Header art for BoxBoxes showing a small white box character with dot eyes over a purple square, a blue circle, and an orange triangle overlapping behind the game's bold white title lettering, all against a black background

Game review

BoxBoxes Review

5.5 / 10

Developer
Thunder The Great Studios
Publisher
Thunder The Great Studios
Released
16 July 2026
Platforms
["Windows"]
Genre
Platformer

A Ninety-Nine Cent Platformer About Shapes Fighting Shapes

BoxBoxes is a $0.99 2D platformer in which you play a small white box traveling through three kingdoms — Circles, Triangles, and Squares — that have fallen under the corrupting influence of the Dark Square King. It released July 16, 2026 from Thunder The Great Studios, and as of this writing has attracted zero written Steam reviews, leaving the store page's own description, features list, and screenshots as the only real source of information about how it plays.

The Premise Is a Geometry Pun, and It Knows It

There's an obvious cheekiness to a platformer where every character is a literal shape — you're a box, the world is populated by circles, triangles, and squares, and the villain is specifically the Dark Square King rather than some more elaborate fantasy antagonist. The store page frames it plainly and doesn't try to dress the concept up as anything more ambitious than it is: jump, dash, dodge obstacles, and beat up the local shape ruler in each kingdom. For a dollar, that kind of unpretentious, one-joke premise is a reasonable thing to build a tiny platformer around, provided the moment-to-moment jumping and dashing holds up on its own.

A Genuinely Minimalist Visual Style

The screenshots make clear just how far BoxBoxes takes its minimalism: flat pink and purple backgrounds, translucent circles floating in the distance as the only real environmental texture, and characters rendered as plain colored shapes with two dots for eyes and nothing else. The player's white rectangle, a red triangle, and a red circular boss with a simple dot-eyed face are all built from the same stripped-down visual vocabulary, which is consistent with the "Colorful" and "Casual" tags but leaves very little room for any character to stand out visually beyond its base color and silhouette. It's a defensible aesthetic choice for a solo or small-team dollar-priced release, but it does mean nearly all of the game's personality has to come from writing, animation, and level design rather than art direction.

Combat Reduced to Particle Bursts and a Health Bar

One screenshot shows the player's rectangle launching a small cluster of pink diamond-shaped particles at the red circular boss, tracked by a plain red health bar sitting at the top of the screen and an item counter reading "0/7" at the bottom. That's a fairly conventional platformer-boss setup — deal damage, watch a bar drain, collect items along the way — presented with almost no visual flourish beyond the particle burst itself. It gets the job done as a legible combat readout, but there's nothing here that suggests a boss fight with much mechanical depth beyond dodging projectiles and landing hits.

Progress Counters Suggest Light Collectible Design

Both of the other screenshots show a "1/4" counter at the bottom of the screen alongside a triangle and circle character sitting together on a flat stage, which reads as either a level-select checkpoint or a between-level cutscene showing off the shape cast. Combined with the "0/7" counter from the boss encounter, it looks like each kingdom or level tracks some kind of small collectible count — separate from the main goal of reaching the end or beating the local ruler — giving completionists a light reason to revisit levels through the game's stated fast-restart and level-replay systems.

A Feature List That Covers the Genre Basics

The store page's feature list reads like a checklist of platformer fundamentals rather than anything especially novel: fast restarts, quick recovery after death, free replay of unlocked levels, Steam achievements, and — as a small extra touch — a bundled digital art book PDF and two phone wallpapers at no additional cost. None of that promises anything beyond a competent, no-frills platforming experience, but it also signals a developer who understood which small quality-of-life conveniences matter most for keeping a short arcade platformer's pacing tight.

Priced Like What It Is

At $0.99, BoxBoxes isn't asking for much, and that price point does a lot of the heavy lifting in setting expectations. A three-kingdom platformer with flat, minimalist shape-based visuals, a handful of boss fights, and light level-based collectibles is a perfectly reasonable dollar's worth of content, even without a single outside review yet to confirm how tight the jumping and dashing actually feels in practice. It's the kind of release where the ambition is deliberately small and the price tag matches that ambition honestly.

A Cast of Rulers Without Much Room to Be Memorable

The screenshots showing the triangle and circle characters sitting side by side on an otherwise empty stage read like character-introduction beats — a moment where the game pauses the platforming to let you look at whichever shape ruler is next in line. Given how little visual information each character carries beyond its base silhouette and a pair of dot eyes, the burden of making the Circle King, the Triangle ruler, or the Dark Square King feel distinct from one another falls almost entirely on their dialogue and boss-fight patterns rather than anything you can see at a glance. Whether the writing has enough personality to carry that weight is, again, something only actual playtime — and eventually a real review sample — will be able to answer.

Achievements and an Art Book as Small Extra Hooks

Beyond the core three-kingdom campaign, the bundled Steam achievements and the included digital art book give completionists a couple of small reasons to stick around after the credits roll, even in a game this modestly scoped. Neither addition changes the fundamental shape of the experience, but they're the kind of low-cost, high-goodwill extras that a dollar-priced indie platformer can include without much additional development burden, and they suggest a developer paying at least some attention to what makes a tiny release feel a little more complete.

Verdict

BoxBoxes leans fully into a one-joke geometric premise — a box fighting circles, triangles, and squares across three kingdoms — and renders it in an aesthetic so minimalist that nearly every visual element is a flat-colored shape with dot eyes. The boss encounters, item counters, and level-replay systems all point to a straightforward, competently structured arcade platformer rather than anything genre-defining, and with zero reviews on record, there's no outside voice yet to confirm whether the actual jump-and-dash feel lands as cleanly as the concept does on paper. At $0.99, it's a low-risk, low-ambition pickup that's easy to recommend to platformer completionists looking to pad out a backlog, but there's nothing here yet that demands anyone seek it out specifically.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Value 7.5 / 10
  • Originality 4.5 / 10
  • Interface 5.5 / 10