Game review
Carnival Hunt
5.5 / 10
- Developer
- Crytivo, Beer Night Studio
- Publisher
- Crytivo
- Released
- 23 July 2026
- Platforms
- Windows
- Genre
- Action, Indie, Strategy, Early Access
- Monetisation
- One-time purchase; no in-app purchases found at review time
- Players
- 5v1 online PvP with co-op elements on the survivor side; cross-platform multiplayer
The short version
Carnival Hunt drops five players, playing wind-up Bunnies, into an ever-changing carnival stalked by a sixth player controlling a Carnival Monster, in a 5v1 asymmetric horror format most directly compared to Dead by Daylight throughout its review sample. Developed by Beer Night Studio with Crytivo publishing, it entered Steam Early Access 23 July 2026 — its own genuine launch, not a graduation from an earlier release — to a "Mixed" reception: 68.5% positive across 1,031 reviews, on a 100-review English sample this review reads in full. The praise is real and specific: gorgeous carnival art direction, a hide-and-seek design that deliberately avoids the genre's usual chase loops, and a community genuinely rooting for a rare successful challenger to Dead by Daylight's dominance. But the negative sample is just as specific about what's holding it back at launch — balance feedback that flatly contradicts itself between reviews, server and connectivity problems including missing regional servers, and a handful of moderation and community-trust complaints that a young Early Access game can't easily shrug off.
Biggest strengths
- A genuinely fresh take on asymmetric horror that multiple reviewers explicitly praise for moving away from Dead by Daylight's chase-and-loop structure toward a hide-and-seek design with real teamwork requirements for the Bunny side
- Consistently, specifically praised art direction and atmosphere — "stunning," "phenomenal," and "gorgeous" recur across the sample describing the carnival setting and its Magician and Sisters antagonists
- A visibly active developer shipping patches at a fast pace since launch, with several reviewers explicitly asking the community to judge the game on where it's heading rather than its rocky first days
Biggest weaknesses
- Balance feedback in the sample flatly contradicts itself between reviews — some call the Hunter role underpowered and no fun to play, others call premade Bunny squads overwhelming with stacked stuns, a volatility consistent with a genuinely unsettled Early Access meta
- Real, specific connectivity complaints: missing regional servers (Oceania specifically named), high ping for players outside the game's primary regions, and reports of being kicked from lobbies or matches mid-session
- Matchmaking is reported as broken by more than one reviewer, describing brand-new, level-one players being placed against far higher-level, high-MMR premade groups
Who it's for: Asymmetric-horror fans looking for a genuine alternative to Dead by Daylight who are willing to ride out early balance and server turbulence; a poor fit for anyone wanting a stable, polished multiplayer experience right now.
Our recommendation: A visually stunning and genuinely original asymmetric horror concept that is currently let down by its own Early Access rockiness — worth wishlisting and revisiting once balance and server stability settle, riskier to buy in at full price today.
5.5 / 10
Introduction
Carnival Hunt puts five players in wind-up Bunny costumes, keys ticking away on their backs, trying to escape an ever-shifting carnival while a sixth player hunts them as the Carnival Monster. Developed by Beer Night Studio and published by Crytivo, it entered Steam Early Access 23 July 2026 — its own real launch, confirmed against the store's movie list and genre tags rather than a later graduation from some earlier release. Its reception since has been genuinely split: 68.5% positive across 1,031 reviews, "Mixed," on a 100-review English sample this review reads in full. That's a meaningfully rockier start than most games this lane covers, and reading the sample makes clear why: a real, specific idea wrapped in a launch that's still finding its footing.
A fresh idea in a genre starved of them
The strongest, most consistently repeated praise in the sample isn't really about any one system — it's about how rare this kind of game is at all. "Apart from DBD, there aren't any games still alive worth mentioning," reads one review, name-checking Friday the 13th and Texas Chainsaw Massacre as asymmetric horror games that didn't survive, and multiple reviewers explicitly ask others to judge Carnival Hunt on its own terms rather than as a Dead by Daylight clone. The design choice most often credited for that is a shift away from the genre's usual chase-and-loop gameplay toward something closer to genuine hide-and-seek, with survivors needing real coordination rather than looping a killer around a single obstacle. "The focus on hide and seek instead of chase/loop like some competitors is very compelling and can be high-stakes at times," reads one 100-hour review. On top of the systems, the art direction draws essentially unanimous praise across both positive and negative reviews alike — "gorgeous," "phenomenal," and "stunning" all appear describing the carnival setting and its Magician and knife-wielding Sisters antagonists, even from reviewers who ultimately can't recommend the game in its current state.
