Key art for Bendy and the Ink Machine

Game review

Bendy and the Ink Machine

6 / 10

Developer
Joey Drew Studios
Publisher
Joey Drew Studios
Released
10 February 2017
Platforms
Windows
Genre
Episodic first-person horror-puzzle
Monetisation
One-off purchase for the Complete Edition, with the final chapter offered free to existing owners; no in-game currency or gameplay-affecting purchases
Players
None; single-player only

The short version

Bendy and the Ink Machine's central hook — a decaying, hand-drawn 1930s cartoon world where a corrupted animated mascot hunts you through ink-stained corridors — remains genuinely distinctive years after release, and reviewers consistently single out the art direction and atmosphere as the game's strongest asset even when otherwise critical. That praise runs into an unusually large body of specific complaints about the gameplay built around it: reviewers repeatedly describe combat as reduced to "holding S and clicking on the goop monsters till they die," stalking sequences as generic fetch quests, and player movement as frustratingly slow even while sprinting. One detailed reviewer with technical modding experience called it "a bug-riddled, choppy, poorly-made" game specifically because of how many "low-hanging-fruit issues" it offered to fix. A separate, more serious complaint concerns progress-breaking bugs, with multiple independent accounts of softlocks and a save file reported broken entirely after reaching full health. Checked against the developer's own event history, this criticism is complicated somewhat by continued, genuine support — including quality-of-life patches as recently as August 2026 — though specific complaints about slow movement and repetitive combat appear to reflect the game's fundamental design rather than issues a patch alone could resolve.

Biggest strengths

  • A genuinely distinctive, unsettling art style built around a corrupted 1930s cartoon aesthetic that reviewers consistently credit as the game's standout quality
  • An atmospheric, mystery-driven story with real narrative hooks that keeps a meaningful share of players invested through to the ending
  • Continued, genuine developer support years after release, including quality-of-life patches as recently as August 2026 and a forthcoming new entry in the franchise

Biggest weaknesses

  • An unusually large share of reviewers describe combat as simplistic and repetitive, reduced by more than one account to holding a single button while clicking on slow-moving enemies
  • Player movement is repeatedly criticized as frustratingly slow, with reviewers specifically noting the character doesn't move meaningfully faster even while sprinting
  • Multiple independent reviewers report progress-breaking bugs, including softlocks near chapter endings and at least one account of a save file becoming permanently unable to progress

Who it's for: Horror fans specifically drawn to a distinctive cartoon-horror aesthetic and atmospheric storytelling who can tolerate slow, repetitive gameplay systems. Less suited to players who prioritize tight combat and movement, or anyone who wants assurance their save progress won't be put at risk by a softlock.

Our recommendation: Worth it for the atmosphere and story if you can accept the gameplay as a secondary priority; go in expecting real pacing and bug-related frustration, especially in the middle chapters.

6 / 10

Bendy and the Ink Machine sends Henry, a retired animator, back into the abandoned workshop of Joey Drew Studios thirty years after he left, only to find the place overrun by ink-corrupted versions of the cartoon characters he once helped create — chief among them Bendy himself, now a towering, unpredictable threat. Released episodically starting in early 2017 and concluding with a Complete Edition in October 2018, it built a massive, devoted following — 88% Very Positive across 12,532 English reviews — anchored in genuine praise for its atmosphere, running into an unusually large body of specific criticism about the gameplay underneath it.

An art style and atmosphere reviewers still single out

The praise for Bendy's central aesthetic hook is detailed and consistent even years after release. One reviewer describes the appeal directly: "It combines an old cartoon look with a dark and mysterious atmosphere, creating a world that feels unusual from the beginning." Another, more succinct but emphatic: "THIS IS A CLASSIC FOR A REASON... the story and game is solid. Considering the development behind it, still really impressive to this day." A third specifically credits the antagonist encounters: "hid in the Little Miracles for an hour and 17 minutes because the Projectionist is terrifying." That's genuine, sustained agreement that the game's central visual and tonal identity remains distinctive and effective, even from reviewers who go on to raise serious complaints about everything else.

Combat and movement reviewers describe as simplistic

The most convergent gameplay complaint targets combat and movement directly. One reviewer sums up the fighting bluntly: "this is just a walking sim with the occasional combat that feels bad due to the fact that it consists of you just holding S and clicking on the goop monsters till they die." A separate reviewer independently corroborates the movement complaint specifically: "the stiffly narratively gated progression, and sloth like movement, endlessly punishes the experience." A third: "the player character moves so slowly even while sprinting." Three independent, specific accounts of the same underlying design choices — passive, low-effort combat paired with deliberately slow movement — is strong enough convergence to treat as an accurate, defining characteristic of the shipped game rather than a matter of individual preference.

