Game review
Kin and Quarry
5.5 / 10
- Developer
- The Fox Knocks
- Publisher
- The Fox Knocks
- Released
- 16 January 2026
- Platforms
- Windows
- Genre
- Casual, Indie
- Monetisation
- One-time purchase, no in-game purchases listed
- Players
- Single-player
The short version
Kin and Quarry, released 16 January 2026 by solo developer The Fox Knocks, is an incremental mining game where players recruit and upgrade a team of animal-kin workers to dig ever deeper in search of essence for a sacred tree, restructuring their skill trees and unit compositions along the way. It sits Mostly Positive across a full multilingual sample of around 400 reviews, and reading widely through them reveals a game reviewers genuinely enjoy for its cute art style and addictive core loop, several specifically crediting the developer's earlier games and praising genuine build variety through a respec-friendly skill tree. Set against that praise, this review found three specific, widely repeated complaints. Most reviewers report completing the game and its achievements in three to six hours, and a large share independently and specifically argue the price doesn't match that length compared to similarly short incremental games. Multiple reviewers separately and consistently place a sharp progression slowdown around the game's eighth or ninth layer, several describing a near-total pacing halt before the game suddenly speeds back up. This review also found a specific, developer-acknowledged performance problem, multiple reviewers independently reporting severe lag once unit counts climb in the late game, several noting the game itself warns players about this rather than the issue being hardware-dependent.
Biggest strengths
- Reviewers repeatedly and specifically praise the cute art style and animal-kin theme, several independently crediting the developer's earlier games as the reason they bought this one on reputation
- Multiple reviewers specifically credit genuine build variety through a respec-friendly skill tree and team composition system, several describing real strategic thinking beyond simply buying every upgrade
- This review found widespread, specific praise for the core mining-and-upgrade loop as addictive and satisfying, several reviewers independently describing losing track of time while playing
Biggest weaknesses
- This review found a widely and specifically repeated complaint that the price doesn't match the game's length, most reviewers completing the game and its achievements in three to six hours, several directly comparing it unfavorably to cheaper incrementals offering similar or longer playtime
- Multiple reviewers independently and specifically place a sharp progression slowdown around the game's eighth or ninth layer, several describing a near-total pacing halt that resolves only after significant grinding before the game speeds back up
- This review found a specific, developer-acknowledged performance complaint, multiple reviewers independently reporting severe lag once unit counts climb in the late game, several noting the game itself displays a warning rather than the issue being solvable with better hardware
Who it's for: Fans of short, build-focused incremental games who enjoy cute art and don't mind a three-to-six hour playtime; best picked up on a discount given the widely reported price-to-length mismatch, and worth waiting on if the late-game performance issues matter to you.
Our recommendation: A genuinely charming, well-designed short incremental game best bought on sale; approach at full price with the specific, well-corroborated caveats about pacing and late-game performance in mind.
5.5 / 10
Introduction
Kin and Quarry, released 16 January 2026 by solo developer The Fox Knocks, is an incremental mining game where players recruit and upgrade a team of animal-kin workers to dig ever deeper in search of essence for a sacred tree, restructuring their skill trees and unit compositions along the way. It sits Mostly Positive across a full multilingual sample of around 400 reviews, and reading widely through them reveals a game reviewers genuinely enjoy, held back by three specific, widely repeated complaints.
A charming, addictive loop reviewers genuinely enjoy
The clearest positive thread in this sample is genuine affection for the core experience. Reviewers repeatedly and specifically praise the cute art style and animal-kin theme, several independently crediting the developer's earlier games as the reason they bought this one on reputation alone. Multiple reviewers specifically credit real build variety through a respec-friendly skill tree and team composition system, several describing genuine strategic thinking in choosing which units and upgrades to specialise into, distinct from simply buying every available node. This review also found reviewers repeatedly describing the core loop as addictive, several independently reporting losing track of time during a session, and multiple specifically praising the game's light story and music as pleasant surprises for the genre.
A widely repeated complaint about price and length
Set against that praise, this review found the single most repeated complaint in this entire sample: a large share of reviewers independently and specifically argue the asking price doesn't match the game's length. Most reviewers report completing the game, including all achievements, in three to six hours, and many directly compare that ratio unfavorably to other short incremental games priced roughly half as much. This review reads the sheer volume and specificity of this complaint, precise hour counts paired with direct price comparisons rather than vague "overpriced" comments, as a genuine, well-corroborated concern rather than a minority view.
