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Games released in 2026

3120 games released in 2026 and reviewed here, best first.

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3120 reviews

Guilds of Mountgate

A UI-based Early Access idle MMORPG built around a persistent, weather-and-economy-driven world that a genuinely enthusiastic early player base credits with real depth — sitting alongside sharp complaints about AI-generated art, cookie tracking and an entry queue.

5.5 / 10

Reviewed

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Half Sword

A genuinely unique, physics-driven medieval combat sim that built a passionate following through its free demo, undermined in its paid Early Access release by an overwhelming, specific and repeatedly corroborated complaint that the full game's weapon physics and control feel noticeably worse than the demo, compounded by save-corrupting bugs and reports of months without meaningful developer communication.

5.5 / 10

Reviewed

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Halloween: The Game

A spiritual successor to the beloved, legally-shuttered Friday the 13th: The Game that captures real nostalgic magic for asymmetric-horror veterans when it works, undercut by a launch state a large share of its own review base describes as genuinely unfinished, including severe optimisation problems, broken NPC AI, a persistent invisible-Michael bug, deeply contested Myers-versus-survivor balance, and real anger over paid "Advanced Access" ahead of a Day One patch.

5.5 / 10

Reviewed

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Hamster Talk

A desktop-companion idler starring hamsters that live on your screen, complete with a farming sideline and a social town-visiting layer — charming and genuinely relaxing when it works, undercut by an overwhelming notification system and slow support responses.

5.5 / 10

Reviewed

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Hearty Haven

A free, student-made horror puzzle game set in an abandoned children's wellness centre stalked by mascot robots, praised for its Five Nights at Freddy's-style tension and puzzle design but held back by a reportedly game-breaking bug in its sewer section.

5.5 / 10

Reviewed

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Hidden Raccoons

Hidden Raccoons is a tiny, no-pressure pixel-art hidden object game from Pixel Hidden Raccoons about finding cute, camouflaged raccoons across four levels, and this review's sample finds a charming but genuinely thin $1.99 experience most players complete in well under half an hour, part of a developer's growing family of nearly identical seasonal releases.

5.5 / 10

Reviewed

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Hollowreach - Alone

Hollowreach - Alone is a solo-developed, third-person survival horror walking sim that leans hard on Silent Hill and Resident Evil atmosphere, and its small, heavily international review sample splits between players moved by its mood and puzzles and players stopped cold by clunky movement and a punishing ammo shortage.

5.5 / 10

Reviewed

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Homicide Desk

A genuinely novel detective game built around freeform, AI-driven interrogation of suspects and witnesses, praised by reviewers who've long wanted exactly this kind of freedom, held back by inconsistent and sometimes hallucinating AI responses, every case sharing an identical murder motive, a punishing $250 in-game hint paywall, and a specific, well-corroborated report that visual assets beyond the disclosed AI dialogue system also appear AI-generated without matching disclosure.

5.5 / 10

Reviewed

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Idle Crown

A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.

5.5 / 10

Reviewed

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Incremental Fishing

A solo developer's earnest first Steam game — a calm, click-to-fish incremental loop that early buyers call meditative and addictive — undercut by launch bugs (an aim circle that outgrows the screen, garbled talent-tree text) and a hard stop once the short talent tree is finished, with no ascension or replay option to follow it.

5.5 / 10

Reviewed

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Infinity: HexaDome Tactics

A turn-based tactics game built on the tabletop Infinity universe, praised for its campaign pacing and card-driven squad tactics, but held back on day one by a genuinely thin PvP population, weak single-player AI, and reviewer frustration with its paid, non-free-to-play model.

5.5 / 10

Reviewed

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In Trusted Hands

A phone-repair narrative simulator from HGISoft and publisher Spaghetti Cat, Mostly Positive across its English review sample for atmospheric storytelling through client data, with fair, serious complaints about an uncomfortable data-privacy questline, reused art, AI-generated assets, and a short, confusing runtime.

5.5 / 10

Reviewed

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Island of Hearts

Island of Hearts is a live-action dating adventure filmed on location in Phuket with a cast of social-media influencers, and this review's 100-review sample splits almost exactly in half between players won over by the real-location production and the attractive cast, and players frustrated by rough audio, flat writing, and bugs that undercut the game's own achievement and chapter-select systems.

5.5 / 10

Reviewed

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ITER-8

ITER-8 sends expendable mining drones up a tower to dig, defend, and die repeatedly in a loop its own review sample calls "Dome Keeper but in 3D," and while that satisfying core loop earns real praise, a large share of reviewers converge on thin long-term content, unresolved bugs, and a developer who appears to have gone quiet since a March 2026 launch.

5.5 / 10

Reviewed

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Jackal

A gorgeous, gonzo top-down action game that wears its Hotline Miami influences openly, undercut by clunky combat and a runtime some players finished before their coffee got cold.

5.5 / 10

Reviewed

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KERF: Sawmill Tycoon

A relaxing, first-person sawmill business sim with genuine cozy appeal and simple, intuitive minigames, undercut by poor worker management that forces players to handle nearly everything themselves, monotony that sets in well before full completion, and a handful of specific, reproducible bugs affecting replanting and customer visibility.

5.5 / 10

Reviewed

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Khaldun: Text Based Strategy

A cheap, ASCII-driven text-based kingdom simulator repeatedly compared to Warsim, praised for genuine value and a responsive solo developer but criticised for a shallow social-stability mechanic, specific broken combat, trade and food systems, cumbersome menu navigation, and a reported single dominant path to victory once learned.

5.5 / 10

Reviewed

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Kin and Quarry

A charming, addictive incremental mining game with genuine build variety, undercut by three specific, widely repeated complaints, a mismatch between price and a three-to-six-hour runtime, a mid-game pacing wall reviewers consistently place around layer eight or nine, and developer-acknowledged late-game performance issues.

5.5 / 10

Reviewed

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