Astrophobia Review
A Pyramid on the Moon, Filtered Through a CRT Astrophobia, the latest short horror release from solo-leaning studio CosmicArcade (previously behind Poolscape and Gore), launched on
5.5 / 10
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3120 games released in 2026 and reviewed here, best first.
3120 reviews
A Pyramid on the Moon, Filtered Through a CRT Astrophobia, the latest short horror release from solo-leaning studio CosmicArcade (previously behind Poolscape and Gore), launched on
5.5 / 10
A turn-based tactical RPG from Crit42 Studio set in a procedurally generated post-apocalyptic ocean, Mostly Positive across a small English review sample for its immersive exploration and X-COM-style combat, with fair, specific complaints about persistence bugs, an item-duplication exploit, and a broken early-game power curve.
5.5 / 10
Own It, Command It, And Occasionally Get Soft-Locked By A Shelf AutoParts Simulator entered Steam Early Access in January 2026 from AvilaGames, a solo or near-solo developer's
5.5 / 10
A dark fantasy idle ARPG about gearing up a build and sending it off on automated looting runs -- a real if thin Mixed reception built on specific complaints about bland passives and unfinished translation, overshadowed since launch by a genuine, press-covered controversy over the solo developer's Steam AI disclosure, which argued AI use was a financial necessity and drew public pushback from other independent developers.
5.5 / 10
An FTL-inspired rogue-lite fleet strategy game from Crying Suns developer Alt Shift, set in the Battlestar Galactica remake universe, Mostly Positive across a large but genuinely divided English review sample for its authentic BSG atmosphere and solid tactical core, with fair, widely repeated complaints about punishing difficulty, repeated events, and a crisis system that offers little real player agency.
5.5 / 10
A cheap, casual backpack-management tower defense hybrid that scratches a satisfying "number go up" itch in short bursts, held back by mobile-style difficulty walls and a near-total lack of basic PC display options.
5.5 / 10
A Kaiju Playground With Ambitious Scope BeastLink entered Early Access on August 18, 2026 from Grove Street Games, pitching a giant multiplayer kaiju sandbox where humans, vehicles
5.5 / 10
A very short, found-footage-style first-person horror game set beneath an Egyptian pyramid, split almost evenly between reviewers who found genuine tension and atmosphere in its VHS-filtered chase sequences and those who found it easy, frustrating, or simply over before it began.
5.5 / 10
A cheap, cute, old-school Diablo-flavoured incremental dungeon crawler whose Mixed reception traces back to a genuine dispute over what "auto battler" should mean, split between reviewers satisfied by a short, honest clicker loop and reviewers who feel misled by marketing implying real hero-versus-enemy combat, compounded by thin build variety and a short three-to-four hour runtime with no respec option.
5.5 / 10
A cozy, cat-filled bookshop management sim praised for its parody book titles and relaxing pace, but criticized by a substantial minority of reviewers for shallow, repetitive gameplay, lifeless customer NPCs, and a rocky 1.0 update that introduced bugs and lighting glitches after a positively-received Early Access run.
5.5 / 10
A Ninety-Nine Cent Platformer About Shapes Fighting Shapes BoxBoxes is a $0.99 2D platformer in which you play a small white box traveling through three kingdoms — Circles, Triangl
5.5 / 10
A beloved turn-based JRPG classic finally reaches Steam, but Capcom's DRM-laden, feature-stripped port undercuts the very same catalogue push that made Resident Evil and Dino Crisis's re-releases feel like a celebration.
5.5 / 10
A Long-Awaited Sequel Lands in Early Access Brigador Killers, from Stellar Jockeys and Gausswerks, entered Steam Early Access on August 20, 2026, roughly a decade after the origina
5.5 / 10
BROTANK is a $4.99 bullet-hell roguelike from Dfirend Games that reimagines the Brotato formula around a convoy of independently-armed tanks, and this review's 100-review sample, Very Positive overall (132:29 lifetime), credits genuinely distinctive build synergy and a heavy Metal Max homage while a well-corroborated, achievement-backed complaint about the punishing "Hunting Mode" endgame runs through nearly every negative review in the sample.
5.5 / 10
A tiny, extremely cheap idle desktop companion where a cute animated gardener sleeps, eats, and waters her own small flowerbed, praised almost unanimously for its charm despite reviewers across three languages agreeing there's very little game beneath it.
5.5 / 10
A 2-6 player party shooter built around a single dropped-from-the-sky button that hands out a jackpot or a map-flattening nuke, filed under "Massively Multiplayer" on Steam despite six-minute rounds, a hard cap of six players and, a day after launch, zero people playing it at the moment this was checked.
5.5 / 10
Cards and Dungeons is a small family-made deckbuilding roguelike built around a genuinely interesting risk-versus-punishment card system, but its tiny, mostly-positive review sample includes a detailed dissenting review that calls the moment-to-moment combat bland and raises pointed, unresolved questions about the authenticity of the praise surrounding it.
5.5 / 10
A striking dark-fantasy art style and a promising auto-battler/deckbuilder hybrid can't quite outrun a review sample full of persistent bugs, a punishing late-game difficulty spike, and a runtime several reviewers clock at well under ten hours to full completion.
5.5 / 10
A visually striking 5v1 asymmetric horror game that offers a genuinely fresh hide-and-seek alternative to the Dead by Daylight formula, undercut at Early Access launch by volatile balance, patchy servers, and a scattering of moderation and community-trust complaints.
5.5 / 10
A cosy noir detective game built almost entirely on Einstein's Riddle-style logic puzzles, landing "Mixed" on a launch sample split between players who love its pure-deduction core and those frustrated by a short runtime, a disconnected hidden-object clue-finding step, and a buggy third case.
5.5 / 10
A free-to-play physics shooter where armed cats launch each other off chaotic arenas — analysed across a 335-review English corpus, which surfaces a genuinely fun core concept alongside real, corroborated concerns about default-on voice chat and a young playerbase.
5.5 / 10
A tactically satisfying turn-based space mecha mercenary game with real Advance-Wars-meets-Bannerlord appeal for fans of the developer's earlier Chaos Galaxy series, whose reception is dominated by a specific, widely-documented controversy: an undisclosed hidden campaign time limit that forces an early ending regardless of player progress, which the developer has firmly refused to make optional despite sustained, sizeable backlash.
5.5 / 10
A genuinely funny, culturally specific "shady mechanic" comedy sim praised for its Eastern European humor and character, undermined by a marketing-versus-reality gap around sandbox freedom, a finite used-parts economy that reviewers say creates a dead end, and a wide range of technical and accessibility complaints from crashes to missing key rebinding.
5.5 / 10
Chud vs Soyjak is a cheap, meme-branded wave-survival boomer shooter whose review sample is dominated by ironic joke posts, but underneath the noise this review found a genuinely functional arena shooter with a widely praised original soundtrack and a developer who kept meaningfully expanding the game for months after launch.
5.5 / 10