Game review
Anvil Saga
6.5 / 10
- Developer
- Pirozhok Studio
- Publisher
- HeroCraft PC
- Released
- 16 November 2023
- Platforms
- Windows
- Genre
- Blacksmith Management Sim RPG
- Monetisation
- One-time premium purchase; no ads, DLC or in-game store found
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Anvil Saga casts you as a blacksmith inheriting a small workshop during the Hundred Years' War, fulfilling customer orders, upgrading your building, and making story choices that shape which faction you side with and how the province's fate unfolds. Reviewers consistently praise the core crafting loop — refining ore, managing employees, expanding the workshop — and describe the choice-driven story as genuinely engaging across its three chapters.
What generated real frustration was a specific, serious bug present at the game's November 2023 1.0 release: customers could become permanently stuck after loading a save, effectively cutting off new business and blocking progress entirely. Reviewers who encountered it were right to be furious given how close to release it shipped uncorrected. Checking that complaint against the public patch record confirms the developer named and fixed that exact bug within weeks of launch, alongside dozens of other specific issues addressed across a genuinely dense post-launch patch cycle — though PC-specific updates largely stopped by mid-2024, with subsequent development attention shifting toward console and mobile ports instead.
Biggest strengths
- A genuinely engaging customer-crafting loop, refining raw materials into ordered goods while managing and upgrading a growing workshop and its staff
- A real, choice-driven story spanning three chapters that meaningfully changes based on which factions and characters the player sides with across the Hundred Years' War setting
- An exceptionally dense post-launch bug-fixing cycle in the months following the 1.0 release, with dozens of specific, named fixes addressing real reviewer-reported issues
Biggest weaknesses
- A serious, progress-blocking bug where customers could become permanently stuck after loading a save was present at the game's 1.0 launch, cutting off new business and effectively halting progress for affected players
- The main story mode is reported by multiple reviewers as quite short, capped around 21 in-game days and completable in roughly two hours, leaving some players wanting more substantial content
- Sandbox mode is criticized by at least one reviewer for lacking enough events or challenges to stay engaging over a longer, open-ended playthrough
Who it's for: Fans of narrative management sims with real story stakes, willing to accept that most active bug-fixing happened in the months immediately following the 1.0 release rather than an indefinitely ongoing process. Less suited to anyone expecting continued PC-specific support today.
Our recommendation: A charming, worthwhile management sim today, now that its most serious launch bug is confirmed fixed — just don't expect further PC updates, since development attention has since moved to console and mobile.
6.5 / 10
Inheriting a small blacksmith shop from your father during the Hundred Years' War doesn't sound like the setup for a gripping story, but Anvil Saga builds real stakes around it: fulfilling customer orders and refining ore into ingots sits alongside a choice-driven narrative about which factions to support as war reshapes the province around your workshop. Reviewers consistently praise the core loop, and the game's genuinely divisive reception — closer to Mixed among English- language reviews specifically than its healthier all-language score suggests — traces back largely to one specific, serious problem present at launch.
A genuinely engaging craft loop
The heart of Anvil Saga draws real, consistent praise: customers arrive requesting tools, weapons and goods, and fulfilling those orders means managing raw materials, refining them into usable components, and expanding a growing workshop with new rooms, employees and facilities. Reviewers describe genuine satisfaction watching a humble one-room smithy grow into a bustling operation with multiple staff to manage. The choice-driven story adds real weight to that loop, with reviewers describing meaningful consequences tied to which side of the ongoing war a player chooses to support, shaping which characters survive and how relationships play out across three story chapters.
A serious bug reviewers were right to be angry about
Set against that praise, this review's research confirms a genuinely serious problem present at the game's November 2023 1.0 release: a bug where customers could become permanently stuck after loading a save file, effectively cutting off new business and halting meaningful progress for affected players. Reviewers who encountered this near launch had every right to be frustrated — one detailed critical review specifically calls out that "the Devs released 1.0 without fixing the biggest game-breaking bug," a fair characterization of the game's state in its first weeks. Multiple other reviewers describe additional bugs around the same period, including interface freezes during events and issues persisting even after verifying game files.