A meta that hasn't settled
Where the sample gets genuinely difficult to read cleanly is balance, because reviewers flatly disagree with each other. One negative review states plainly that "hunter is not fun" because survivor teams have too many items to counter a Hunter's power; a different negative review describes exactly the opposite experience, with Hunters camping objectives and tunnelling individual survivors out of matches entirely. A third describes premade Bunny squads stacking multiple stuns each to bully solo Hunters in voice chat. That kind of directly contradictory feedback is common in a genuinely unsettled Early Access meta shifting patch to patch, and several reviewers explicitly frame it that way — "it's Early Access. Things are messy, and they need work," as one puts it — but it's still a real, live problem for anyone buying in today rather than in six months.
Servers, matchmaking, and a few trust problems
Beyond balance, the sample raises specific infrastructure complaints: missing regional servers (Oceania is named directly, with one reviewer describing "2x bonus lag for Aussies"), being kicked from lobbies or matches mid-session, and matchmaking that at least two reviewers describe as broken outright, with brand-new level-one accounts placed against high-level, high-MMR premade groups. A smaller but sharper set of complaints touches on trust rather than technical polish: one reviewer alleges being banned from the game's Discord for voicing criticism and describes an automated in-game ban system triggering off false player reports; a separate reviewer reports Family Sharing support being removed after launch, which they say cost them and their siblings a feature they'd specifically relied on. A different reviewer's update clarifies that a developer review-incentive request was worded as asking for "honest reviews" rather than positive ones — worth noting as a genuine clarification rather than letting the original framing stand unchallenged — but the fact that it needed clarifying publicly at all says something about how closely this launch is being watched by a skeptical, burned-before audience.
What the achievement data shows
Steam's achievement statistics, across a modest 12-achievement list typical of a young Early Access title, show a fast, steep drop-off: 69.5% of players equip their first piece of gear, but only 43.0% ever win a match as a Bunny and just 27.2% win as the Magician-type Hunter. By ten matches played, only 15.4% of Bunny players and 5.2% of Magician players remain — numbers consistent with a population genuinely struggling to retain players past their first handful of sessions, echoing the "DOA" and low-player-count complaints that appear more than once in the review sample.
Value, right now versus later
At NZ$23.99 with no in-app purchases found at review time, Carnival Hunt sits at a fair price for a finished asymmetric horror game, but several reviewers argue it's a harder sell for an Early Access title still working through the problems described above. "I wish this game would have cooked longer," reads one, describing lobby-kick issues bad enough to attempt a refund; another, specifically framing their review as provisional, writes "I will be changing this review to positive, or updating it depending on how I see the game evolve," and advises new buyers to wait and watch rather than commit at launch pricing. That's a reasonable, evidence-based split rather than a contradiction: reviewers who bought in expecting a mature live-service experience are disappointed, while reviewers treating the purchase explicitly as backing an Early Access project in progress are, by and large, satisfied with what they're getting for the price today.
Final Verdict
Carnival Hunt has a real idea worth taking seriously — a hide-and-seek asymmetric horror game with gorgeous art direction and a community that clearly wants it to succeed where several predecessors haven't. What it doesn't have yet, at Early Access launch, is a settled balance meta, reliable regional servers, working matchmaking, or a clean bill of health on community trust. None of that is unusual for a day-one Early Access release, and the developer's visible patch cadence is a genuine point in its favour — but it's enough, together, to justify a cautious score today rather than the outstanding one its concept and art alone might otherwise earn. Wishlist it, watch the patch notes, and consider waiting for the meta and the servers to settle before buying in.
Pros and cons
Pros
- A genuinely fresh take on asymmetric horror that multiple reviewers explicitly praise for moving away from Dead by Daylight's chase-and-loop structure toward a hide-and-seek design with real teamwork requirements for the Bunny side
- Consistently, specifically praised art direction and atmosphere — "stunning," "phenomenal," and "gorgeous" recur across the sample describing the carnival setting and its Magician and Sisters antagonists
- A visibly active developer shipping patches at a fast pace since launch, with several reviewers explicitly asking the community to judge the game on where it's heading rather than its rocky first days
- A community that, unusually for a new asymmetric horror title, is largely rooting for it to succeed rather than piling on, several reviewers explicitly asking others to give it a fair chance given how rare a genuinely different asymmetric horror release is
Cons
- Balance feedback in the sample flatly contradicts itself between reviews — some call the Hunter role underpowered and no fun to play, others call premade Bunny squads overwhelming with stacked stuns, a volatility consistent with a genuinely unsettled Early Access meta
- Real, specific connectivity complaints: missing regional servers (Oceania specifically named), high ping for players outside the game's primary regions, and reports of being kicked from lobbies or matches mid-session
- Matchmaking is reported as broken by more than one reviewer, describing brand-new, level-one players being placed against far higher-level, high-MMR premade groups
- A cluster of community-trust complaints worth flagging plainly: at least one reviewer alleges Discord bans for critical feedback and an automated report-based ban system triggering on false reports, and a separate reviewer reports the removal of Family Sharing support after launch
- At least one reviewer describes a developer review-incentive program that, while clarified as requesting only "honest" reviews rather than positive ones, was enough to prompt a public clarification after community pushback