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Games released in 2026

3120 games released in 2026 and reviewed here, best first.

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3120 reviews

Dreadway

A chaotic, funny co-op extraction horror built around a distinctive voice mechanic, undercut by widely reported disconnects and bugs, a thin public playerbase that makes solo matchmaking difficult, and a voice-command exploit that several reviewers say trivialises the horror once discovered.

5.5 / 10

Reviewed

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DVG Survivors

DVG Survivors turns a bouncing DVD-logo screensaver into a tiny idle-roguelike survival game, and this review's single available review, plus the developer's own pre-launch demo history, describes a short, hypnotic novelty built for score-attack and nostalgia rather than for players wanting a long campaign.

5.5 / 10

Reviewed

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Early Bird gets the Space Worm

A small, casual incremental game from Alamar's Domain and ANGURIUS GAMES SL about a bird destroying blocks and collecting space worms to climb a Plinko-style skill tree, drawing a tiny but detailed English review sample that credits its creative skill-tree mechanic while raising a corroborated complaint about slow, poorly balanced progression that the developer appears to have since partly addressed.

5.5 / 10

Reviewed

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ElectroFix Simulator

A cozy electronics repair-and-retail sim from Triton Gaming, Mixed across 43 reviews for a genuinely satisfying core loop undercut by a rough, buggy launch and a specific, repeated complaint about AI-generated marketing footage — offset by a verifiably fast pace of post-launch hotfixes this review confirmed directly against the developer's own news feed.

5.5 / 10

Reviewed

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Elemental Master: Heroes Assemble

A single-player idle strategy RPG offering mobile-gacha-style hero collection and team building without any real-money spending, drawing a genuinely Mixed reception split between players who enjoy its deep build variety and up-front honesty about monetisation, and a large chorus reporting punishingly low hero-summon rates, cramped inventory space and a brutal difficulty wall from its mid-game chapters onward.

5.5 / 10

Reviewed

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Esports Manager 2026

A long-awaited Football Manager-style CS esports sim from Neurona Games that gets the scouting, contracts, and organisation-building fantasy genuinely right, but launches as a full release with in-match AI decisions and tournament-tier balance that a large share of its own fans say belong in Early Access.

5.5 / 10

Reviewed

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Exark

A pixel-art mashup of backpack-battler inventory puzzles, roguelite runs, and city-building resource chains, built around a genuinely clever ark-ship premise that most reviewers agree launched about six months too early.

5.5 / 10

Reviewed

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EXSTETRA

A PSP-era Japanese JRPG finally reaching Western PC players via FURYU, whose reviewers split sharply between "runs great, lovely art, fun combat" and "crashes constantly, controller support doesn't work" — a divide specific enough to read as an inconsistent port rather than a bad game underneath it.

5.5 / 10

Reviewed

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Fatberg Review

A Janitor's Nightmare Beneath the City Streets Fatberg commits to one of the least glamorous premises in recent horror-game memory with total sincerity: you're a lowly muni

5.5 / 10

Reviewed

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Fire Lookout: Abandoned Post

A Firewatch-inspired first-person narrative mystery about a newly stationed fire lookout uncovering a slow-burning conspiracy, split down the middle between reviewers who found real atmosphere and mystery in its unresolved clues and reviewers frustrated by a huge, slow-to-traverse map and a wave of launch-week bugs.

5.5 / 10

Reviewed

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Flower Survivors

Flower Survivors is MOZO Games' anime-waifu take on the Vampire Survivors formula, built on heavily AI-generated art and music the developer discloses in unusually broad terms, and this review's mixed sample finds a cheap, genuinely playable time-killer whose bullet-hell boss fights and paid-DLC-hero treadmill draw about as much criticism as its praised art and low price.

5.5 / 10

Reviewed

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Fortress Merge

A free-to-play merge tower-defense roguelite from TapNation and Tartatin about building and upgrading a fortress against escalating waves of fantasy monsters, earning a genuinely Mixed launch reception for its layered merge-and-defend strategy, tempered by honest reviewer reports of real bugs, slow pacing, and pointed monetisation complaints.

5.5 / 10

Reviewed

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Fortune Mill

An incremental game about grinding a series of carnival-style minigames toward a million-dollar escape, built by IdleOn creator Lavaflame2 as a self-described distillation of a decade's idle-game experience, though many players say what's on offer is closer to a remix of that same earlier game's minigames than a genuinely new design.

5.5 / 10

Reviewed

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Full Stride review

Solo-developed jockey racing sim Full Stride nails the feel of piloting a thoroughbred through a race, but a launch with no tutorial, broken keyboard controls, and thin content around the core loop leaves it feeling more like early access than a finished "1.0" at its asking price.

5.5 / 10

Reviewed

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Garden of Witches

A gorgeously cute action roguelite about rounding up runaway witches for tea, whose Hades-and-Cult-of-the-Lamb-flavoured combat and adorable presentation win over most reviewers, even as a controller-only control scheme, a thin build pool, and a contested pre-launch combat rework split a vocal minority.

5.5 / 10

Reviewed

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Ghosts of Tabor : LEGACY

A deliberately frozen 2024-era build of Combat Waffle Studios' own VR extraction shooter, sold as a separate paid product to players who wanted a beloved removed map back in the live game — a genuinely unusual business decision that a large share of its own buyers resent even while enjoying what it delivers.

5.5 / 10

Reviewed

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Glyphrune

A solo-developed, Slay the Spire-style dark medieval deckbuilding roguelite where damage carries between fights and death ends the run for good — a first game whose tiny early review sample credits real improvement from private testing through to launch, backed by achievement data showing a steep, expected roguelite difficulty curve.

5.5 / 10

Reviewed

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Gridle

A grid-based incremental auto-battler RPG that hooks fast with cute presentation and smooth early progression, but whose promise of build variety collapses into one correct team comp, and whose prestige system and mandatory minigames draw persistent, specific frustration.

5.5 / 10

Reviewed

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Grief

A psychological horror short from solo developer VimmGames set in a Soviet-style Estonian apartment in 1998, drawing a Mostly Positive English review sample praising its emotional story and jump scares, heavily tempered by corroborated complaints about oppressive darkness with no brightness option and real performance problems.

5.5 / 10

Reviewed

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