Key art for Aveyond 4 Shadow of the Mist

Game review

Aveyond 4: Shadow of the Mist

6 / 10

Developer
Amaranth Games, LLC
Publisher
KOMODO
Released
10 December 2015
Platforms
Windows
Genre
Indie RPG
Monetisation
One-time premium purchase; no DLC, no in-app purchases
Players
Single-player only; no online, co-op or PvP modes

The short version

Aveyond 4: Shadow of the Mist steps away from the long-running series' usual heroine to follow Boyle Wolfbane, a self-interested anti-hero, in a story reviewers describe as genuinely funny and well-written enough to work as a standalone entry point with no prior Aveyond knowledge required. Series veterans, several with half a dozen or more Aveyond games under their belt, generally still credit the writing and characters.

Where this entry loses even its own longtime fans is navigation: the game provides no in-game maps, and multiple independent series veterans single this entry out specifically, some calling it their least favorite Aveyond game for exactly that reason. A separate, corroborated technical bug compounds the frustration — the audio-mute setting doesn't actually work, and the game's long opening sequence can't be skipped even on replay.

Biggest strengths

  • A genuinely charming, well-written anti-hero protagonist in Boyle Wolfbane, praised consistently by reviewers including several who otherwise found this entry frustrating
  • Real comedic writing and tongue-in-cheek tone that lands for reviewers across both positive and critical reviews
  • Fully standalone from the rest of the Aveyond series' continuity, making it a legitimate entry point for newcomers with no prior series knowledge required

Biggest weaknesses

  • A specific, independently repeated complaint from multiple longtime series veterans: this entry provides no in-game maps, leading to confusing, repetitive backtracking that several reviewers with extensive Aveyond history call the worst navigation experience in the series
  • A corroborated technical bug: the audio-mute setting does not actually silence music and sound effects even when toggled off in the options menu or edited directly in the settings file
  • The game's opening sequence is reported as long, interactive, and unable to be skipped even on a repeat playthrough, requiring manual input line by line

Who it's for: Fans of charming, writing-forward indie RPGs who don't mind old-school, map-free navigation and are willing to consult outside guides when lost. Less suited to players who get frustrated by backtracking through unmarked areas, or who need working audio controls.

Our recommendation: Worth trying for the writing and Boyle's anti-hero arc specifically, especially at a discount — but keep a walkthrough handy, and know the audio-off option may not actually work.

6 / 10

Long-running RPG series eventually face a real test: can a new entry stand on its own for someone who's never touched the earlier games, and does it still satisfy the people who've played all of them? Aveyond 4: Shadow of the Mist breaks from the long-running series' usual heroine, Mel, to follow Boyle Wolfbane, a self-interested anti-hero navigating a story reviewers describe as genuinely funny and tongue-in-cheek. It's entirely disconnected from the rest of the series' continuity, which several reviewers note explicitly makes it a legitimate starting point for anyone new to Aveyond. That standalone framing matters, because the reception from the franchise's own longtime fans is real and divided — several with half a dozen or more Aveyond games behind them still land on this specific entry as their least favorite in the series.

A protagonist and story reviewers genuinely like

The writing earns consistent, specific praise across this review sample. Boyle himself draws repeated approval as "a fun and interesting hero," and reviewers who otherwise found the game frustrating still credit "cute characters," "nice story," and "beautiful graphics" as real strengths worth acknowledging. One reviewer, describing this as a "massive facelift" over its immediate predecessor, goes as far as recommending it as the best entry point into the series for newcomers, specifically because "there is virtually no overlap between the stories so you're missing nothing."

A specific complaint that recurs across the series' own devoted fans

What drags this entry down, according to reviewers with the deepest series history, is navigation. Multiple independent reviewers who state plainly they own or have played most of the Aveyond catalogue single this entry out for the same specific reason: no in-game maps. One reviewer, having played "around 7" Aveyond games, calls this one "torturous" specifically because of having "to zig zag all over the place" without map support. A separate, more forceful review puts it bluntly: "This is not an RPG and it's not an adventure either. This is a MAZE game," describing the entire challenge as "blindly wandering round and round" through repetitive, same-looking paths. That's a specific, mechanical complaint rather than vague dissatisfaction, and it recurs independently across reviewers who otherwise have real affection for the series overall — suggesting this entry's navigation design is a genuine departure from what longtime fans expect, not just an unfamiliar newcomer struggling with an established series convention.

