CHWÆST: A Creeping Parasite Horror
A short, sound-driven horror loop CHWÆST: A Creeping Parasite Horror is a retro, PSX-styled horror game from solo developer Airem, in which a character trapped in a dark sewer must
5.5 / 10
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3120 games released in 2026 and reviewed here, best first.
3120 reviews
A short, sound-driven horror loop CHWÆST: A Creeping Parasite Horror is a retro, PSX-styled horror game from solo developer Airem, in which a character trapped in a dark sewer must
5.5 / 10
A Visual Novel Series Swaps Its Genre and Splits Its Fanbase Class of '09: Puzzle Showdown released on July 17, 2026, as the fourth entry in SBN3's Class of '09 series,
5.5 / 10
A Dinosaur Theme Park With a Rough Grand Opening Clawed launched August 13, 2026 from developer and publisher Flatrock Games, dropping the player into the abandoned dinosaur theme
5.5 / 10
A free-to-play, Clicker Heroes-style idle mining game from a solo developer, split almost exactly down the middle — praised for being addictive and free, criticised by several independent reviewers for a progression curve that breaks within the first hour.
5.5 / 10
A NZ$7.89 Early Access hybrid from solo Steam developer major90 that feeds a match-3 grid into a physics-simulated coin-pusher tray — a genuinely unusual pairing, checked days into a launch with zero Steam reviews, zero achievement data and, by the developer's own admission, no progression system built yet.
5.5 / 10
A peaceful, no-combat 17th-century settlement builder with a genuinely distinctive premise, whose 1.0 launch was undermined by severe save-game bugs and a real, developer-confirmed months-long gap in updates — followed by an official "we are returning" announcement and a fresh wave of patches that's already visibly improving sentiment in the most recent reviews.
5.5 / 10
A Roguelite Built Around Brazilian Folk Literature Cordels & Spells is a 2D action roguelite from Brazilian studio Supernova Games, set in a magical version of the Sertão, the arid
5.5 / 10
Corner Clash is a $4.99 idle auto-battle game designed to run quietly in a corner of the screen while you work, and its tiny, mixed 3-review sample balances a detailed 100-hour completionist's praise for its depth against a serious, unaddressed save-loss bug that cost a second reviewer roughly 40 hours of progress.
5.5 / 10
A Thirtieth Consecutive Launch Without a Single Review Cotimero released on Steam on 31 July 2026 and has zero user reviews at the time of writing, extending this stretch's run
5.5 / 10
Cozy Factory is a $2.99 relaxing cake-production automation game repeatedly compared by its own review sample to the classic Windows game Purble Place, and that sample's Positive reception leans almost entirely on gorgeous, low-stress presentation rather than mechanical depth, which several reviewers say runs out within the first hour.
5.5 / 10
Crabmeat is a $7.99 first-person survival horror game about crabbing in the Antarctic to pay off a debt, and this review's Very Positive sample (142 of 161 reviews) praises its eerie atmosphere and distinctive premise while a persistent, recurring complaint about its mouse-only "click to move" controls runs through nearly every review, positive and negative alike.
5.5 / 10
A genuinely fun, Darksiders-and-Diablo-flavoured co-op soulslite with satisfying combat and strong art direction, launched into deep controversy over a total absence of key rebinding and mouse sensitivity options, a widely-criticised disorienting lock-on camera, and a specific, independently-raised and unverified data-privacy allegation that this review reports transparently without being able to confirm.
5.5 / 10
A short, meme-fueled comedy horror walking sim about NYC sewer alligators that leans hard into VHS-dubbed absurdity and a catchy soundtrack, undercut by minimal actual gameplay, immature humor that splits audiences, and reviewer concerns over AI-generated content.
5.5 / 10
Two Reviews, Both Negative, Both Pointing at the Same Flaw Cultivation Road launched on Steam on 19 August 2026 from developer Fengling Studio, and at the time of writing it has ex
5.5 / 10
CURSE WORDS is a $4.20 debut solo-developer roguelike FPS where players shout real swear words into a microphone to cast spells, and its unanimously positive but unusually thin review sample, mostly short comedic one-liners rather than substantive critique, points to a genuinely novel gimmick executed reliably but backed by very little depth beyond the joke itself.
5.5 / 10
A bite-sized visual novel RPG about a young man who secretly masters his family's lost chocolate-magic art and sets off to live his own life, layering an elemental weakness wheel, a hunger-and-energy resource system and a part-time-job minigame onto roughly an hour of wacky, lighthearted story — reviewed here from a single positive early account plus the developer's own detailed mechanics breakdown, since no achievement data exists to independently corroborate it.
5.5 / 10
A lavishly voice-acted mystery visual novel from Hotel Dusk writer Rika Suzuki and artist Kohske, undercut by a well-documented, undisclosed use of generative AI art in key story images and a treatment of its Hitler-analogue antagonist that a cross-language chorus of reviewers finds troublingly sympathetic.
5.5 / 10
A cheap third-person action game built as an explicit fan tribute to the hip-hop collective TeamSesh — reviewed on its complete 35-review English sample, most of which turned out to be one-word fandom slogans, with the real, substantive verdict hiding underneath them.
5.5 / 10
A 40th-anniversary triple-pack revival of the 1986 Amiga classic — a faithful Retro mode, a visually remastered Classic mode, and a new procedural Kingdom roguelike — that reliably moves longtime fans to tears with its music and presentation, while a large share of the same fans and newcomers alike report that the underlying jousting, siege and swordplay minigames are exactly as luck-based and undercooked as they remember, or worse.
5.5 / 10
A solo-developed desktop companion that puts a handful of personality-driven cats on your screen to nap, wander, and beg for attention while you work. The cozy, no-pressure design philosophy is genuine and well-argued on its own store page, but the game launched into an extremely small audience, carries a price well above most of its desktop-pet competitors, and its one detailed player report flags a real interface trade-off the developer has confirmed rather than fixed.
5.5 / 10
A tiny, disc-bouncing idle-incremental about upgrading a single piece of gear across a vast skill tree, praised for a satisfying core loop but repeatedly criticised for ending, fully finished, in under three hours.
5.5 / 10
NIS turns its flagship turn-based tactical RPG series into real-time action combat for the first time, and the series' own longtime fans are split down the middle — the humour and grind-loop identity survived the transition, but a four-to-five-hour campaign at full price and a single playable protagonist have drawn sustained criticism even from people who like it.
5.5 / 10
A short, mouse-driven incremental game from NimbleGames about growing a colony of organisms across five distinct stages, Mixed across a small English review sample for varied, well-designed mechanics per stage, with a fair, widely repeated complaint that resetting all progress between stages undercuts the genre's core appeal.
5.5 / 10
A promising winter entry in the Card Survival genre with a genuinely tense core loop and an unusually communicative solo-scale developer, held back by save-corrupting crashes reported across its entire Early Access life and a current content stretch several players finish in a single-digit number of hours.
5.5 / 10