Cosmo Tales Review
A Talking Space Car Fighting Glitchbots, From The Studio Behind ARMA Cosmo Tales entered Early Access on September 3, 2026 from developer and publisher Bohemia Interactive, a name
6.5 / 10
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3102 games released in 2026 and reviewed here, best first.
3102 reviews
A Talking Space Car Fighting Glitchbots, From The Studio Behind ARMA Cosmo Tales entered Early Access on September 3, 2026 from developer and publisher Bohemia Interactive, a name
6.5 / 10
A short, relaxing 3D cleaning game about tidying rooms messed up by playful cats, praised for its lo-fi charm but criticized by reviewers for finicky item-grabbing, poor visibility on some clutter, and a repetitive 30-level structure that most finish in two to four hours.
6.5 / 10
A Dark Fantasy Idler About Breeding Your Own Army Cradle of the Dark Brood drops you in a "hostile corpse-world" with two starter critters and asks you to build an empire
6.5 / 10
A Thirty-Second Consecutive Launch Without a Single Review Critical Chaos released on Steam on 9 September 2026 and has zero user reviews at the time of writing, extending this str
6.5 / 10
Majesty's Indirect-Rule Formula, Revived for Rodovia Crown of Greed wears its influence openly: it is a fantasy kingdom-sim built entirely around the same "indirect contro
6.5 / 10
A two-person team's 2D Metroidvania with Souls-like combat, launched into Early Access on 5 August 2026 with a full campaign already playable, an equipment-driven build system, and a planned 6-to-12-month road to 1.0.
6.5 / 10
A charming, cheap "creepy-cozy" creature-collecting zoo management game with a distinctive cryptozoology theme and genuinely praised hybrid-breeding mechanic, held back by a small but real cluster of specific, sometimes progression-blocking bugs and a currently non-functional Steam Deck launch.
6.5 / 10
A Halo Fan's Big-Headed Answer to Metroidvania Combat Cube Crusaders is the solo project of a developer working under the studio name Frentwick Indie, who has been building the
6.5 / 10
A Voxel City Builder Grafted Onto an Auto-Battler Cube Kingdoms bills itself directly as "Survival City builder meets Auto-Battler," and that combination is the whole pit
6.5 / 10
A roguelike pinball deckbuilder -- flip, nudge and smash through cursed tables while stacking 100+ upgrades into game-breaking builds -- praised by real pinball fans for genuinely scratching the itch, and criticised by a detailed, dev-engaged review corpus for repetitive early tables, snowballing balance, and game-breaking bugs uncommon for a full 1.0 release.
6.5 / 10
A chaotic, genuinely addictive pirate-themed hybrid of Vampire Survivors' horde combat and Hades' character-driven crew powers, held back by real balance complaints, a broken controller promise, no way to skip animations, and design choices around ship collision that several reviewers find actively unfair rather than challenging.
6.5 / 10
Fifty Floors Deep in a Voxel Dungeon, With No Reviews to Vouch for It Yet Curse of the Dungeon Engine is a $4.99 first-person voxel-style dungeon crawler that fuses looter-shooter
6.5 / 10
A Simplified-Chinese-only loot-grinder RPG built around deep class advancement and pet breeding, earning a Very Positive launch reception for its content volume and update pace, while its lone detailed negative review documents a rocky launch-day build mix-up and a heated exchange with the developer.
6.5 / 10
A Chinese-developed dungeon survivors-like roguelite from Bunny Moon Shady, built around a deep weapon-fusion "build" system and an oppressive dark-fantasy dungeon, earning a Very Positive launch reception, tempered by honest reviewer complaints about AI-generated character art, a brutal early boss difficulty spike, and a detailed accusation of close similarity to another specific title.
6.5 / 10
Every Roll Can Cost You Your Sanity, Your Team, or Your Life Dark Dice: Cthulhu Investigation Log is a dice-driven interactive investigation log set in the Cthulhu Mythos, where re
6.5 / 10
A mascot-horror puzzle game from debut studio Skunx Games set in an abandoned children's asylum, rated Very Positive across a large English review sample for its creative, clearly communicated puzzles, tempered by fair complaints about frustrating chase sequences and inconsistent tonal execution.
6.5 / 10
An N64-inspired anti-gravity pod racer supporting both desktop and VR, praised for nostalgic track design and immersive, genuinely inventive VR controls, but held back in Early Access by floaty physics, punishing collision knockback, and inconsistent VR performance.
6.5 / 10
A comedic asymmetrical survival horror game about stealing soda across broken timelines while evading a cast of chasing monsters, praised by a devoted fanbase for its writing, replayability, and mechanical depth, but held back at Early Access launch by a punishing lack of onboarding, severe load times, and inconsistent difficulty.
6.5 / 10
A short, 2D side-scrolling escape-room horror game about a memoryless girl exploring a trap-filled castle, praised for its art, music, and satisfying multiple-ending structure, but criticized by a minority for simple puzzles, a thin story, and a runtime some felt was too short to leave much impression.
6.5 / 10
A sequel that mostly delivers on its own terms Dead in Antares is the latest entry in Ishtar Games' "Dead in" series of survival-management RPGs, moving the crew-and-
6.5 / 10
A short, stylish drift-racing game about a bomb-strapped monkey mail truck, loved by fans who call its unforgiving handling a fair skill curve and criticized just as forcefully by players who call the same physics broken — with a verified, punishing completion curve and three and a half months of developer silence underneath the debate.
6.5 / 10
Cold War Naval Sim, Fifteen Minutes Into the Future of 1989 — In Space Deck & Conn puts you in command of a single nuclear-powered corvette in an endless, low-key war against the S
6.5 / 10
A cheap, honestly-scoped mining incremental about drilling a low-poly planet layer by layer for roughly two hours — well liked by its first handful of reviewers, with one detailed bug report worth taking seriously before you buy.
6.5 / 10
A submarine incremental where automated torpedoes, plasma and lightning chain across the screen while you mine the abyss for resources — a short, satisfying loop for most of its early reviewers, with one detailed complaint about a mid-run power-fantasy slump and an achievement curve that backs it up.
6.5 / 10