A technically credible verdict: "bug-riddled, choppy, poorly-made"

The most authoritative critical voice in the sample comes from a reviewer with direct technical experience: "I chose this game as a template to learn to mod Unity games, given it had so many low-hanging-fruit issues to fix... A bug-riddled, choppy, poorly-made, slow, and nonsensical adventure." That's a specific, credentialed assessment rather than a general complaint, and it lines up with a separate cluster of progress-breaking bug reports: one reviewer's save was rendered permanently stuck after reaching full health ("Game says I have 5/5 hearts but won't let me progress further, literally broke my entire save"), and another reports being "softlocked near the end of a very long chapter, which is apparently a common issue." Multiple independent, technical bug reports of this severity are worth taking seriously as a genuine risk for anyone investing serious hours.

Pacing reviewers say drags through the middle chapters

A related, more structural complaint concerns how the game's five-chapter arc is paced. One reviewer explains: "for me the first 3 to 4 chapters were very slow and not much would happen," while conceding the ending ultimately paid off. Another puts a harder number on the same complaint: chapter three, despite being "crowned as this marvel of survival horror," was "the single most boring thing I have ever played in a video game." That's a specific, recurring structural criticism distinct from the combat and bug complaints above — a game whose most memorable moments cluster at the edges of a runtime that drags through its middle stretch.

A developer that kept supporting the game for years

Checked against Joey Drew Studios' own event history, the "pointless updates" complaint from the modding-focused reviewer above is worth weighing against a more complete picture: the developer shipped a genuine quality-of-life update as recently as August 2026, alongside hotfixes in 2024, nearly a decade after the original release, with a new entry in the franchise already being promoted. That's real, ongoing investment rather than neglect — though it's worth noting plainly that specific complaints about slow movement and simplistic combat reflect fundamental design choices a quality-of-life patch wouldn't be expected to address.

An episodic release history worth understanding

Part of what shapes the review sample's mixed verdict is the game's unusual release structure: Bendy shipped chapter by chapter across roughly a year and a half, from Chapter 1's initial launch in early 2017 through Chapter 5 in September 2018, before all five were bundled into a Complete Edition. That gradual rollout meant early adopters experienced each chapter's technical rough edges in isolation, spaced months apart, which likely tempered how harshly any single chapter's bugs or pacing issues registered at the time. Playing the Complete Edition straight through today compresses that same unevenness into a single sitting, which may partly explain why more recent reviewers describe the pacing and bug issues more harshly than the game's overall historical reputation might suggest — the structural problems that were once spread across a year and a half of anticipation now land back-to-back.

Verdict

Bendy and the Ink Machine's cartoon-horror atmosphere and central antagonist remain genuinely effective years after release, and the game's massive, sustained positive reception is real and earned on those terms. That achievement sits alongside an unusually large, specific, and technically credible body of criticism describing the underlying gameplay as slow and repetitive, compounded by progress-breaking bugs serious enough to threaten hours of invested playtime. Worth experiencing for the atmosphere and story; go in with tempered expectations for the gameplay carrying that experience on its own.

Sources: Steam store page and appdetails API (release date, pricing, platform data); Steam's aggregate review data (query_summary totals, English-language sample); individually read user reviews, both positive and negative, sorted by helpfulness and recency; Steam's global achievement statistics API; Joey Drew Studios' own partner-events history from 2017 through 2026.

Pros and cons

Pros

  • A genuinely distinctive, unsettling art style built around a corrupted 1930s cartoon aesthetic that reviewers consistently credit as the game's standout quality
  • An atmospheric, mystery-driven story with real narrative hooks that keeps a meaningful share of players invested through to the ending
  • Continued, genuine developer support years after release, including quality-of-life patches as recently as August 2026 and a forthcoming new entry in the franchise
  • A memorable central antagonist whose unpredictable pursuit sequences produce real tension for many reviewers, even amid broader gameplay complaints
  • Achievement data shows broad early engagement with the story's core beats, with several milestones reached by 60-67% of the playerbase

Cons

  • An unusually large share of reviewers describe combat as simplistic and repetitive, reduced by more than one account to holding a single button while clicking on slow-moving enemies
  • Player movement is repeatedly criticized as frustratingly slow, with reviewers specifically noting the character doesn't move meaningfully faster even while sprinting
  • Multiple independent reviewers report progress-breaking bugs, including softlocks near chapter endings and at least one account of a save file becoming permanently unable to progress
  • A detailed reviewer with technical modding background specifically characterized the game as "bug-riddled, choppy, poorly-made," citing an unusually large number of low-level technical issues
  • Pacing draws sustained criticism, with several reviewers describing the middle chapters specifically as slow, repetitive, and reliant on generic fetch-quest objectives

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Progression 5 / 10
  • Originality 7.5 / 10
  • Interface 5 / 10
  • Story 6.5 / 10