A specific, consistently placed mid-game pacing wall
This review also found a specific, independently corroborated complaint about pacing: multiple reviewers consistently place a sharp progression slowdown around the game's eighth or ninth layer, several describing a near-total halt in meaningful advancement that requires substantial grinding of earlier levels before the game suddenly speeds back up toward its ending. This review treats the consistency of exactly where reviewers place this wall, not a vague "it gets grindy" complaint but multiple independent reviewers naming the same specific layer, as strong evidence of a real pacing and balance issue rather than differing tolerance for grinding.
A specific, developer-acknowledged performance problem
This review found a further specific and unusually well-documented technical complaint: multiple reviewers independently report severe lag once unit counts climb in the late game, several specifically noting that the game itself displays an in-game warning about this rather than the problem being solvable through better hardware, at least one reviewer citing a recent, capable graphics card still struggling. This review reads a developer-acknowledged limitation, rather than an unaddressed mystery bug, as somewhat more forgivable than a silent technical failure, but still a real and specific weakness given how directly it affects the late-game experience multiple reviewers describe wanting to reach.
Limited endgame and a few smaller bugs
This review also found several reviewers specifically criticising the lack of an endless mode or meaningful endgame content, multiple noting there's little reason to continue playing once achievements and artifacts are collected, distinct from the pacing-wall complaint above. At least one detailed reviewer separately reports late-game bugs when returning to earlier levels, including blocks failing to register correctly for damage, and several reviewers note unintended interactions between certain skill-tree perks that appear to be bugs rather than intended design, one detailed reviewer specifically describing an ascension perk that removes a unit's self-destruct ability while a separate perk still allows explosions to kill that same unit, calling the interaction a probable bug rather than an intended design trade-off.
A currency system some reviewers find pointless
This review found a smaller but specific complaint worth naming: at least one detailed reviewer questions why the game tracks several distinct raw-resource currencies at all, since none of them are spent directly and all eventually convert into a single upgrade currency used across the skill tree. Multiple other reviewers separately describe the sheer number of currencies and conversions as confusing early on, though several note the game becomes easier to parse once its systems click. This review treats that as a minor but specific piece of unnecessary complexity rather than a major flaw, distinct from the pacing and performance complaints documented above.
Why this review lands where it does
It's worth being direct about how this review weighs a genuinely charming, well-designed short incremental game against three specific, independently well-corroborated complaints. The core loop and art style clearly land for a meaningful share of this sample, and the build variety on offer is real. But a widely repeated price-to-length mismatch, a consistently placed mid-game pacing wall, and a developer-acknowledged late-game performance problem together describe a release that needs a discount and some patience to fully recommend. This review scores Kin and Quarry as a genuinely likeable short incremental game with specific, current rough edges worth knowing about before buying at full price.
Final Verdict
Kin and Quarry delivers a charming, addictive incremental mining loop with genuine build variety and a developer whose earlier games reviewers clearly trust. What holds this score down is a widely repeated price-to-length complaint, a specific and consistently placed mid-game pacing wall, and developer-acknowledged late-game performance issues. Worth picking up on a discount for fans of short incremental games; approach full price with those caveats in mind.
Pros and cons
Pros
- Reviewers repeatedly and specifically praise the cute art style and animal-kin theme, several independently crediting the developer's earlier games as the reason they bought this one on reputation
- Multiple reviewers specifically credit genuine build variety through a respec-friendly skill tree and team composition system, several describing real strategic thinking beyond simply buying every upgrade
- This review found widespread, specific praise for the core mining-and-upgrade loop as addictive and satisfying, several reviewers independently describing losing track of time while playing
- Several reviewers specifically credit solid quality-of-life features and a light, pleasant story that surprised them for the genre, distinct from the usual paper-thin incremental narrative
- Multiple reviewers specifically praise the game's music and overall presentation as better than expected for a short incremental title
Cons
- This review found a widely and specifically repeated complaint that the price doesn't match the game's length, most reviewers completing the game and its achievements in three to six hours, several directly comparing it unfavorably to cheaper incrementals offering similar or longer playtime
- Multiple reviewers independently and specifically place a sharp progression slowdown around the game's eighth or ninth layer, several describing a near-total pacing halt that resolves only after significant grinding before the game speeds back up
- This review found a specific, developer-acknowledged performance complaint, multiple reviewers independently reporting severe lag once unit counts climb in the late game, several noting the game itself displays a warning rather than the issue being solvable with better hardware
- Several reviewers specifically criticise a lack of endgame content or an endless mode, multiple noting there's little reason to continue playing once achievements and artifacts are collected
- At least one detailed reviewer specifically reports late-game bugs when replaying earlier levels, including blocks not registering correctly for damage or removal