The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Antichamber

Alexander Bruce's solo-developed, seven-years-in-the-making puzzle game builds an entire first-person world on non-Euclidean geometry and broken expectations — reviewers describe it in strikingly unusual terms, some insisting it must be played despite admitting it often isn't conventionally fun, while a specific, recurring accessibility warning about motion sickness deserves equal weight.

7.5 / 10

Reviewed

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Anvil Saga

A charming blacksmith-management sim set during the Hundred Years' War, praised for its customer-crafting loop and choice-driven story — hit hard at launch by a specific, progress-blocking bug that reviewers rightly criticized as still present at the 1.0 release, but which this review's research confirms was fixed by name in a follow-up patch shortly after.

6.5 / 10

Reviewed

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Aragami 2

A stealth-action sequel to the shadow-teleporting indie hit Aragami, Mostly Positive across its Steam reviews for its aesthetic and co-op fun when it works — undercut by an extremely consistent complaint from original fans that its core shadow mechanics were gutted in favour of a more generic combat system, persistent bugs including a long-standing tutorial soft-lock, and a mission structure many reviewers find repetitive.

5.5 / 10

Reviewed

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As Far As The Eye

A gorgeous roguelike migration-management game that mashes up Reus, FTL and a city builder into something genuinely original — undone for a large share of its own audience by "Vagaries," a random-event system multiple reviewers independently name as the single mechanic that turns skillful play into arbitrary punishment.

6 / 10

Reviewed

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A Short Hike

A solo-developed exploration game about climbing a mountain in Hawk Peak Provincial Park, Overwhelmingly Positive across more than 12,500 reviews for its warm, unhurried charm — with an honest, recurring value complaint about its brief length, and a smaller but real camera and controller-compatibility problem.

8.5 / 10

Reviewed

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Assembly Planter

A cheap, genuinely inventive recursive-automation game built around "shrinking" whole factory sub-units into single reusable blocks — an idea reviewers compare favorably to shapez.io, undermined by a tutorial and interface multiple independent players call actively hostile to learning the game at all.

6 / 10

Reviewed

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Avernum: Escape From the Pit

Spiderweb Software's ground-up remake of its own 1995 debut RPG remains a genuinely dense, text-rich old-school adventure that longtime fans still recommend without reservation — though a detailed veteran-fan critique argues this specific remake simplified several systems the original was built around.

7.5 / 10

Reviewed

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Aveyond 4: Shadow of the Mist

A standalone entry in the long-running Aveyond RPG series, led by a genuinely charming anti-hero protagonist, that even the franchise's own devoted fans are divided on — several independently call it their least favorite Aveyond specifically because of map-free, frustrating navigation, compounded by a broken audio-mute setting.

6 / 10

Reviewed

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Barbotine

A PSX-styled atmospheric horror micro-game spanning seven increasingly nightmarish days in a decaying apartment, whose striking body-horror visuals and eerie soundtrack earn real praise, tempered by a large, consistent negative-review theme that its fifteen-to-thirty-minute runtime leaves its themes of anxiety and isolation feeling underdeveloped rather than resolved.

5.5 / 10

Reviewed

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Barony

A brutally difficult first-person co-op roguelike dungeon crawler with no forced PVP, Very Positive across more than 10,100 reviews for a genuinely distinctive genre niche — currently in the middle of a specific, well-documented backlash over a January 2026 update that heavily reworked its magic and item-appraisal systems, launched alongside a paid DLC that locks most non-human races and half the character classes behind an extra purchase.

6.5 / 10

Reviewed

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Batting Practice

A satisfying baseball batting minigame with real Box2D bat-and-ball physics, sweet-spot timing, and genuine home run/foul outcomes with distance tracking - shipped here under a renamed title for trademark reasons, confirmed genuinely working with a single unified tap/click/Space swing on both desktop and phone.

7.5 / 10

Reviewed

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Beans: The Coffee Shop Simulator

Beans is the scrappy, Kickstarter-backed apartment project that became the founding game of Whitethorn Games, a publisher that's since built a real catalogue and reputation. The satirical hipster-coffee-shop writing still lands for most reviewers years later; the game itself has been persistently, specifically, and honestly acknowledged by its own developers as buggy for its entire life, running on a discontinued 2015 engine nobody ever replaced.

5 / 10

Reviewed

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Bearnard

A solo-developed turn-based platformer that resolves combat by physically aiming and shooting arrows under real gravity and enemy movement, wrapped in witty writing and a catchy soundtrack, whose genuinely inventive mechanic earns near-universal praise, tempered only by a handful of specific, addressable frustrations around inventory limits and a couple of unfairly-gated challenge areas.

7.5 / 10

Reviewed

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Beholder

A dystopian landlord-surveillance sim with real bite — a genuinely distinctive premise and striking art carry it a long way, but a real minority of detailed reviewers make a specific, checkable case that the game offers far less real choice than its "spy on anyone" pitch implies.

7 / 10

Reviewed

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Beholder 2

Beholder 2 moves its dystopian bureaucracy satire from a cramped apartment building into the halls of the state Ministry itself, trading the original's surveillance-and-eviction loop for paperwork, scheming, and office politics. Its own fans are unusually consistent that the setting change lost something the first game had, and a specific, repeated progression-breaking bug adds a real, checkable frustration on top of that disappointment.

6 / 10

Reviewed

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Beltex

A cheap, honestly-derivative factory-automation puzzle that swaps Shapez's shapes for arithmetic on a hex grid, backed by a real seven-month patch record before the developer moved on to build a more complete spiritual successor.

6 / 10

Reviewed

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Bendy and the Ink Machine

Bendy and the Ink Machine sends Henry back into the abandoned 1930s animation studio where he once worked, chased by a corrupted cartoon mascot risen from the ink itself. Its distinctive art style and atmosphere earn genuine, sustained praise, while an unusually large and specific body of reviewer criticism targets slow, repetitive gameplay and persistent, progress-breaking bugs.

6 / 10

Reviewed

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Beneath a Steel Sky

A genuine, complete classic point-and-click adventure - Revolution Software's celebrated 1994 freeware release, with hand-painted art by Watchmen co-creator Dave Gibbons - running via a real, self-hosted ScummVM engine compiled to WebAssembly, confirmed working with real mouse-driven movement and contextual dialogue.

8 / 10

Reviewed

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Beneath Oresa

A visually striking fantasy deckbuilder roguelike set in a crumbling underground city, praised almost universally for its art and animation — held back by real complaints about character variety, run-to-run randomness, and a price some reviewers felt didn't match its content at launch, several of which the developer has since directly addressed.

6.5 / 10

Reviewed

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Best Forklift Operator

A genuinely charming, VR-capable forklift job simulator that real forklift operators are split on for authenticity, undercut by specific VR bugs, restrictive controls, and a racing-wheel support claim reviewers say didn't hold up to testing.

5 / 10

Reviewed

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Beyond Blue

A Blue Planet II-inspired underwater exploration experience, gorgeous and genuinely informative enough to earn praise from real marine biologists, but marketed closely enough to Subnautica and Endless Ocean that a large share of buyers arrived expecting a much bigger, more open game than the small, linear one they got.

5.5 / 10

Reviewed

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