style bike physics, twin-stick shooting, and Metroidvania-style exploration and upgrades — as genuinely original, and the story riding alongside it draws some of the most emotionally intense praise reviewed in this lane.
A "motorvania" reviewers call genuinely unlike anything else
The strongest, most consistent praise concerns the core mechanical identity of the game. Reviewers repeatedly describe backflipping over enemies while shooting, using the bike's momentum and tricks as a combat tool rather than simple transportation, and credit the combination with genuine innovation rather than a gimmick bolted onto a familiar Metroidvania structure. Multiple reviewers explicitly invoke Trials and Excitebike as reference points fused unexpectedly well with genre exploration and upgrade systems.
A story reviewers describe as emotionally devastating
Laika's narrative — centered on motherhood, generational trauma, and resistance against colonization — draws some of the strongest emotional reactions in the review base, with multiple reviewers describing being moved to tears and crediting the game with tackling serious themes with genuine care rather than exploiting them for shock value. That praise comes with a clear, repeated warning: several reviewers describe the tone as unrelentingly bleak by design, a deliberate creative choice rather than an unexpected turn partway through.
No difficulty settings, and a punishing economy
Set against that praise, the single most consistent specific complaint concerns difficulty. No adjustable difficulty settings exist, and reviewers describe a real economic pressure tied to death: dying repeatedly costs meaningful in-game currency, compounding frustration for players who struggle with specific sections. This review's research confirms the developer shipped one bug-fix update the day after launch, addressing softlocks, a camera issue, and controller deadzone tuning, but found no patch adding a difficulty option or otherwise addressing that specific economic pressure.
Open-world sections some reviewers find confusing
A related complaint concerns navigation and pacing outside the game's tightest combat sequences. Several reviewers describe certain open-world areas as sparse and poorly signposted, leading to frustrating backtracking for side content without clear direction on where to go next — a specific gap between the game's tightest, most acclaimed combat sequences and its broader exploration structure.
What the achievement data confirms about difficulty
Global achievement data shows a real, meaningful decline through the game's boss encounters: 61.8% of the playerbase defeats the first boss, falling to 37.0% for the second and 20.2% by the fifth. That's a genuinely steep curve consistent with reviewer accounts of real difficulty without an easier option to fall back on, and it lends direct numerical weight to the complaint that the absence of difficulty settings meaningfully affects how many players see the story through to its conclusion.
Minimal support after a strong launch
This review's research confirms Laika received only modest post-launch development attention beyond its immediate day-one bug-fix patch: the sampled announcement history shows no further gameplay patches, with subsequent activity centered on console ports arriving over a year later and a physical edition release in 2025. That's consistent with a complete, polished release the developer considered finished at launch, rather than an actively evolving live project — though it also means neither of the specific complaints raised above appear likely to see further attention.
Combat spectacle reviewers say never gets old
Beyond the core motorbike-vania hook, reviewers repeatedly single out specific combat moments as highlights on their own: chaining backflips over groups of enemies while gunning them down, using momentum tricks to clear precision platforming sections, and the sheer physical spectacle of a high-speed motorcycle stunt doubling as a lethal weapon. That specificity — reviewers naming exact maneuvers and moments rather than describing combat only in general terms — suggests the mechanical hook holds up across a full playthrough rather than wearing thin after its novelty fades, distinct from the broader "high highs, low lows" framing some reviewers apply to the game as a whole.
A soundtrack drawing awards-level attention
The game's music draws a specific, escalating level of praise distinct from its general "great soundtrack" comments elsewhere in this lane: multiple reviewers explicitly call for Laika's score to be recognized in best-of-year soundtrack conversations, and several describe listening to it independently of playing the game as a genuinely affecting experience on its own. That's a stronger, more specific form of musical praise than most games in this lane's sample receive, suggesting the compositions carry real standalone artistic weight beyond simply complementing the game's tone.
A protagonist and cast reviewers find genuinely distinctive
Beyond the mechanical and musical praise, reviewers repeatedly single out the choice of an anthropomorphic coyote mother as protagonist as more than a stylistic quirk, crediting it with letting the story explore motherhood, aging and sacrifice through a lens that feels genuinely fresh rather than filtered through more conventional human character design. Several reviewers explicitly describe finding themselves invested in a way they didn't expect going in, specifically because the game commits fully to its unusual premise rather than treating the animal cast as a superficial skin over an otherwise generic post-apocalyptic story.
Where it lands
Laika: Aged Through Blood earns its Very Positive reception through a genuinely original mechanical identity and a story reviewers consistently describe among the most emotionally powerful they've experienced, executed with real craft rather than novelty alone. Its lack of difficulty options and some confusing open-world navigation are real, specific complaints this review's research confirms went unaddressed, not exaggerations from a frustrated minority. For Metroidvania fans wanting something genuinely different, paired with a serious, unflinching story, this remains a strong, distinctive recommendation.
Pros and cons
Pros
- A genuinely original "motorvania" concept blending motorbike physics, twin-stick shooting and Metroidvania exploration that reviewers consistently praise as unlike anything else available
- An emotionally powerful story about motherhood and generational trauma that multiple reviewers describe as among the best game narratives they've experienced, tackling serious themes with care
- Widely and consistently praised art direction and an original soundtrack, with several reviewers explicitly nominating it for best-soundtrack recognition in its release year
- Confirmed Steam Deck verification at launch and a quick, responsive first bug-fix patch addressing softlocks and camera issues within a day of release
- A distinctive protagonist and premise executed with genuine craft rather than novelty alone, balancing backflipping combat spectacle with real narrative weight
Cons
- No difficulty settings exist in the game; reviewers describe a punishing economy where dying repeatedly costs real in-game currency, and this review's research found no patch ever added an adjustable option
- Some open-world sections are described as sparse and confusingly signposted, leading to frustrating backtracking for side content that isn't clearly directed
- Several reviewers describe specific gameplay decisions as questionable, creating real high-low swings in enjoyment across different sections of the campaign
- The story's subject matter is genuinely heavy and unrelentingly bleak according to multiple reviewers, a deliberate creative choice worth knowing about before starting rather than an unexpected shift in tone partway through
- This review's research found minimal post-launch development beyond a single day-one bug-fix patch, with subsequent activity focused on console ports rather than gameplay changes