A corroborated technical bug compounding the frustration

Independent of the navigation design, a specific technical bug shows up in more than one review: the audio-mute option doesn't actually work. One detailed review reports it fails "even if I turn them off in the Options. Even if you manually edit Settings.txt. The game will STILL force the sounds and effects on you." That's a concrete, reproducible-sounding bug rather than a preference complaint, and it's paired with a related frustration in the same review: the game's opening sequence is long, fully interactive, and can't be skipped even on a repeat playthrough, requiring a manual button press after every line of dialogue. Separately, another reviewer reports limited display options (only full-screen or a small window, with full-screen stretching awkwardly on widescreen monitors) and slow movement speed that compounds the already map-free navigation.

Real mechanical inventiveness underneath the frustration

One of the most detailed reviews in this sample makes a point worth taking seriously: the technical and navigation issues are close to the only real problems, because the underlying design is genuinely inventive. Each character has distinct mechanics rather than reskinned versions of the same abilities, an optional "meta dungeon" is singled out specifically as a clever, well-executed idea, and the ability to steal any item on the usable-item table adds a layer of systemic freedom some RPGs never offer. The same review also credits a lack of random encounters as a real strength, letting players run past overleveled enemies to grab loot rather than being forced into every fight — a design choice that softens some of the navigation frustration by at least not punishing exploration with constant combat interruptions.

Movement itself is part of the problem

That same detailed review traces the "slow" complaint to something more specific than pure walking speed: with no fast-travel option available for most of the game and events sometimes unclear about where to go next, backtracking eats real time on top of the map-free navigation complaints above. Control input compounds it — movement works via mouse or WASD, but WASD rotation is reported to snap in stiff 90-degree increments rather than turning smoothly, making precise movement through the game's unmapped areas feel worse than it should. Taken together with the broken audio setting, this paints a picture of a game whose core writing and mechanical ideas are sound, let down by a cluster of specific, fixable technical rough edges rather than one single flaw.

Where it lands

Aveyond 4: Shadow of the Mist earns real, specific praise for its writing and its anti-hero protagonist, standing on its own well enough that series newcomers can start here without missing anything. But the map-free navigation is a genuine, independently corroborated sticking point even for the franchise's most devoted fans, not a one-off complaint from an unfamiliar player, and the broken audio-mute setting is a real, reproducible technical flaw worth knowing about before buying. Go in for Boyle's story, expect to lean on an outside walkthrough when the maze-like navigation gets confusing, and don't count on being able to play with the sound off.

Pros and cons

Pros

  • A genuinely charming, well-written anti-hero protagonist in Boyle Wolfbane, praised consistently by reviewers including several who otherwise found this entry frustrating
  • Real comedic writing and tongue-in-cheek tone that lands for reviewers across both positive and critical reviews
  • Fully standalone from the rest of the Aveyond series' continuity, making it a legitimate entry point for newcomers with no prior series knowledge required
  • Attractive art direction that multiple reviewers single out specifically, even those otherwise disappointed with the game
  • Cheap, especially when discounted, for a real, complete RPG campaign rather than a short experience

Cons

  • A specific, independently repeated complaint from multiple longtime series veterans: this entry provides no in-game maps, leading to confusing, repetitive backtracking that several reviewers with extensive Aveyond history call the worst navigation experience in the series
  • A corroborated technical bug: the audio-mute setting does not actually silence music and sound effects even when toggled off in the options menu or edited directly in the settings file
  • The game's opening sequence is reported as long, interactive, and unable to be skipped even on a repeat playthrough, requiring manual input line by line
  • Limited display options, with only full-screen and a small window size available, and full screen reported to stretch the image awkwardly on widescreen monitors
  • Movement speed is reported as slow, compounding the navigation frustration on an already map-free, backtracking-heavy design

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Sound 5.5 / 10
  • Value 6.5 / 10
  • Originality 6 / 10
  • Interface 4.5 / 10
  • Story 7 / 10