A confirmed fix, arriving shortly after
Checking that specific complaint against the public patch record shows a direct, dated resolution. A patch titled "Third big bug fix and new achievements," released roughly six weeks after the 1.0 launch, explicitly lists as a named fix: "Bug with some customers getting stuck after loading the game when they leave the queue" — the exact issue driving much of the launch-era frustration. That patch alone addresses nearly twenty other specific, named bugs, and it followed an already dense Early Access patch history stretching back to mid-2022, plus further substantial fixes continuing into 2024, including a dedicated update fixing worker-delivery bugs as late as April of that year.
Where PC support appears to have stopped
What this review's research also found is a real gap in continued PC-specific development after that point. Following the April 2024 bugfix update, subsequent public communications shift almost entirely toward console ports — the game arrived on Nintendo Switch and Xbox in mid-2025, followed by a mobile release in 2026 — rather than further PC patches or content. That's a meaningfully different situation from outright abandonment, and it reflects continued investment in the broader project, but PC players should understand that the version they're buying today likely reflects the same state it reached by mid-2024 rather than one still receiving active attention.
A short story, and an unverified conduct complaint
Beyond the bug history, several reviewers describe the main story mode as notably short, capped around 21 in-game days and completable in roughly two hours, with the separate sandbox mode drawing its own complaint for lacking enough ongoing events to sustain longer, open-ended play. Separately, at least one reviewer raises a serious, specific accusation about the publisher's conduct toward critical feedback on its community channels. This review has no way to independently verify that account and reports it plainly as a single, attributed claim rather than an established fact.
Early Access growing pains, in context
It's worth being fair about the game's Early Access period specifically, since several of the harshest early complaints — no save feature, extremely limited content, locked tooltips reading "wait til a later version" — describe the game's state closer to its June 2022 Early Access launch than its eventual 1.0 release. The public patch record confirms a genuinely long, incremental development process: content updates for each of the game's three story chapters arrived separately across more than a year, with save functionality and other core systems added well before the final release. Reviews describing those early limitations remain accurate historical accounts of that period, but they shouldn't be read as describing the finished 1.0 product, which had considerably more content and stability by the time it exited Early Access.
What the achievement data suggests
Global achievement figures show a moderate decline typical of a story-driven management sim, from around 60% of the playerbase completing an early building upgrade down to single digits for the more demanding narrative-specific milestones tied to individual character storylines. That's broadly consistent with reviewer accounts of a short main story that a majority of engaged players push through, alongside optional character-specific content that a smaller, more dedicated subset pursues to completion.
Where it lands
Anvil Saga succeeds at delivering a genuinely engaging blacksmith-management loop wrapped in a real, choice-driven story, and this review's research confirms that the specific, serious bug dominating its launch-era criticism was addressed directly and by name within weeks of release. The game's PC development appears to have concluded by mid-2024 in favour of console and mobile expansion, meaning buyers today are getting a stable, largely-fixed version rather than one still under active refinement. For fans of narrative management sims, this remains a worthwhile, charming pickup, now well past the rough patch that shaped its earliest reviews.
Pros and cons
Pros
- A genuinely engaging customer-crafting loop, refining raw materials into ordered goods while managing and upgrading a growing workshop and its staff
- A real, choice-driven story spanning three chapters that meaningfully changes based on which factions and characters the player sides with across the Hundred Years' War setting
- An exceptionally dense post-launch bug-fixing cycle in the months following the 1.0 release, with dozens of specific, named fixes addressing real reviewer-reported issues
- Genuine content variety across a story mode with a defined arc and a separate sandbox mode for open-ended play
- Continued life beyond PC, with console ports to Switch and Xbox and a mobile release demonstrating the developer's ongoing investment in the broader project
Cons
- A serious, progress-blocking bug where customers could become permanently stuck after loading a save was present at the game's 1.0 launch, cutting off new business and effectively halting progress for affected players
- The main story mode is reported by multiple reviewers as quite short, capped around 21 in-game days and completable in roughly two hours, leaving some players wanting more substantial content
- Sandbox mode is criticized by at least one reviewer for lacking enough events or challenges to stay engaging over a longer, open-ended playthrough
- PC-specific bug fixes and content updates largely stopped by mid-2024, with subsequent development attention shifting to console and mobile ports rather than continued PC support
- At least one reviewer raises a serious, specific complaint about the publisher's conduct following critical feedback; this review can't independently verify that account and reports it as a single, attributed claim rather than an established fact