Idle Knight
An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.
6.5 / 10
Browse by platform
1892 games we have reviewed that run on Windows PC, best first.
1892 reviews
An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.
6.5 / 10
A solo-developed idle RPG whose gear-absorbing prestige system and genuinely deep loot hooked hundreds of hours out of its fans -- while a hands-on bounty system that fights the "idle" label and some brutally uneven scaling keep it at Mixed rather than a genre standout.
6.5 / 10
A sprawling free-to-play idle RPG that spent 4.5 years in Early Access building one of the genre's biggest, most devoted communities -- and, by its own veteran players' account, spent the last two of those years testing exactly how much monetisation that community would tolerate.
6.5 / 10
A solo developer's cyberpunk idle management RPG lands in Early Access with a real premise, a genuinely player-friendly monetisation model, and — two days in — barely enough built to judge either one properly yet.
6.5 / 10
Lavaflame2's first idle game, and the direct ancestor of Legends of Idleon — the same skill-web formula in a single character, a smaller shop and a much shorter session length.
6.5 / 10
A solo-developed clicker built entirely around torque and gear ratios instead of the usual number-go-up currency, whose biggest complaint — confusing, under-explained mechanics — the developer was still actively rebalancing as recently as June 2026.
6.5 / 10
A fifteen-year-old browser empire-builder that finally came to Steam in 2017 and went fully free-to-play in 2021 — Illyriad's 400+ technologies and player-run economy reward the kind of patience most modern strategy games no longer ask for, but its Steam premium account duplicates what the original site gives away, and "Grand Strategy MMO" undersells just how much of this is Tribal Wars with a research tree bolted on.
6.5 / 10
A free idle RPG where automated heroes grind an endless dungeon and three stacked prestige layers turn the numbers exponential — sharp and generous early on, then quietly hollowed out by the same "just maximise damage" problem that hits most of the genre.
6.5 / 10
A polished incremental about commanding elemental golems to strip-mine an endless dungeon, with the best chain-reaction visuals the genre has produced this year — and a finish line most players cross in a weekend, despite the name.
6.5 / 10
A genuinely beautiful open-world dress-up game whose Steam score is a permanent record of the worst month in its life — and whose players describe it, accurately, as both a work of art and a predatory gacha.
6.5 / 10
A tense, punishing tactical shooter with genuinely excellent gunplay, now navigating the real aftermath of its developer's confirmed 2023 layoffs and subsequent ownership changes — a corporate instability story its own players have watched unfold in real time.
6.5 / 10
A solo-developer SRPG about running a guild of summoned adventurers, seven months into Early Access with a genuinely rare trait for the genre — a developer who ships updates almost every fortnight and replies to reviews within the hour.
6.5 / 10
A cosy, low-stakes idle character collector about watching an ever-growing cast of fantasy companions generate Hearts to pull for rarer variants -- a small, well-liked release with a real localisation gap (some dialogue is Chinese-only) and, unusually for the genre, no progress while the game itself is closed.
6.5 / 10
Raise bees on floating islands, crossbreed them for traits, and rebuild a supply of honey for a dying Earth. A lovely, meditative idea shipped without an Early Access label straight into a week of blocking bugs — and patched fast enough that its Steam rating has been climbing ever since.
6.5 / 10
A single-player roguelite that recreates the specific childhood nostalgia of trading cards on a school playground, praised as a hidden gem for its Pokemon-and-Magic-flavoured collecting loop and complete absence of microtransactions, undercut by unfair difficulty scaling and a punishing lose-a-card mechanic that traps struggling players in a downward spiral.
6.5 / 10
A macro-focused RTS where you claw territory back from a robot horde that already owns the whole map, spend every watt of power on a rolling trade-off between economy, defence and offence, and push toward a 16-mission campaign the developer rates at 25-plus hours on Hard. Released 6 August 2026 with zero user reviews yet and a demo that's been public since March.
6.5 / 10
A gorgeous Norse-mythology horde-survivor that almost every one of its 3,141 English reviewers agrees has the best graphics in its genre — and just as many agree the systems underneath don't go anywhere near as deep.
6.5 / 10
A big-number aquarium idler that genuinely earns its Idler tag — fry-pack gacha, a quadrillion-scale currency and a decoration economy with real payoffs — but its own audience keeps calling it a Chillquarium copy, and the saltwater half has sat unfinished since mid-2025.
6.5 / 10
A turn-based duel-roguelike where combat is a match-3 grid that loops at the edges — a genuinely clever twist on a tired mechanic, wrapped around a run structure that's thinner than its 180-item loot pool wants you to believe, and prone to grinding to a standstill once enemies start stacking defence.
6.5 / 10
A NZ$10.49 stationary-defense aim trainer from solo developer Cosmos, 100% positive across a tiny 14-review corpus and backed by well over a year of frequent, numbered patches through to a deliberate "Final Update" in October 2023 — a well-crafted niche game undersold by a store description that claims movement-based combat its own reviewers say doesn't exist.
6.5 / 10
Square Enix's decade-in-the-making finale to the Xehanort saga launched to genuinely favorable critic scores in January 2019 -- but the audience that has actually reviewed it on Steam, mostly longtime fans who waited years for a PC release, rates the story and combat noticeably harder than critics did at launch, with Kingdom Hearts II held up constantly as the bar it didn't clear.
6.5 / 10
A competent, familiar entry in a fifteen-year-old tower defense franchise that still lands well with newcomers, while a genuine and specific chorus of long-time fans call it the weakest Kingdom Rush yet — too short at full price, too reliant on paid campaign DLC, and too close to a decade of prior instalments to feel like real evolution.
6.5 / 10
A genuinely well-regarded action RPG from a studio whose real-world collapse is as notable as anything in the game itself — reviewed here through a "remaster" its own longtime fans call barely more than a resolution bump on top of years-old, still-unfixed bugs.
6.5 / 10
A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.
6.5 / 10